SUPERNOVA: Corrects GameState variable names

According to the naming convention class member variables need to be
prefixed with an underscore.
Unfortunately, I already started converting time constants when making
this change so ticksToMsec() and constant changes are sprinkled over
this commit.
This commit is contained in:
Joseph-Eugene Winzer 2017-08-22 22:33:09 +02:00 committed by Thierry Crozat
parent a2f43c4eb6
commit a24af98b5e
3 changed files with 295 additions and 222 deletions

View file

@ -103,11 +103,11 @@ bool ShipSleepCabin::interact(Action verb, Object &obj1, Object &obj2) {
_gm->_guiEnabled = false; _gm->_guiEnabled = false;
setSectionVisible(4, false); setSectionVisible(4, false);
g_system->fillScreen(kColorDarkBlue); g_system->fillScreen(kColorDarkBlue);
if (_gm->_state.time == 0) { if (_gm->_state._time == 0) {
// Destination reached // Destination reached
_vm->renderText("Flugziel erreicht", 60, 95, kColorWhite99); _vm->renderText("Flugziel erreicht", 60, 95, kColorWhite99);
_gm->getInput(); _gm->getInput();
} else if (_gm->_state.powerOff) { } else if (_gm->_state._powerOff) {
// Energy depleted // Energy depleted
_vm->renderText("Energie erschöpft", 60, 95, kColorWhite99); _vm->renderText("Energie erschöpft", 60, 95, kColorWhite99);
// Artificial coma interrupted // Artificial coma interrupted
@ -116,7 +116,7 @@ bool ShipSleepCabin::interact(Action verb, Object &obj1, Object &obj2) {
} else if (isSectionVisible(5)) { } else if (isSectionVisible(5)) {
// Sleep duration in days // Sleep duration in days
_vm->renderText("Schlafdauer in Tagen:", 30, 85, kColorWhite99); _vm->renderText("Schlafdauer in Tagen:", 30, 85, kColorWhite99);
_vm->renderText(Common::String::format("%d",_gm->_state.timeSleep).c_str(), _vm->renderText(Common::String::format("%d",_gm->_state._timeSleep).c_str(),
150, 85, kColorWhite99); 150, 85, kColorWhite99);
_vm->renderText("Bitte legen Sie sich in die angezeigte Schlafkammer.", _vm->renderText("Bitte legen Sie sich in die angezeigte Schlafkammer.",
30, 105, kColorWhite99); 30, 105, kColorWhite99);
@ -149,7 +149,7 @@ bool ShipSleepCabin::interact(Action verb, Object &obj1, Object &obj2) {
} }
} }
if (daysSleep != 0) { if (daysSleep != 0) {
_gm->_state.timeSleep = daysSleep; _gm->_state._timeSleep = daysSleep;
_vm->renderText("Bitte legen Sie sich in die angezeigte Schlafkammer.", 30, 105, kColorWhite99); _vm->renderText("Bitte legen Sie sich in die angezeigte Schlafkammer.", 30, 105, kColorWhite99);
_gm->wait2(18); _gm->wait2(18);
setSectionVisible(5, true); setSectionVisible(5, true);
@ -177,15 +177,15 @@ bool ShipSleepCabin::interact(Action verb, Object &obj1, Object &obj2) {
_gm->drawImage(_gm->invertSection(4)); _gm->drawImage(_gm->invertSection(4));
room = _gm->_rooms[GENERATOR]; room = _gm->_rooms[GENERATOR];
if (room->isSectionVisible(9)) { if (room->isSectionVisible(9)) {
energy = &_gm->_state.landingModuleEnergy; energy = &_gm->_state._landingModuleEnergy;
} else { } else {
energy = &_gm->_state.shipEnergy; energy = &_gm->_state._shipEnergy;
} }
if (_gm->_state.timeSleep > _gm->_state.time) { if (_gm->_state._timeSleep > _gm->_state._time) {
_gm->_state.timeSleep = _gm->_state.time; _gm->_state._timeSleep = _gm->_state._time;
} }
if (_gm->_state.timeSleep >= *energy) { if (_gm->_state._timeSleep >= *energy) {
_gm->_state.timeSleep = *energy; _gm->_state._timeSleep = *energy;
if (room->isSectionVisible(9)) { if (room->isSectionVisible(9)) {
room = _gm->_rooms[LANDINGMODULE]; // Monitors off room = _gm->_rooms[LANDINGMODULE]; // Monitors off
room->setSectionVisible(2, false); room->setSectionVisible(2, false);
@ -195,7 +195,7 @@ bool ShipSleepCabin::interact(Action verb, Object &obj1, Object &obj2) {
room->setSectionVisible(10, false); room->setSectionVisible(10, false);
} }
} }
if (_gm->_state.timeSleep == _gm->_state.time) { if (_gm->_state._timeSleep == _gm->_state._time) {
_gm->drawImage(3); _gm->drawImage(3);
room = _gm->_rooms[COCKPIT]; room = _gm->_rooms[COCKPIT];
room->setSectionVisible(23, true); room->setSectionVisible(23, true);
@ -220,26 +220,26 @@ bool ShipSleepCabin::interact(Action verb, Object &obj1, Object &obj2) {
room->setSectionVisible(11, true); room->setSectionVisible(11, true);
} }
} }
_gm->_state.time -= _gm->_state.timeSleep; _gm->_state._time -= _gm->_state._timeSleep;
*energy -= _gm->_state.timeSleep; *energy -= _gm->_state._timeSleep;
_gm->_state.timeStarting = _vm->getDOSTicks() - 786520; // 12pm _gm->_state._timeStarting = _vm->_system->getMillis() - ticksToMsec(786520); // 12pm
_gm->_state.timeAlarmSystem = _gm->_state.timeAlarm + _gm->_state.timeStarting; _gm->_state._timeAlarmSystem = _gm->_state._timeAlarm + _gm->_state._timeStarting;
_gm->_state.alarmOn = (_gm->_state.timeAlarmSystem > _vm->getDOSTicks()); _gm->_state._alarmOn = (_gm->_state._timeAlarmSystem > _vm->_system->getMillis());
if (!*energy) { if (!*energy) {
_gm->turnOff(); _gm->turnOff();
room = _gm->_rooms[GENERATOR]; room = _gm->_rooms[GENERATOR];
room->setSectionVisible(4, room->isSectionVisible(2)); room->setSectionVisible(4, room->isSectionVisible(2));
} }
if (_gm->_state.time == 0) { if (_gm->_state._time == 0) {
_gm->saveTime(); _gm->saveTime();
if (!_gm->saveGame(-2)) if (!_gm->saveGame(-2))
_gm->errorTemp(); _gm->errorTemp();
_gm->_state.dream = true; _gm->_state._dream = true;
_gm->loadTime(); _gm->loadTime();
} }
_gm->wait2(18); _gm->wait2(18);
_vm->paletteFadeIn(); _vm->paletteFadeIn();
if (_gm->_state.time == 0) { if (_gm->_state._time == 0) {
_vm->playSound(kAudioCrash); _vm->playSound(kAudioCrash);
_gm->screenShake(); _gm->screenShake();
_gm->wait2(18); _gm->wait2(18);
@ -255,7 +255,7 @@ bool ShipSleepCabin::interact(Action verb, Object &obj1, Object &obj2) {
void ShipSleepCabin::animation() { void ShipSleepCabin::animation() {
static char color; static char color;
if (_gm->_state.powerOff && _gm->_state.time) { if (_gm->_state._powerOff && _gm->_state._time) {
if (_gm->_guiEnabled) { if (_gm->_guiEnabled) {
if (isSectionVisible(1)) { if (isSectionVisible(1)) {
_gm->drawImage(2); _gm->drawImage(2);
@ -283,7 +283,7 @@ void ShipSleepCabin::animation() {
_gm->setAnimationTimer(6); _gm->setAnimationTimer(6);
} }
void ShipSleepCabin::onEntrance() { void ShipSleepCabin::onEntrance() {
