TONY: Engine is now compiling and linking again
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13 changed files with 1570 additions and 59 deletions
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@ -58,15 +58,25 @@ extern bool bIdleExited;
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extern bool bPatIrqFreeze;
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extern bool bSkipSfxNoLoop;
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extern void ExitAllIdles(int nCurLoc);
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/****************************************************************************\
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* Metodi di RMGfxEngine
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\****************************************************************************/
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bool bIdleExited;
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void ExitAllIdles(int nCurLoc) {
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// Chiude le idle
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bSkipSfxNoLoop = true;
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mpalEndIdlePoll(nCurLoc);
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bIdleExited = true;
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bSkipSfxNoLoop = false;
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ExitThread(0);
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}
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RMGfxEngine::RMGfxEngine() {
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// Crea il big buffer dove verranno disegnati i frame
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m_bigBuf.Create(RM_BBX,RM_BBY,16);
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m_bigBuf.Create(RM_BBX, RM_BBY, 16);
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m_bigBuf.OffsetY(RM_SKIPY);
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}
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