Sprite surfaces (as opposed to standard sprites) are always display
aligned, never flipped and never RLE16-compressed. Simplified the code accordingly. (Displaying the restore dialog when specifying an unused save slot from the command-line works again now.) Plus some minor cleanups. svn-id: r11550
This commit is contained in:
parent
f89739b8f3
commit
a2221c88e9
4 changed files with 15 additions and 44 deletions
|
@ -192,7 +192,6 @@ void Sword2Engine::systemMenuMouse(void) {
|
|||
|
||||
_graphics->clearScene();
|
||||
_graphics->processMenu();
|
||||
_graphics->resetRenderEngine();
|
||||
|
||||
// call the relevent screen
|
||||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue