OPENPANDORA: Cleanup the format of code a little to match our Code Formatting Conventions.

* No functional changes.
* Automated astyle pass.
This commit is contained in:
David-John Willis 2011-10-10 21:18:07 +01:00
parent a4cc70c5e1
commit a27c2b401c
7 changed files with 70 additions and 72 deletions

View file

@ -38,23 +38,23 @@
#include "common/events.h"
/* Quick default button states for modifiers. */
int BUTTON_STATE_L = false;
int BUTTON_STATE_L = false;
enum {
/* Touchscreen TapMode */
TAPMODE_LEFT = 0,
TAPMODE_RIGHT = 1,
TAPMODE_HOVER = 2
TAPMODE_LEFT = 0,
TAPMODE_RIGHT = 1,
TAPMODE_HOVER = 2
};
OPEventSource::OPEventSource()
: _buttonStateL(false){
: _buttonStateL(false) {
}
/* Custom handleMouseButtonDown/handleMouseButtonUp to deal with 'Tap Mode' for the touchscreen */
bool OPEventSource::handleMouseButtonDown(SDL_Event &ev, Common::Event &event) {
if (ev.button.button == SDL_BUTTON_LEFT){
if (ev.button.button == SDL_BUTTON_LEFT) {
if (BUTTON_STATE_L == true) /* BUTTON_STATE_L = Left Trigger Held, force Right Click */
event.type = Common::EVENT_RBUTTONDOWN;
else if (OP::tapmodeLevel == TAPMODE_LEFT) /* TAPMODE_LEFT = Left Click Tap Mode */
@ -65,8 +65,7 @@ bool OPEventSource::handleMouseButtonDown(SDL_Event &ev, Common::Event &event) {
event.type = Common::EVENT_MOUSEMOVE;
else
event.type = Common::EVENT_LBUTTONDOWN; /* For normal mice etc. */
}
else if (ev.button.button == SDL_BUTTON_RIGHT)
} else if (ev.button.button == SDL_BUTTON_RIGHT)
event.type = Common::EVENT_RBUTTONDOWN;
#if defined(SDL_BUTTON_WHEELUP) && defined(SDL_BUTTON_WHEELDOWN)
else if (ev.button.button == SDL_BUTTON_WHEELUP)
@ -87,7 +86,7 @@ bool OPEventSource::handleMouseButtonDown(SDL_Event &ev, Common::Event &event) {
}
bool OPEventSource::handleMouseButtonUp(SDL_Event &ev, Common::Event &event) {
if (ev.button.button == SDL_BUTTON_LEFT){
if (ev.button.button == SDL_BUTTON_LEFT) {
if (BUTTON_STATE_L == true) /* BUTTON_STATE_L = Left Trigger Held, force Right Click */
event.type = Common::EVENT_RBUTTONUP;
else if (OP::tapmodeLevel == TAPMODE_LEFT) /* TAPMODE_LEFT = Left Click Tap Mode */
@ -98,8 +97,7 @@ bool OPEventSource::handleMouseButtonUp(SDL_Event &ev, Common::Event &event) {
event.type = Common::EVENT_MOUSEMOVE;
else
event.type = Common::EVENT_LBUTTONUP; /* For normal mice etc. */
}
else if (ev.button.button == SDL_BUTTON_RIGHT)
} else if (ev.button.button == SDL_BUTTON_RIGHT)
event.type = Common::EVENT_RBUTTONUP;
#if defined(SDL_BUTTON_MIDDLE)
else if (ev.button.button == SDL_BUTTON_MIDDLE)

View file

@ -24,7 +24,7 @@
#define BACKENDS_GRAPHICS_OP_H
#include "backends/graphics/surfacesdl/surfacesdl-graphics.h"
#include "graphics/scaler/aspect.h" // for aspect2Real
#include "graphics/scaler/aspect.h" // for aspect2Real
#include "graphics/scaler/downscaler.h"
enum {

View file

@ -49,7 +49,7 @@
#include <limits.h>
#include <errno.h>
#include <sys/stat.h>
#include <time.h> // for getTimeAndDate()
#include <time.h> // for getTimeAndDate()
/* Dump console info to files. */
#define DUMP_STDOUT
@ -97,7 +97,7 @@ void OSystem_OP::initBackend() {
// if (_mixer == 0) {
// _mixerManager = new DoubleBufferSDLMixerManager();
// Setup and start mixer
// Setup and start mixer
// _mixerManager->init();
// }
@ -123,49 +123,49 @@ void OSystem_OP::initBackend() {
_savefileManager = new DefaultSaveFileManager(savePath);
#ifdef DUMP_STDOUT
// The OpenPandora has a serial console on the EXT connection but most users do not use this so we
// output all our STDOUT and STDERR to files for debug purposes.
char STDOUT_FILE[PATH_MAX+1];
char STDERR_FILE[PATH_MAX+1];
#ifdef DUMP_STDOUT
// The OpenPandora has a serial console on the EXT connection but most users do not use this so we
// output all our STDOUT and STDERR to files for debug purposes.
char STDOUT_FILE[PATH_MAX+1];
char STDERR_FILE[PATH_MAX+1];
strcpy(STDOUT_FILE, workDirName);
strcpy(STDERR_FILE, workDirName);
strcat(STDOUT_FILE, "/scummvm.stdout.txt");
strcat(STDERR_FILE, "/scummvm.stderr.txt");
strcpy(STDOUT_FILE, workDirName);
strcpy(STDERR_FILE, workDirName);
strcat(STDOUT_FILE, "/scummvm.stdout.txt");
strcat(STDERR_FILE, "/scummvm.stderr.txt");
// Flush the output in case anything is queued
fclose(stdout);
fclose(stderr);
// Flush the output in case anything is queued
fclose(stdout);
fclose(stderr);
// Redirect standard input and standard output
FILE *newfp = freopen(STDOUT_FILE, "w", stdout);
if (newfp == NULL) {
#if !defined(stdout)
stdout = fopen(STDOUT_FILE, "w");
#else
newfp = fopen(STDOUT_FILE, "w");
if (newfp) {
*stdout = *newfp;
}
#endif
// Redirect standard input and standard output
FILE *newfp = freopen(STDOUT_FILE, "w", stdout);
if (newfp == NULL) {
#if !defined(stdout)
stdout = fopen(STDOUT_FILE, "w");
#else
newfp = fopen(STDOUT_FILE, "w");
if (newfp) {
*stdout = *newfp;
}
#endif
}
newfp = freopen(STDERR_FILE, "w", stderr);
if (newfp == NULL) {
#if !defined(stderr)
stderr = fopen(STDERR_FILE, "w");
#else
newfp = fopen(STDERR_FILE, "w");
if (newfp) {
*stderr = *newfp;
}
#endif
newfp = freopen(STDERR_FILE, "w", stderr);
if (newfp == NULL) {
#if !defined(stderr)
stderr = fopen(STDERR_FILE, "w");
#else
newfp = fopen(STDERR_FILE, "w");
if (newfp) {
*stderr = *newfp;
}
#endif
}
setbuf(stderr, NULL);
printf("%s\n", "Debug: STDOUT and STDERR redirected to text files.");
#endif /* DUMP_STDOUT */
setbuf(stderr, NULL);
printf("%s\n", "Debug: STDOUT and STDERR redirected to text files.");
#endif /* DUMP_STDOUT */
/* Trigger autosave every 4 minutes. */
ConfMan.registerDefault("autosave_period", 4 * 60);
@ -187,7 +187,7 @@ void OSystem_OP::initBackend() {
_inited = true;
}
// enable joystick
// enable joystick
// if (joystick_num > -1 && SDL_NumJoysticks() > 0) {
// printf("Using joystick: %s\n", SDL_JoystickName(0));
// _joystick = SDL_JoystickOpen(joystick_num);
@ -195,13 +195,13 @@ void OSystem_OP::initBackend() {
//
// setupMixer();
// Note: We could implement a custom SDLTimerManager by using
// SDL_AddTimer. That might yield better timer resolution, but it would
// also change the semantics of a timer: Right now, ScummVM timers
// *never* run in parallel, due to the way they are implemented. If we
// switched to SDL_AddTimer, each timer might run in a separate thread.
// However, not all our code is prepared for that, so we can't just
// switch. Still, it's a potential future change to keep in mind.
// Note: We could implement a custom SDLTimerManager by using
// SDL_AddTimer. That might yield better timer resolution, but it would
// also change the semantics of a timer: Right now, ScummVM timers
// *never* run in parallel, due to the way they are implemented. If we
// switched to SDL_AddTimer, each timer might run in a separate thread.
// However, not all our code is prepared for that, so we can't just
// switch. Still, it's a potential future change to keep in mind.
// _timer = new DefaultTimerManager();
// _timerID = SDL_AddTimer(10, &timer_handler, _timer);
@ -217,9 +217,9 @@ void OSystem_OP::initSDL() {
if (SDL_Init(sdlFlags) == -1)
error("Could not initialize SDL: %s", SDL_GetError());
uint8_t hiddenCursorData = 0;
uint8_t hiddenCursorData = 0;
hiddenCursor = SDL_CreateCursor(&hiddenCursorData, &hiddenCursorData, 8, 1, 0, 0);
hiddenCursor = SDL_CreateCursor(&hiddenCursorData, &hiddenCursorData, 8, 1, 0, 0);
/* On the OpenPandora we need to work around an SDL assumption that
returns relative mouse coordinates when you get to the screen
@ -277,11 +277,11 @@ void OSystem_OP::quit() {
SDL_FreeCursor(hiddenCursor);
#ifdef DUMP_STDOUT
printf("%s\n", "Debug: STDOUT and STDERR text files closed.");
fclose(stdout);
fclose(stderr);
#endif /* DUMP_STDOUT */
#ifdef DUMP_STDOUT
printf("%s\n", "Debug: STDOUT and STDERR text files closed.");
fclose(stdout);
fclose(stderr);
#endif /* DUMP_STDOUT */
OSystem_POSIX::quit();
}

View file

@ -43,7 +43,7 @@ int main(int argc, char *argv[]) {
int res = scummvm_main(argc, argv);
// Free OSystem
delete (OSystem_OP *)g_system;
delete(OSystem_OP *)g_system;
return res;
}

View file

@ -31,9 +31,9 @@ namespace OP {
enum {
/* Touchscreen TapMode */
TAPMODE_LEFT = 0,
TAPMODE_RIGHT = 1,
TAPMODE_HOVER = 2
TAPMODE_LEFT = 0,
TAPMODE_RIGHT = 1,
TAPMODE_HOVER = 2
};
int tapmodeLevel = TAPMODE_LEFT;
@ -47,7 +47,7 @@ void ToggleTapMode() {
tapmodeLevel = TAPMODE_LEFT;
} else {
tapmodeLevel = TAPMODE_LEFT;
}
}
}
} /* namespace OP */

View file

@ -32,7 +32,7 @@ namespace OP {
extern int tapmodeLevel;
extern void ToggleTapMode();
extern void ToggleTapMode();
} /* namespace OP */

View file

@ -34,7 +34,7 @@
//#define MIXER_DOUBLE_BUFFERING 1
#ifndef PATH_MAX
#define PATH_MAX 255
#define PATH_MAX 255
#endif
class OSystem_OP : public OSystem_POSIX {