if (_gm->_state.dream && (_gm->_rooms[CAVE]->getObject(1)->_exitRoom == MEETUP3)) { if (_gm->_state._dream && (_gm->_rooms[CAVE]->getObject(1)->_exitRoom == MEETUP3)) {
_vm->renderMessage("Du wachst mit brummendem Schädel auf|und merkst, daß du nur geträumt hast."); _vm->renderMessage("Du wachst mit brummendem Schädel auf|und merkst, daß du nur geträumt hast.");
_gm->mouseWait(_gm->_timer1); _gm->mouseWait(_gm->_timer1);
_vm->removeMessage(); _vm->removeMessage();
@ -291,7 +291,7 @@ void ShipSleepCabin::onEntrance() {
_gm->mouseWait(_gm->_timer1); _gm->mouseWait(_gm->_timer1);
_vm->removeMessage(); _vm->removeMessage();
_vm->renderMessage("Was steht dir jetzt wohl wirklich bevor?"); _vm->renderMessage("Was steht dir jetzt wohl wirklich bevor?");
_gm->_state.dream = false; _gm->_state._dream = false;
} }
setRoomSeen(true); setRoomSeen(true);
} }
@ -304,21 +304,22 @@ bool ShipCockpit::interact(Action verb, Object &obj1, Object &obj2) {
_gm->_guiEnabled = false; _gm->_guiEnabled = false;
_vm->renderBox(0, 0, 320, 200, kColorBlack); _vm->renderBox(0, 0, 320, 200, kColorBlack);
_vm->renderText("Geschwindigkeit: ", 50, 50, kColorLightYellow); _vm->renderText("Geschwindigkeit: ", 50, 50, kColorLightYellow);
if (_gm->_state.time) if (_gm->_state._time)
_vm->renderText("8000 hpm"); _vm->renderText("8000 hpm");
else else
_vm->renderText("0 hpm"); _vm->renderText("0 hpm");
_vm->renderText("Ziel: Arsano 3", 50, 70, kColorLightYellow); _vm->renderText("Ziel: Arsano 3", 50, 70, kColorLightYellow);
_vm->renderText("Entfernung: ", 50, 90, kColorLightYellow); _vm->renderText("Entfernung: ", 50, 90, kColorLightYellow);
_vm->renderText(Common::String::format("%d", _gm->_state.timeStarting / 7200000).c_str()); _vm->renderText(Common::String::format("%d", _gm->_state._time / ticksToMsec(400)).c_str());
_vm->renderText(","); _vm->renderText(",");
c[0] = (_gm->_state.timeStarting / 720000) % 10 + '0'; c[0] = (_gm->_state._time / ticksToMsec(40)) % 10 + '0';
_vm->renderText(c); _vm->renderText(c);
c[0] = (_gm->_state.timeStarting / 72000) % 10 + '0'; c[0] = (_gm->_state._time / ticksToMsec(4)) % 10 + '0';
_vm->renderText(c); _vm->renderText(c);
_vm->renderText(" Lichtjahre"); _vm->renderText(" Lichtjahre");
_vm->renderText("Dauer der Reise bei momentaner Geschwindigkeit:", 50, 110, kColorLightYellow); _vm->renderText("Dauer der Reise bei momentaner Geschwindigkeit:", 50, 110, kColorLightYellow);
_vm->renderText(Common::String::format("%d", _gm->_state.timeStarting / 18000).c_str(), 50, 120, kColorLightYellow); _vm->renderText(Common::String::format("%d", _gm->_state._time).c_str(),
50, 120, kColorLightYellow);
_vm->renderText(" Tage"); _vm->renderText(" Tage");
_gm->getInput(); _gm->getInput();
@ -351,7 +352,7 @@ void ShipCockpit::animation() {
_gm->setAnimationTimer(10); _gm->setAnimationTimer(10);
} }
} }
if (_gm->_state.powerOff) { if (_gm->_state._powerOff) {
if (!_gm->_guiEnabled) { if (!_gm->_guiEnabled) {
_vm->renderText("Energievorrat ersch”pft", 97, 165, color); _vm->renderText("Energievorrat ersch”pft", 97, 165, color);
_vm->renderText("Notstromversorgung aktiv", 97, 175, color); _vm->renderText("Notstromversorgung aktiv", 97, 175, color);
@ -701,11 +702,11 @@ bool ShipHold::interact(Action verb, Object &obj1, Object &obj2) {
else if ((verb == ACTION_USE) && Object::combine(obj1, obj2, TERMINALSTRIP, HOLD_WIRE)) { else if ((verb == ACTION_USE) && Object::combine(obj1, obj2, TERMINALSTRIP, HOLD_WIRE)) {
getObject(0)->_name = "Leitung mit Lsterklemme"; getObject(0)->_name = "Leitung mit Lsterklemme";
_gm->_inventory.remove(*getObject(2)); _gm->_inventory.remove(*getObject(2));
_gm->_state.terminalStripConnected = true; _gm->_state._terminalStripConnected = true;
_gm->_state.terminalStripWire = true; _gm->_state._terminalStripWire = true;
_vm->renderMessage("Ok."); _vm->renderMessage("Ok.");
} else if ((verb == ACTION_USE) && Object::combine(obj1, obj2, HOLD_WIRE, SPOOL)) { } else if ((verb == ACTION_USE) && Object::combine(obj1, obj2, HOLD_WIRE, SPOOL)) {
if (!_gm->_state.terminalStripConnected) if (!_gm->_state._terminalStripConnected)
_vm->renderMessage("Womit denn?"); _vm->renderMessage("Womit denn?");
else { else {
_gm->drawImage(5); _gm->drawImage(5);
@ -747,7 +748,7 @@ bool ShipLandingModule::interact(Action verb, Object &obj1, Object &obj2) {
if ((verb == ACTION_PRESS) && (obj1._id == LANDINGMOD_BUTTON)) if ((verb == ACTION_PRESS) && (obj1._id == LANDINGMOD_BUTTON))
_vm->renderMessage(obj1._description); _vm->renderMessage(obj1._description);
else if ((verb == ACTION_USE) && Object::combine(obj1, obj2, PEN, LANDINGMOD_BUTTON)) { else if ((verb == ACTION_USE) && Object::combine(obj1, obj2, PEN, LANDINGMOD_BUTTON)) {
if (_gm->_state.landingModuleEnergy) { if (_gm->_state._landingModuleEnergy) {
r = _gm->_rooms[GENERATOR]; r = _gm->_rooms[GENERATOR];
if (isSectionVisible(7)) { if (isSectionVisible(7)) {
_gm->drawImage(_gm->invertSection(9)); _gm->drawImage(_gm->invertSection(9));
@ -756,13 +757,13 @@ bool ShipLandingModule::interact(Action verb, Object &obj1, Object &obj2) {
_gm->drawImage(_gm->invertSection(7)); _gm->drawImage(_gm->invertSection(7));
_gm->drawImage(_gm->invertSection(10)); _gm->drawImage(_gm->invertSection(10));
if (r->isSectionVisible(9)) if (r->isSectionVisible(9))
_gm->_state.powerOff = true; _gm->_state._powerOff = true;
_gm->roomBrightness(); _gm->roomBrightness();
_vm->paletteBrightness(); _vm->paletteBrightness();
} else { } else {
_gm->drawImage(7); _gm->drawImage(7);
if (r->isSectionVisible(9)) if (r->isSectionVisible(9))
_gm->_state.powerOff = false; _gm->_state._powerOff = false;
// load("MSN_DATA.025"); // load("MSN_DATA.025");
_gm->roomBrightness(); _gm->roomBrightness();
_vm->paletteBrightness(); _vm->paletteBrightness();
@ -791,12 +792,12 @@ bool ShipLandingModule::interact(Action verb, Object &obj1, Object &obj2) {
_gm->_inventory.remove(*r->getObject(8)); _gm->_inventory.remove(*r->getObject(8));
getObject(4)->_name = r->getObject(8)->_name; getObject(4)->_name = r->getObject(8)->_name;
_gm->drawImage(4); _gm->drawImage(4);
if (_gm->_state.cableConnected) { if (_gm->_state._cableConnected) {
_gm->drawImage(5); _gm->drawImage(5);
getObject(4)->_click = 6; getObject(4)->_click = 6;
} else { } else {
getObject(4)->_click = 5; getObject(4)->_click = 5;
if (_gm->_state.terminalStripWire) if (_gm->_state._terminalStripWire)
_gm->drawImage(11); _gm->drawImage(11);
} }
} else if ((verb == ACTION_USE) && Object::combine(obj1, obj2, SPOOL, LANDINGMOD_SOCKET)) } else if ((verb == ACTION_USE) && Object::combine(obj1, obj2, SPOOL, LANDINGMOD_SOCKET))
@ -806,10 +807,10 @@ bool ShipLandingModule::interact(Action verb, Object &obj1, Object &obj2) {
getObject(4)->_name = "Leitung mit L\201sterklemme"; getObject(4)->_name = "Leitung mit L\201sterklemme";
r = _gm->_rooms[HOLD]; r = _gm->_rooms[HOLD];
_gm->_inventory.remove(*r->getObject(2)); _gm->_inventory.remove(*r->getObject(2));
_gm->_state.terminalStripConnected = true; _gm->_state._terminalStripConnected = true;
_gm->_state.terminalStripWire = true; _gm->_state._terminalStripWire = true;
} else if ((verb == ACTION_USE) && Object::combine(obj1, obj2, LANDINGMOD_WIRE, SPOOL)) { } else if ((verb == ACTION_USE) && Object::combine(obj1, obj2, LANDINGMOD_WIRE, SPOOL)) {
if (!_gm->_state.terminalStripConnected) if (!_gm->_state._terminalStripConnected)
_vm->renderMessage("Womit denn?"); _vm->renderMessage("Womit denn?");
else { else {
_gm->drawImage(5); _gm->drawImage(5);
@ -909,7 +910,7 @@ bool ShipGenerator::interact(Action verb, Object &obj1, Object &obj2) {
setSectionVisible(3, false); setSectionVisible(3, false);
setSectionVisible(4, false); setSectionVisible(4, false);
getObject(11)->_click = 10; getObject(11)->_click = 10;
if (_gm->_state.shipEnergy) if (_gm->_state._shipEnergy)
_gm->turnOn(); _gm->turnOn();
else else
_gm->drawImage(4); _gm->drawImage(4);
@ -918,7 +919,7 @@ bool ShipGenerator::interact(Action verb, Object &obj1, Object &obj2) {
_gm->drawImage(2); _gm->drawImage(2);
if (getObject(11)->_click == 11) if (getObject(11)->_click == 11)
_gm->drawImage(3); _gm->drawImage(3);
if (_gm->_state.powerOff) if (_gm->_state._powerOff)
_gm->drawImage(4); _gm->drawImage(4);
obj1.setProperty(OPENED); obj1.setProperty(OPENED);
obj1._click = 6; obj1._click = 6;
@ -941,7 +942,7 @@ bool ShipGenerator::interact(Action verb, Object &obj1, Object &obj2) {
_gm->drawImage(9); _gm->drawImage(9);
getObject(0)->_click = 16; getObject(0)->_click = 16;
r = _gm->_rooms[LANDINGMODULE]; r = _gm->_rooms[LANDINGMODULE];
if (_gm->_state.landingModuleEnergy && r->isSectionVisible(7)) if (_gm->_state._landingModuleEnergy && r->isSectionVisible(7))
_gm->turnOn(); _gm->turnOn();
else else
_gm->drawImage(4); _gm->drawImage(4);
@ -963,7 +964,7 @@ bool ShipGenerator::interact(Action verb, Object &obj1, Object &obj2) {
isSectionVisible(3)) { isSectionVisible(3)) {
_vm->renderMessage("Was n\201tzt dir der Anschlu\341|ohne eine Stromquelle?!"); _vm->renderMessage("Was n\201tzt dir der Anschlu\341|ohne eine Stromquelle?!");
} else if ((verb == ACTION_LOOK) && (obj1._id == VOLTMETER)) { } else if ((verb == ACTION_LOOK) && (obj1._id == VOLTMETER)) {
if (_gm->_state.powerOff) if (_gm->_state._powerOff)
_vm->renderMessage("Die Spannung ist auf Null abgesunken."); _vm->renderMessage("Die Spannung ist auf Null abgesunken.");
else else
_vm->renderMessage("Es zeigt volle Spannung an."); _vm->renderMessage("Es zeigt volle Spannung an.");
@ -1031,9 +1032,9 @@ void ArsanoMeetup::onEntrance() {
_gm->wait2(3); _gm->wait2(3);
_gm->drawImage(_gm->invertSection(6)); _gm->drawImage(_gm->invertSection(6));
} }
if (!(_gm->_state.greatFlag & 0x8000)) { if (!(_gm->_state._greatFlag & 0x8000)) {
_vm->playSound(kAudioGreat); _vm->playSound(kAudioGreat);
_gm->_state.greatFlag |= 0x8000; _gm->_state._greatFlag |= 0x8000;
} }
} }
@ -1079,15 +1080,15 @@ bool ArsanoMeetup::interact(Action verb, Object &obj1, Object &obj2) {
_gm->wait2(3); _gm->wait2(3);
return false; return false;
} else if ((verb == ACTION_LOOK) && (obj1._id == MEETUP_SIGN) && _gm->_state.language) { } else if ((verb == ACTION_LOOK) && (obj1._id == MEETUP_SIGN) && _gm->_state._language) {
if (_gm->_state.language == 2) if (_gm->_state._language == 2)
_vm->renderMessage("Komisch! Auf einmal kannst du|das Schild lesen! Darauf steht:|\"Treffpunkt Galactica\"."); _vm->renderMessage("Komisch! Auf einmal kannst du|das Schild lesen! Darauf steht:|\"Treffpunkt Galactica\".");
obj1._description = "Darauf steht:|\"Treffpunkt Galactica\"."; obj1._description = "Darauf steht:|\"Treffpunkt Galactica\".";
if (_gm->_state.language == 1) if (_gm->_state._language == 1)
return false; return false;
_gm->_state.language = 1; _gm->_state._language = 1;
} else if ((verb == ACTION_USE) && Object::combine(obj1, obj2, KEYCARD_R, SPACESHIP)) { } else if ((verb == ACTION_USE) && Object::combine(obj1, obj2, KEYCARD_R, SPACESHIP)) {
getObject(5)->setProperty(OPENED); getObject(5)->setProperty(OPENED);
_gm->changeRoom(GLIDER); _gm->changeRoom(GLIDER);
@ -1144,12 +1145,12 @@ bool ArsanoEntrance::interact(Action verb, Object &obj1, Object &obj2) {
if (_gm->_rooms[AIRLOCK]->getObject(4)->hasProperty(WORN)) { if (_gm->_rooms[AIRLOCK]->getObject(4)->hasProperty(WORN)) {
_vm->renderMessage("Durch deinen Helm kannst|du nicht sprechen."); _vm->renderMessage("Durch deinen Helm kannst|du nicht sprechen.");
} else { } else {
if (_gm->_state.language) { if (_gm->_state._language) {
do { do {
if (_gm->_state.shoes == 1) { if (_gm->_state._shoes == 1) {
_dialog2[2] = "Wo soll ich die Schuhe ablegen?"; _dialog2[2] = "Wo soll ich die Schuhe ablegen?";
_gm->addSentence(2, 2); _gm->addSentence(2, 2);
} else if (_gm->_state.shoes > 1) { } else if (_gm->_state._shoes > 1) {
_gm->removeSentence(2, 2); _gm->removeSentence(2, 2);
} }
switch (e = _gm->dialog(5, nullptr, nullptr, 2)) { // row2, dialog2 switch (e = _gm->dialog(5, nullptr, nullptr, 2)) { // row2, dialog2
@ -1164,12 +1165,12 @@ bool ArsanoEntrance::interact(Action verb, Object &obj1, Object &obj2) {
_gm->addSentence(1, 2); _gm->addSentence(1, 2);
break; break;
case 2: case 2:
if (_gm->_state.shoes == 1) { if (_gm->_state._shoes == 1) {
_gm->reply("In der Toilette gibt es|Schlieáf„cher fr Schuhe.", 1, _gm->invertSection(1)); _gm->reply("In der Toilette gibt es|Schlieáf„cher fr Schuhe.", 1, _gm->invertSection(1));
_gm->_state.shoes = 2; _gm->_state._shoes = 2;
} else { } else {
_gm->reply("Wenn Sie das Lokal betreten|wollen, mssen Sie erst|ihre Schuhe ausziehen.", 1, _gm->invertSection(1)); _gm->reply("Wenn Sie das Lokal betreten|wollen, mssen Sie erst|ihre Schuhe ausziehen.", 1, _gm->invertSection(1));
_gm->_state.shoes = 1; _gm->_state._shoes = 1;
} }
break; break;
case 3: case 3:
@ -1181,14 +1182,14 @@ bool ArsanoEntrance::interact(Action verb, Object &obj1, Object &obj2) {
_gm->reply("Hhius otgfh Dgfdrkjlh Fokj gf.", 1, _gm->invertSection(1)); _gm->reply("Hhius otgfh Dgfdrkjlh Fokj gf.", 1, _gm->invertSection(1));
} }
} }
} else if ((verb == ACTION_WALK) && (obj1._id == STAIRCASE) && (_gm->_state.shoes != 3)) { } else if ((verb == ACTION_WALK) && (obj1._id == STAIRCASE) && (_gm->_state._shoes != 3)) {
_gm->drawImage(3); _gm->drawImage(3);
_gm->wait2(2); _gm->wait2(2);
_gm->drawImage(4); _gm->drawImage(4);
setSectionVisible(3, false); setSectionVisible(3, false);
if (_gm->_rooms[AIRLOCK]->getObject(4)->hasProperty(WORN)) if (_gm->_rooms[AIRLOCK]->getObject(4)->hasProperty(WORN))
_gm->reply("|", 1, _gm->invertSection(1)); _gm->reply("|", 1, _gm->invertSection(1));
else if (_gm->_state.language) else if (_gm->_state._language)
_gm->reply("Halt!", 1, _gm->invertSection(1)); _gm->reply("Halt!", 1, _gm->invertSection(1));
else else
_gm->reply("Uhwdejkt!", 1, _gm->invertSection(1)); _gm->reply("Uhwdejkt!", 1, _gm->invertSection(1));
@ -1197,8 +1198,8 @@ bool ArsanoEntrance::interact(Action verb, Object &obj1, Object &obj2) {
_gm->wait2(2); _gm->wait2(2);
_gm->drawImage(_gm->invertSection(3)); _gm->drawImage(_gm->invertSection(3));
if (!_gm->_rooms[AIRLOCK]->getObject(4)->hasProperty(WORN)) { if (!_gm->_rooms[AIRLOCK]->getObject(4)->hasProperty(WORN)) {
if (_gm->_state.language) { if (_gm->_state._language) {
if (_gm->_state.shoes) if (_gm->_state._shoes)
_gm->reply("Sie mssen erst ihre Schuhe ausziehen, Sie Trottel!", 1, _gm->invertSection(1)); _gm->reply("Sie mssen erst ihre Schuhe ausziehen, Sie Trottel!", 1, _gm->invertSection(1));
else else
_gm->reply("Was f„llt ihnen ein!|Sie k”nnen doch ein Lokal|nicht mit Schuhen betreten!", 1, _gm->invertSection(1)); _gm->reply("Was f„llt ihnen ein!|Sie k”nnen doch ein Lokal|nicht mit Schuhen betreten!", 1, _gm->invertSection(1));
@ -1216,7 +1217,7 @@ bool ArsanoEntrance::interact(Action verb, Object &obj1, Object &obj2) {
break; break;
case 2: case 2:
_gm->reply("In der Toilette gibt es|Schlieáf„cher fr Schuhe.", 1, 1 + 128); _gm->reply("In der Toilette gibt es|Schlieáf„cher fr Schuhe.", 1, 1 + 128);
_gm->_state.shoes = 2; _gm->_state._shoes = 2;
break; break;
case 3: case 3:
_gm->drawImage(3); _gm->drawImage(3);
@ -1254,15 +1255,15 @@ bool ArsanoEntrance::interact(Action verb, Object &obj1, Object &obj2) {
setSectionVisible(8, false); setSectionVisible(8, false);
getObject(11)->_click = 9; getObject(11)->_click = 9;
} else if ((verb == ACTION_WALK) && (obj1._id == ARSANO_BATHROOM)) { } else if ((verb == ACTION_WALK) && (obj1._id == ARSANO_BATHROOM)) {
if (_gm->_state.coins) { if (_gm->_state._coins) {
if (_gm->_state.shoes == 2) { if (_gm->_state._shoes == 2) {
_vm->renderMessage("Du ziehst deine Schuhe|aus und legst sie in|eins der Schlieáf„cher."); _vm->renderMessage("Du ziehst deine Schuhe|aus und legst sie in|eins der Schlieáf„cher.");
_gm->_state.shoes = 3; _gm->_state._shoes = 3;
_gm->removeSentence(2, 2); _gm->removeSentence(2, 2);
_gm->removeSentence(3, 2); _gm->removeSentence(3, 2);
} else if (_gm->_state.shoes == 3) { } else if (_gm->_state._shoes == 3) {
_vm->renderMessage("Du ziehst deine Schuhe wieder an."); _vm->renderMessage("Du ziehst deine Schuhe wieder an.");
_gm->_state.shoes = 2; _gm->_state._shoes = 2;
} else } else
_vm->renderMessage("Du durchsuchst die Klos nach|anderen brauchbaren Sachen,|findest aber nichts."); _vm->renderMessage("Du durchsuchst die Klos nach|anderen brauchbaren Sachen,|findest aber nichts.");
} else { } else {
@ -1274,39 +1275,39 @@ bool ArsanoEntrance::interact(Action verb, Object &obj1, Object &obj2) {
_vm->removeMessage(); _vm->removeMessage();
_vm->renderMessage("In einem der Schlieáf„cher,|die sich auch im Raum befinden,|findest du einige Mnzen."); _vm->renderMessage("In einem der Schlieáf„cher,|die sich auch im Raum befinden,|findest du einige Mnzen.");
_gm->takeObject(*getObject(16)); _gm->takeObject(*getObject(16));
_gm->_state.coins = 5; _gm->_state._coins = 5;
} }
} }
_shown[kMaxSection - 5] = true; _shown[kMaxSection - 5] = true;
} else if ((verb == ACTION_USE) && Object::combine(obj1, obj2, COINS, CAR_SLOT)) { } else if ((verb == ACTION_USE) && Object::combine(obj1, obj2, COINS, CAR_SLOT)) {
if ((_gm->_state.coins < 5) && (getObject(7 - _gm->_state.coins)->_click == 7)) if ((_gm->_state._coins < 5) && (getObject(7 - _gm->_state._coins)->_click == 7))
_vm->renderMessage("Mach doch zuerst das Fach leer!"); _vm->renderMessage("Mach doch zuerst das Fach leer!");
else { else {
_gm->drawImage(15 - _gm->_state.coins); _gm->drawImage(15 - _gm->_state._coins);
getObject(8 - _gm->_state.coins)->_click = 7; getObject(8 - _gm->_state._coins)->_click = 7;
--_gm->_state.coins; --_gm->_state._coins;
if (_gm->_state.coins == 1) { if (_gm->_state._coins == 1) {
getObject(16)->_name = "M\201nze"; getObject(16)->_name = "M\201nze";
} }
if (_gm->_state.coins == 0) { if (_gm->_state._coins == 0) {
_gm->_inventory.remove(*getObject(16)); _gm->_inventory.remove(*getObject(16));
_gm->_state.coins = 255; _gm->_state._coins = 255;
} }
} }
} else if ((verb == ACTION_LOOK) && (obj1._id == KITCHEN_SIGN) && _gm->_state.language) { } else if ((verb == ACTION_LOOK) && (obj1._id == KITCHEN_SIGN) && _gm->_state._language) {
if (_gm->_state.language == 2) if (_gm->_state._language == 2)
_vm->renderMessage("Komisch! Auf einmal kannst du|das Schild lesen! Darauf steht:|\"Zutritt nur fr Personal\"."); _vm->renderMessage("Komisch! Auf einmal kannst du|das Schild lesen! Darauf steht:|\"Zutritt nur fr Personal\".");
obj1._description = "Darauf steht:|\"Zutritt nur fr Personal\"."; obj1._description = "Darauf steht:|\"Zutritt nur fr Personal\".";
if (_gm->_state.language == 1) if (_gm->_state._language == 1)
return false; return false;
_gm->_state.language = 1; _gm->_state._language = 1;
} else if ((verb == ACTION_LOOK) && (obj1._id == BATHROOM_SIGN) && _gm->_state.language) { } else if ((verb == ACTION_LOOK) && (obj1._id == BATHROOM_SIGN) && _gm->_state._language) {
if (_gm->_state.language == 2) if (_gm->_state._language == 2)
_vm->renderMessage("Komisch! Auf einmal kannst|du das Schild lesen!|Darauf steht:\"Toilette\"."); _vm->renderMessage("Komisch! Auf einmal kannst|du das Schild lesen!|Darauf steht:\"Toilette\".");
obj1._description = "Darauf steht:|\"Toilette\"."; obj1._description = "Darauf steht:|\"Toilette\".";
if (_gm->_state.language == 1) if (_gm->_state._language == 1)
return false; return false;
_gm->_state.language = 1; _gm->_state._language = 1;
} else if ((verb == ACTION_WALK) && (obj1._id == MEETUP_EXIT)) { } else if ((verb == ACTION_WALK) && (obj1._id == MEETUP_EXIT)) {
if (!((_gm->_rooms[AIRLOCK]->getObject(4)->hasProperty(WORN)) && if (!((_gm->_rooms[AIRLOCK]->getObject(4)->hasProperty(WORN)) &&
(_gm->_rooms[AIRLOCK]->getObject(5)->hasProperty(WORN)) && (_gm->_rooms[AIRLOCK]->getObject(5)->hasProperty(WORN)) &&
@ -1590,12 +1591,12 @@ bool ArsanoRoger::interact(Action verb, Object &obj1, Object &obj2) {
_vm->removeMessage(); _vm->removeMessage();
_vm->_menuBrightness = 0; _vm->_menuBrightness = 0;
_vm->paletteBrightness(); _vm->paletteBrightness();
_gm->_state.timeStarting -= 125000; /* 2 Stunden */ _gm->_state._timeStarting -= 7200000; // 2 hours
_gm->_state.timeAlarmSystem -= 125000; _gm->_state._timeAlarmSystem -= 7200000;
_gm->_state.eventTime = _vm->getDOSTicks() + 4000; _gm->_state._eventTime = _vm->_system->getMillis() + 220000;
// TODO: implement event calling // TODO: implement event calling
// _gm->_state.event = &supernova; // _gm->_state.event = &supernova;
_gm->_state.alarmOn = (_gm->_state.timeAlarmSystem > _vm->getDOSTicks()); _gm->_state._alarmOn = (_gm->_state._timeAlarmSystem > _vm->_system->getMillis());
setSectionVisible(11, false); setSectionVisible(11, false);
setSectionVisible(1, false); setSectionVisible(1, false);
_vm->renderRoom(*this); _vm->renderRoom(*this);
@ -1790,13 +1791,13 @@ bool ArsanoMeetup2::interact(Action verb, Object &obj1, Object &obj2) {
_vm->removeMessage(); _vm->removeMessage();
_vm->paletteFadeOut(); _vm->paletteFadeOut();
g_system->fillScreen(kColorBlack); g_system->fillScreen(kColorBlack);
_gm->_state.dream = false; _gm->_state._dream = false;
// TODO: // TODO:
// if (!load_game(-2)) error_temp(); // if (!load_game(-2)) error_temp();
_gm->loadTime(); _gm->loadTime();
_gm->_newRoom = true; _gm->_newRoom = true;
_gm->_rooms[CAVE]->getObject(1)->_exitRoom = MEETUP3; _gm->_rooms[CAVE]->getObject(1)->_exitRoom = MEETUP3;
_gm->_state.dream = true; _gm->_state._dream = true;
} }
} else { } else {
_gm->changeRoom(MEETUP2); _gm->changeRoom(MEETUP2);
@ -1901,9 +1902,9 @@ bool ArsanoMeetup3::interact(Action verb, Object &obj1, Object &obj2) {
_gm->_inventory.add(*_gm->_rooms[INTRO]->getObject(3)); // Discman _gm->_inventory.add(*_gm->_rooms[INTRO]->getObject(3)); // Discman
_gm->changeRoom(CELL); _gm->changeRoom(CELL);
_gm->_newRoom = true; _gm->_newRoom = true;
_gm->_state.benOverlay = 2; _gm->_state._benOverlay = 2;
_gm->_newOverlay = true; _gm->_newOverlay = true;
_gm->_state.dream = true; _gm->_state._dream = true;
} else } else
return false; return false;
@ -1911,76 +1912,76 @@ bool ArsanoMeetup3::interact(Action verb, Object &obj1, Object &obj2) {
} }
void AxacussCell::onEntrance() { void AxacussCell::onEntrance() {
if (_gm->_state.dream) { if (_gm->_state._dream) {
_vm->renderMessage("Du wachst auf und findest dich in|einem geschlossenen Raum wieder."); _vm->renderMessage("Du wachst auf und findest dich in|einem geschlossenen Raum wieder.");
_gm->_state.timeStarting = _gm->_state.time - 500000; _gm->_state._timeStarting = _gm->_state._time - 500000;
_gm->_state.timeAlarmSystem = _gm->_state.timeAlarm + _gm->_state.timeStarting; _gm->_state._timeAlarmSystem = _gm->_state._timeAlarm + _gm->_state._timeStarting;
_gm->_state.alarmOn = (_gm->_state.timeAlarmSystem > _gm->_state.time); _gm->_state._alarmOn = (_gm->_state._timeAlarmSystem > _gm->_state._time);
_gm->_state.powerOff = false; _gm->_state._powerOff = false;
_gm->_state.dream = false; _gm->_state._dream = false;
} }
} }
void AxacussCell::animation() { void AxacussCell::animation() {
++_gm->_state.timeRobot; ++_gm->_state._timeRobot;
if (_gm->_state.timeRobot == 299) { if (_gm->_state._timeRobot == 299) {
_gm->drawImage(_gm->invertSection(31)); _gm->drawImage(_gm->invertSection(31));
_gm->drawImage(28); _gm->drawImage(28);
getObject(0)->_click = 255; getObject(0)->_click = 255;
getObject(1)->setProperty(EXIT | OPENABLE | OPENED | CLOSED); getObject(1)->setProperty(EXIT | OPENABLE | OPENED | CLOSED);
} else if ((_gm->_state.timeRobot >= 301) && (_gm->_state.timeRobot <= 320)) { } else if ((_gm->_state._timeRobot >= 301) && (_gm->_state._timeRobot <= 320)) {
_gm->drawImage(_gm->invertSection(329 - _gm->_state.timeRobot)); _gm->drawImage(_gm->invertSection(329 - _gm->_state._timeRobot));
_gm->drawImage(328 - _gm->_state.timeRobot); _gm->drawImage(328 - _gm->_state._timeRobot);
} else if (_gm->_state.timeRobot == 321) { } else if (_gm->_state._timeRobot == 321) {
_gm->drawImage(31); _gm->drawImage(31);
setSectionVisible(8, false); setSectionVisible(8, false);
getObject(0)->_click = 1; getObject(0)->_click = 1;
getObject(1)->setProperty(EXIT | OPENABLE | CLOSED); getObject(1)->setProperty(EXIT | OPENABLE | CLOSED);
} }
if (_gm->_state.timeRobot == 599) { if (_gm->_state._timeRobot == 599) {
_gm->drawImage(_gm->invertSection(31)); _gm->drawImage(_gm->invertSection(31));
_gm->drawImage(8); _gm->drawImage(8);
getObject(0)->_click = 255; getObject(0)->_click = 255;
getObject(1)->setProperty(EXIT | OPENABLE | OPENED | CLOSED); getObject(1)->setProperty(EXIT | OPENABLE | OPENED | CLOSED);
} else if ((_gm->_state.timeRobot >= 601) && (_gm->_state.timeRobot <= 620)) { } else if ((_gm->_state._timeRobot >= 601) && (_gm->_state._timeRobot <= 620)) {
_gm->drawImage(_gm->_state.timeRobot - 593 + 128); _gm->drawImage(_gm->_state._timeRobot - 593 + 128);
_gm->drawImage(_gm->_state.timeRobot - 592); _gm->drawImage(_gm->_state._timeRobot - 592);
} else if (_gm->_state.timeRobot == 621) { } else if (_gm->_state._timeRobot == 621) {
_gm->drawImage(31); _gm->drawImage(31);
setSectionVisible(28, false); setSectionVisible(28, false);
getObject(0)->_click = 1; getObject(0)->_click = 1;
getObject(1)->setProperty(EXIT | OPENABLE | CLOSED); getObject(1)->setProperty(EXIT | OPENABLE | CLOSED);
} else if (_gm->_state.timeRobot == 700) { } else if (_gm->_state._timeRobot == 700) {
_gm->_state.timeRobot = 0; _gm->_state._timeRobot = 0;
} else if (_gm->_state.timeRobot == 10002) { } else if (_gm->_state._timeRobot == 10002) {
_gm->drawImage(18 + 128); _gm->drawImage(18 + 128);
_gm->drawImage(29); _gm->drawImage(29);
_gm->drawImage(7); _gm->drawImage(7);
getObject(2)->_click = 13; getObject(2)->_click = 13;
} else if (_gm->_state.timeRobot == 10003) { } else if (_gm->_state._timeRobot == 10003) {
setSectionVisible(29, false); setSectionVisible(29, false);
_gm->drawImage(30); _gm->drawImage(30);
getObject(8)->_click = 12; getObject(8)->_click = 12;
getObject(7)->_click = 14; getObject(7)->_click = 14;
_vm->playSound(kAudioUndef4); _vm->playSound(kAudioUndef4);
} else if (_gm->_state.timeRobot == 10010) { } else if (_gm->_state._timeRobot == 10010) {
--_gm->_state.timeRobot; --_gm->_state._timeRobot;
} }
if (_gm->_state.timeRobot == 312) { if (_gm->_state._timeRobot == 312) {
_gm->drawImage(7); _gm->drawImage(7);
getObject(2)->_click = 13; getObject(2)->_click = 13;
} else if (_gm->_state.timeRobot == 610) { } else if (_gm->_state._timeRobot == 610) {
setSectionVisible(7, false); setSectionVisible(7, false);
getObject(2)->_click = 255; getObject(2)->_click = 255;
} }
if ((isSectionVisible(6)) && if ((isSectionVisible(6)) &&
((_gm->_state.timeRobot == 310) || (_gm->_state.timeRobot == 610))) { ((_gm->_state._timeRobot == 310) || (_gm->_state._timeRobot == 610))) {
_vm->playSound(kAudioUndef3); _vm->playSound(kAudioUndef3);
_gm->_state.timeRobot = 10000; _gm->_state._timeRobot = 10000;
} }
_gm->setAnimationTimer(3); _gm->setAnimationTimer(3);
@ -2169,12 +2170,12 @@ bestechen:
if (_gm->dialog(2, nullptr, nullptr, 0) == 0) { // rows, dialog2 if (_gm->dialog(2, nullptr, nullptr, 0) == 0) { // rows, dialog2
_gm->reply("Nein!", 1, 1 + 128); _gm->reply("Nein!", 1, 1 + 128);
setSectionVisible(kMaxSection - 2, false); setSectionVisible(kMaxSection - 2, false);
if (_gm->_state.money == 0) { if (_gm->_state._money == 0) {
_gm->removeSentence(2, 2); _gm->removeSentence(2, 2);
_gm->removeSentence(3, 2); _gm->removeSentence(3, 2);
} else { } else {
_dialog3[2] += Common::String::format("%d Xa.", _gm->_state.money - 200); _dialog3[2] += Common::String::format("%d Xa.", _gm->_state._money - 200);
_dialog3[3] += Common::String::format("%d Xa.", _gm->_state.money); _dialog3[3] += Common::String::format("%d Xa.", _gm->_state._money);
} }
switch (_gm->dialog(4, nullptr, nullptr, 2)) { // rows, dialog3 switch (_gm->dialog(4, nullptr, nullptr, 2)) { // rows, dialog3
case 1: case 1:
@ -2188,13 +2189,13 @@ bestechen:
_gm->shot(3, _gm->invertSection(3)); _gm->shot(3, _gm->invertSection(3));
break; break;
case 3: case 3:
if (_gm->_state.money >= 900) { if (_gm->_state._money >= 900) {
sum = _gm->_state.money; sum = _gm->_state._money;
goto genug; goto genug;
} }
case 2: case 2:
if (_gm->_state.money > 1100) { if (_gm->_state._money > 1100) {
sum = _gm->_state.money - 200; sum = _gm->_state._money - 200;
goto genug; goto genug;
} }
_gm->reply("Das máte schon ein biáchen mehr sein.", 1, 1 + 128); _gm->reply("Das máte schon ein biáchen mehr sein.", 1, 1 + 128);
@ -2316,12 +2317,12 @@ bool AxacussBcorridor::interact(Action verb, Object &obj1, Object &obj2) {
_gm->drawImage(_gm->invertSection(obj1._id - DOOR1 + 1)); _gm->drawImage(_gm->invertSection(obj1._id - DOOR1 + 1));
_vm->playSound(kAudioDoorClose); _vm->playSound(kAudioDoorClose);
if (obj1.hasProperty(OCCUPIED)) { if (obj1.hasProperty(OCCUPIED)) {
_gm->_state.destination = 255; _gm->_state._destination = 255;
obj1.setProperty(EXIT | OPENABLE | CLOSED | CAUGHT); obj1.setProperty(EXIT | OPENABLE | CLOSED | CAUGHT);
if (!_gm->_rooms[OFFICE_L1 + obj1._id - DOOR1]->isSectionVisible(4)) if (!_gm->_rooms[OFFICE_L1 + obj1._id - DOOR1]->isSectionVisible(4))
_gm->search(180); _gm->search(180);
else else
_gm->_state.eventTime = 0xffffffff; _gm->_state._eventTime = 0xffffffff;
} else } else
obj1.setProperty(EXIT | OPENABLE | CLOSED); obj1.setProperty(EXIT | OPENABLE | CLOSED);
} else if (((verb == ACTION_WALK) || ((verb == ACTION_OPEN) && !obj1.hasProperty(OPENED))) && } else if (((verb == ACTION_WALK) || ((verb == ACTION_OPEN) && !obj1.hasProperty(OPENED))) &&
@ -2374,7 +2375,7 @@ bool AxacussBcorridor::interact(Action verb, Object &obj1, Object &obj2) {
} }
} else if ((verb == ACTION_LOOK) && } else if ((verb == ACTION_LOOK) &&
(obj1._id >= DOOR1) && (obj1._id <= DOOR4)) { (obj1._id >= DOOR1) && (obj1._id <= DOOR4)) {
_gm->_state.nameSeen |= 1 << (obj1._id - DOOR1); _gm->_state._nameSeen |= 1 << (obj1._id - DOOR1);
return false; return false;
} else if ((verb == ACTION_WALK) && } else if ((verb == ACTION_WALK) &&
((obj1._id == PILLAR1) || (obj1._id == PILLAR2))) { ((obj1._id == PILLAR1) || (obj1._id == PILLAR2))) {
@ -2601,9 +2602,9 @@ bool AxacussElevator::interact(Action verb, Object &obj1, Object &obj2) {
getObject(3)->resetProperty(EXIT); getObject(3)->resetProperty(EXIT);
getObject(3)->_click = 2; getObject(3)->_click = 2;
_gm->drawImage(_gm->invertSection(1)); _gm->drawImage(_gm->invertSection(1));
if (!(_gm->_state.greatFlag & 0x4000)) { if (!(_gm->_state._greatFlag & 0x4000)) {
_vm->playSound(kAudioGreat); _vm->playSound(kAudioGreat);
_gm->_state.greatFlag |= 0x4000; _gm->_state._greatFlag |= 0x4000;
} }
} }
} else if ((verb == ACTION_PRESS) && (obj1._id == BUTTON2)) { } else if ((verb == ACTION_PRESS) && (obj1._id == BUTTON2)) {
@ -2680,7 +2681,7 @@ bool AxacussSign::interact(Action verb, Object &obj1, Object &obj2) {
_gm->takeMoney(-180); _gm->takeMoney(-180);
_gm->drawImage(2); _gm->drawImage(2);
setSectionVisible(1, false); setSectionVisible(1, false);
_gm->_state.eventTime = _vm->getDOSTicks() + 600; _gm->_state._eventTime = _vm->_system->getMillis() + ticksToMsec(600);
// *event = &taxi; // *event = &taxi;
return true; return true;
} }

View file

@ -221,33 +221,35 @@ void GameManager::initState() {
_timer1 = 0; _timer1 = 0;
_animationTimer = 0; _animationTimer = 0;
_state.time = 2840 * kMsecPerTick; _state._time = ticksToMsec(2840);
_state.timeSleep = 0; _state._timeSleep = 0;
_state.timeStarting = 50400000; // 2 pm -- Originally: systime() - 917650 // NOTE: systime() calls int 1A, means it gets number of ticks since midnight.
_state.timeAlarm = 25200000; // 7 am // So, it doesn't matter if we overflow by substraction?
_state.timeAlarmSystem = _state.timeAlarm + _state.timeStarting; _state._timeStarting = _vm->_system->getMillis() - ticksToMsec(917650); // 2 pm
_state.eventTime = 0xffffffff; _state._timeAlarm = ticksToMsec(458808); // 7 am
_state.shipEnergy = 2135; _state._timeAlarmSystem = _state._timeAlarm + _state._timeStarting;
_state.landingModuleEnergy = 923; _state._eventTime = 0xffffffff;
_state.greatFlag = 0; _state._shipEnergy = 2135;
_state.timeRobot = 0; _state._landingModuleEnergy = 923;
_state.money = 0; _state._greatFlag = 0;
_state.coins = 0; _state._timeRobot = 0;
_state.shoes = 0; _state._money = 0;
_state.nameSeen = 0; _state._coins = 0;
_state.destination = 255; _state._shoes = 0;
_state.benOverlay = 0; _state._nameSeen = 0;
_state.language = 0; _state._destination = 255;
_state.corridorSearch = false; _state._benOverlay = 0;
_state.alarmOn = false; _state._language = 0;
_state.terminalStripConnected = false; _state._corridorSearch = false;
_state.terminalStripWire = false; _state._alarmOn = false;
_state.cableConnected = false; _state._terminalStripConnected = false;
_state.powerOff = false; _state._terminalStripWire = false;
_state.cockpitSeen = false; _state._cableConnected = false;
_state.airlockSeen = false; _state._powerOff = false;
_state.holdSeen = false; _state._cockpitSeen = false;
_state.dream = false; _state._airlockSeen = false;
_state._holdSeen = false;
_state._dream = false;
} }
void GameManager::initRooms() { void GameManager::initRooms() {
@ -518,7 +520,7 @@ void GameManager::drawImage(int section) {
} }
void GameManager::corridorOnEntrance() { void GameManager::corridorOnEntrance() {
if (_state.corridorSearch) if (_state._corridorSearch)
busted(0); busted(0);
} }
@ -534,11 +536,11 @@ void GameManager::startSearch() {
if ((_currentRoom >= _rooms[CORRIDOR1]) && (_currentRoom <= _rooms[BCORRIDOR])) if ((_currentRoom >= _rooms[CORRIDOR1]) && (_currentRoom <= _rooms[BCORRIDOR]))
busted(0); busted(0);
_state.corridorSearch = true; _state._corridorSearch = true;
} }
void GameManager::search(int time) { void GameManager::search(int time) {
_state.eventTime = _vm->getDOSTicks() + time; _state._eventTime = _vm->_system->getMillis() + time;
// *event = &search_start; // *event = &search_start;
} }
@ -631,12 +633,12 @@ void GameManager::taxi() {
} }
void GameManager::outro() { void GameManager::outro() {
_state.benOverlay = 3; _state._benOverlay = 3;
// load_overlay(); // load_overlay();
// title = 2; // title = 2;
_vm->playSoundMod(49); _vm->playSoundMod(49);
// title = 0; // title = 0;
_state.benOverlay = 0; _state._benOverlay = 0;
_vm->paletteFadeOut(); _vm->paletteFadeOut();
_vm->renderImage(55, 0); _vm->renderImage(55, 0);
_vm->paletteFadeIn(); _vm->paletteFadeIn();
@ -647,11 +649,11 @@ void GameManager::outro() {
} }
void GameManager::great(uint number) { void GameManager::great(uint number) {
if (number && (_state.greatFlag & (1 << number))) if (number && (_state._greatFlag & (1 << number)))
return; return;
_vm->playSound(kAudioUndef7); _vm->playSound(kAudioUndef7);
_state.greatFlag |= 1 << number; _state._greatFlag |= 1 << number;
} }
bool GameManager::airless() { bool GameManager::airless() {
@ -689,18 +691,18 @@ int GameManager::dialog(int num, byte *rowLength[], const char **text[6], int nu
} }
void GameManager::turnOff() { void GameManager::turnOff() {
if (_state.powerOff) if (_state._powerOff)
return; return;
_state.powerOff = true; _state._powerOff = true;
roomBrightness(); roomBrightness();
} }
void GameManager::turnOn() { void GameManager::turnOn() {
if (!_state.powerOff) if (!_state._powerOff)
return; return;
_state.powerOff = false; _state._powerOff = false;
_vm->paletteBrightness(); _vm->paletteBrightness();
Room *room = _rooms[SLEEP]; Room *room = _rooms[SLEEP];
room->setSectionVisible(1, false); room->setSectionVisible(1, false);
@ -814,15 +816,82 @@ void GameManager::mouseWait(int delay) {
// STUB // STUB
} }
static void dimColor(SupernovaEngine *vm, int color) {
color -= 16;
color *= 3;
// TODO: alters palette image data permanently (get system palette instead?)
vm->_currentImage->_palette[color + 0] = vm->_currentImage->_palette[color + 0] * 3 / 5;
vm->_currentImage->_palette[color + 1] = vm->_currentImage->_palette[color + 1] * 3 / 5;
vm->_currentImage->_palette[color + 2] = vm->_currentImage->_palette[color + 2] * 3 / 5;
}
void GameManager::roomBrightness() { void GameManager::roomBrightness() {
// STUB const byte specialColors[2][18] = {
{0x42, 0x49, 0x55, 0x68, 0x50, 0x5d, 0x3c, 1},
{0x85, 0x91, 0x99, 0x92, 0x9b, 0x96, 0x9a, 0xa6,
0xb0, 0xb4, 0xb5, 0xc2, 0xd1, 0xbe, 0xb6, 0xa8,
0x6b, 1}
};
char sf;
int i;
if ((_currentRoom == _rooms[HOLD]) && (_state._benOverlay == 1)) {
if (_state._powerOff) {
for (int f = 16; f < 255; f++) {
i = 0;
do {
sf = specialColors[0][i] - 1;
i++;
} while (sf && (sf != f));
if (!sf)
dimColor(_vm, f);
}
}
if (!(_state._landingModuleEnergy && _rooms[LANDINGMODULE]->isSectionVisible(7))) {
i = 0;
while (sf = specialColors[0][i] - 1) {
dimColor(_vm, sf);
i++;
};
}
} else if ((_currentRoom == _rooms[LANDINGMODULE]) && (_state._benOverlay == 1)) {
if (!(_state._landingModuleEnergy && _rooms[LANDINGMODULE]->isSectionVisible(7))) {
for (int f = 16; f < 255; f++) {
i=0;
do {
sf = specialColors[1][i] - 1;
i++;
} while (sf && (sf != f));
if (!sf)
dimColor(_vm, f);
}
}
if (_state._powerOff) {
i=0;
while (sf = specialColors[1][i] - 1) {
dimColor(_vm, sf);
i++;
};
}
} else if ((_currentRoom == _rooms[CAVE]) && (_state._benOverlay == 1)) {
_vm->_brightness = 0;
} else if ((_currentRoom != _rooms[OUTSIDE]) &&
(_currentRoom < _rooms[ROCKS]) && (_state._benOverlay == 1)) {
if (_state._powerOff)
for (int f = 16; f < 255; f++)
dimColor(_vm, f);
} else if ((_currentRoom == _rooms[GUARD3]) && (_state._benOverlay == 2)) {
if (_state._powerOff)
_vm->_brightness = 0;
}
_vm->paletteBrightness();
} }
void GameManager::loadTime() { void GameManager::loadTime() {
_state.timeStarting += _state.time; _state._timeStarting += _state._time;
if (_state.eventTime != 1) if (_state._eventTime != 1)
_state.eventTime += _state.time; _state._eventTime += _state._time;
_state.timeAlarmSystem = _state.timeAlarm + _state.timeStarting; _state._timeAlarmSystem = _state._timeAlarm + _state._timeStarting;
} }
void GameManager::saveTime() { void GameManager::saveTime() {
@ -843,8 +912,7 @@ void GameManager::errorTemp() {
} }
void GameManager::wait2(int ticks) { void GameManager::wait2(int ticks) {
// 1 tick = 1/18.2s uint end = g_system->getMillis() + ticksToMsec(ticks);
uint end = g_system->getMillis() + (55 * ticks);
while (g_system->getMillis() < end) { while (g_system->getMillis() < end) {
_vm->updateEvents(); _vm->updateEvents();
g_system->updateScreen(); g_system->updateScreen();
@ -853,12 +921,12 @@ void GameManager::wait2(int ticks) {
} }
void GameManager::setAnimationTimer(int ticks) { void GameManager::setAnimationTimer(int ticks) {
_animationTimer = g_system->getMillis() + (55 * ticks); _animationTimer = g_system->getMillis() + ticksToMsec(ticks);
} }
void GameManager::handleTime() { void GameManager::handleTime() {
_state.time = g_system->getMillis(); _state._time = g_system->getMillis();
if (_animationTimer <= _state.time) if (_animationTimer <= _state._time)
_animationTimer = 0; _animationTimer = 0;
} }
@ -998,7 +1066,7 @@ void GameManager::shot(int a, int b) {
} }
void GameManager::takeMoney(int amount) { void GameManager::takeMoney(int amount) {
_state.money += amount; _state._money += amount;
if (amount > 0) if (amount > 0)
great(0); great(0);
// TODO: kmaxobject - 1? // TODO: kmaxobject - 1?
@ -1007,7 +1075,7 @@ void GameManager::takeMoney(int amount) {
// strcpy(raumz[OFFICE_R1]->object[5].name,ltoa((long)_state.money)); // strcpy(raumz[OFFICE_R1]->object[5].name,ltoa((long)_state.money));
// strcat(raumz[OFFICE_R1]->object[5].name," Xa"); // strcat(raumz[OFFICE_R1]->object[5].name," Xa");
if (_state.money) { if (_state._money) {
if (!_rooms[OFFICE_R1]->getObject(5)->hasProperty(CARRIED)) if (!_rooms[OFFICE_R1]->getObject(5)->hasProperty(CARRIED))
takeObject(*_rooms[OFFICE_R1]->getObject(5)); takeObject(*_rooms[OFFICE_R1]->getObject(5));
} else { } else {
@ -1134,13 +1202,13 @@ bool GameManager::genericInteract(Action verb, Object &obj1, Object &obj2) {
_vm->renderMessage("Du iát die Tablette und merkst,|daá sich irgendetwas ver„ndert hat."); _vm->renderMessage("Du iát die Tablette und merkst,|daá sich irgendetwas ver„ndert hat.");
great(0); great(0);
_inventory.remove(obj1); _inventory.remove(obj1);
_state.language = 2; _state._language = 2;
takeObject(*_rooms[ENTRANCE]->getObject(17)); takeObject(*_rooms[ENTRANCE]->getObject(17));
} }
} else if ((verb == ACTION_LOOK) && (obj1._id == PILL_HULL) && } else if ((verb == ACTION_LOOK) && (obj1._id == PILL_HULL) &&
(_state.language == 2)) { (_state._language == 2)) {
_vm->renderMessage("Komisch! Auf einmal kannst du die Schrift lesen!|Darauf steht:\"Wenn Sie diese Schrift jetzt|lesen k”nnen, hat die Tablette gewirkt.\""); _vm->renderMessage("Komisch! Auf einmal kannst du die Schrift lesen!|Darauf steht:\"Wenn Sie diese Schrift jetzt|lesen k”nnen, hat die Tablette gewirkt.\"");
_state.language = 1; _state._language = 1;
} else if ((verb == ACTION_OPEN) && (obj1._id == WALLET)) { } else if ((verb == ACTION_OPEN) && (obj1._id == WALLET)) {
if (!_rooms[ROGER]->getObject(3)->hasProperty(CARRIED)) { if (!_rooms[ROGER]->getObject(3)->hasProperty(CARRIED)) {
_vm->renderMessage("Das muát du erst nehmen."); _vm->renderMessage("Das muát du erst nehmen.");
@ -1175,8 +1243,8 @@ bool GameManager::genericInteract(Action verb, Object &obj1, Object &obj2) {
"Es ist eine Uhr mit extra|lautem Wecker. " "Es ist eine Uhr mit extra|lautem Wecker. "
"Sie hat einen|Knopf zum Verstellen der Alarmzeit.|" "Sie hat einen|Knopf zum Verstellen der Alarmzeit.|"
"Uhrzeit: %s Alarmzeit: %s", "Uhrzeit: %s Alarmzeit: %s",
timeToString(_state.time + _state.timeStarting).c_str(), timeToString(_state._time + _state._timeStarting).c_str(),
timeToString(_state.timeAlarm).c_str()).c_str()); timeToString(_state._timeAlarm).c_str()).c_str());
} else if ((verb == ACTION_PRESS) && (obj1._id == WATCH)) { } else if ((verb == ACTION_PRESS) && (obj1._id == WATCH)) {
char *min; char *min;
int hours, minutes; int hours, minutes;
@ -1185,6 +1253,7 @@ bool GameManager::genericInteract(Action verb, Object &obj1, Object &obj2) {
_vm->saveScreen(88, 87, 144, 24); _vm->saveScreen(88, 87, 144, 24);
_vm->renderBox(88, 87, 144, 24, kColorWhite35); _vm->renderBox(88, 87, 144, 24, kColorWhite35);
_vm->renderText("Neue Alarmzeit (hh:mm) :", 91, 90, kColorWhite99); _vm->renderText("Neue Alarmzeit (hh:mm) :", 91, 90, kColorWhite99);
// TODO: Adjust for msec time instead of ticks
do { do {
_vm->renderBox(91, 99, 138, 9, kColorDarkBlue); _vm->renderBox(91, 99, 138, 9, kColorDarkBlue);
do { do {
@ -1206,19 +1275,22 @@ bool GameManager::genericInteract(Action verb, Object &obj1, Object &obj2) {
} }
for (uint i = 0; i < strlen(t); i++) for (uint i = 0; i < strlen(t); i++)
if ((t[i] < '0') || (t[i] > '9')) f = true; if ((t[i] < '0') || (t[i] > '9'))
f = true;
for (uint i = 0; i < strlen(min); i++) for (uint i = 0; i < strlen(min); i++)
if ((min[i] < '0') || (min[i] > '9')) f = true; if ((min[i] < '0') || (min[i] > '9'))
f = true;
hours = atoi(t); hours = atoi(t);
minutes = atoi(min); minutes = atoi(min);
if ((hours > 23) || (minutes > 59)) f = true; if ((hours > 23) || (minutes > 59))
f = true;
animationOn(); animationOn();
} while (f && (_key.keycode != Common::KEYCODE_ESCAPE)); } while (f && (_key.keycode != Common::KEYCODE_ESCAPE));
_vm->restoreScreen(); _vm->restoreScreen();
if (_key.keycode != Common::KEYCODE_ESCAPE) { if (_key.keycode != Common::KEYCODE_ESCAPE) {
_state.timeAlarm = (hours * 60 + minutes) * 1092.3888 + 8; _state._timeAlarm = (hours * 60 + minutes) * 60 + 8;
_state.timeAlarmSystem = _state.timeAlarm + _state.timeStarting; _state._timeAlarmSystem = _state._timeAlarm + _state._timeStarting;
_state.alarmOn = (_state.timeAlarmSystem > _vm->getDOSTicks()); _state._alarmOn = (_state._timeAlarmSystem > _vm->_system->getMillis());
} }
} else if ((verb == ACTION_USE) && Object::combine(obj1, obj2, TERMINALSTRIP, WIRE)) { } else if ((verb == ACTION_USE) && Object::combine(obj1, obj2, TERMINALSTRIP, WIRE)) {
r = _rooms[CABIN_L3]; r = _rooms[CABIN_L3];
@ -1231,8 +1303,8 @@ bool GameManager::genericInteract(Action verb, Object &obj1, Object &obj2) {
r->getObject(8)->_name = "Leitung mit Lsterklemme"; r->getObject(8)->_name = "Leitung mit Lsterklemme";
r = _rooms[HOLD]; r = _rooms[HOLD];
_inventory.remove(*r->getObject(2)); _inventory.remove(*r->getObject(2));
_state.terminalStripConnected = true; _state._terminalStripConnected = true;
_state.terminalStripWire = true; _state._terminalStripWire = true;
_vm->renderMessage("Ok."); _vm->renderMessage("Ok.");
} }
} else if ((verb == ACTION_USE) && Object::combine(obj1, obj2, TERMINALSTRIP, SPOOL)) { } else if ((verb == ACTION_USE) && Object::combine(obj1, obj2, TERMINALSTRIP, SPOOL)) {
@ -1241,11 +1313,11 @@ bool GameManager::genericInteract(Action verb, Object &obj1, Object &obj2) {
r->getObject(9)->_name = "Kabelrolle mit Lsterklemme"; r->getObject(9)->_name = "Kabelrolle mit Lsterklemme";
r = _rooms[HOLD]; r = _rooms[HOLD];
_inventory.remove(*r->getObject(2)); _inventory.remove(*r->getObject(2));
_state.terminalStripConnected = true; _state._terminalStripConnected = true;
_vm->renderMessage("Ok."); _vm->renderMessage("Ok.");
} else if ((verb == ACTION_USE) && Object::combine(obj1, obj2, WIRE, SPOOL)) { } else if ((verb == ACTION_USE) && Object::combine(obj1, obj2, WIRE, SPOOL)) {
r = _rooms[CABIN_L3]; r = _rooms[CABIN_L3];
if (!_state.terminalStripConnected) { if (!_state._terminalStripConnected) {
if (r->isSectionVisible(26)) if (r->isSectionVisible(26))
_vm->renderMessage("Womit denn?"); _vm->renderMessage("Womit denn?");
else else
@ -1260,7 +1332,7 @@ bool GameManager::genericInteract(Action verb, Object &obj1, Object &obj2) {
r->getObject(8)->_name = "langes Kabel mit Stecker"; r->getObject(8)->_name = "langes Kabel mit Stecker";
r = _rooms[CABIN_L2]; r = _rooms[CABIN_L2];
_inventory.remove(*r->getObject(9)); _inventory.remove(*r->getObject(9));
_state.cableConnected = true; _state._cableConnected = true;
_vm->renderMessage("Ok."); _vm->renderMessage("Ok.");
} }
} }

View file

@ -29,33 +29,33 @@
namespace Supernova { namespace Supernova {
struct GameState { struct GameState {
int32 time; int32 _time;
int32 timeSleep; int32 _timeSleep;
int32 timeStarting; int32 _timeStarting;
int32 timeAlarm; int32 _timeAlarm;
int32 timeAlarmSystem; int32 _timeAlarmSystem;
int32 eventTime; int32 _eventTime;
int32 shipEnergy; int32 _shipEnergy;
int32 landingModuleEnergy; int32 _landingModuleEnergy;
uint16 greatFlag; uint16 _greatFlag;
int16 timeRobot; int16 _timeRobot;
int16 money; int16 _money;
byte coins; byte _coins;
byte shoes; byte _shoes;
byte nameSeen; byte _nameSeen;
byte destination; byte _destination;
byte benOverlay; byte _benOverlay;
byte language; byte _language;
bool corridorSearch; bool _corridorSearch;
bool alarmOn; bool _alarmOn;
bool terminalStripConnected; bool _terminalStripConnected;
bool terminalStripWire; bool _terminalStripWire;
bool cableConnected; bool _cableConnected;
bool powerOff; bool _powerOff;
bool cockpitSeen; bool _cockpitSeen;
bool airlockSeen; bool _airlockSeen;
bool holdSeen; bool _holdSeen;
bool dream; bool _dream;
}; };
class Inventory { class Inventory {