Sprite surfaces (as opposed to standard sprites) are always display

aligned, never flipped and never RLE16-compressed. Simplified the code
accordingly. (Displaying the restore dialog when specifying an unused save
slot from the command-line works again now.)

Plus some minor cleanups.

svn-id: r11550
This commit is contained in:
Torbjörn Andersson 2003-12-10 08:01:58 +00:00
parent f89739b8f3
commit a2221c88e9
4 changed files with 15 additions and 44 deletions

View file

@ -192,7 +192,6 @@ void Sword2Engine::systemMenuMouse(void) {
_graphics->clearScene();
_graphics->processMenu();
_graphics->resetRenderEngine();
// call the relevent screen