TONY: Engine is now compiling and linking again

This commit is contained in:
Paul Gilbert 2012-05-03 22:49:30 +10:00
parent ba2711b5e3
commit a2982a0b20
13 changed files with 1570 additions and 59 deletions

View file

@ -58,15 +58,25 @@ extern bool bIdleExited;
extern bool bPatIrqFreeze;
extern bool bSkipSfxNoLoop;
extern void ExitAllIdles(int nCurLoc);
/****************************************************************************\
* Metodi di RMGfxEngine
\****************************************************************************/
bool bIdleExited;
void ExitAllIdles(int nCurLoc) {
// Chiude le idle
bSkipSfxNoLoop = true;
mpalEndIdlePoll(nCurLoc);
bIdleExited = true;
bSkipSfxNoLoop = false;
ExitThread(0);
}
RMGfxEngine::RMGfxEngine() {
// Crea il big buffer dove verranno disegnati i frame
m_bigBuf.Create(RM_BBX,RM_BBY,16);
m_bigBuf.Create(RM_BBX, RM_BBY, 16);
m_bigBuf.OffsetY(RM_SKIPY);
}