Add inital load/save code changes for earlier games and cleanup

svn-id: r24622
This commit is contained in:
Travis Howell 2006-11-05 06:26:45 +00:00
parent ea9baa0347
commit a2abbf919d
10 changed files with 439 additions and 192 deletions

View file

@ -467,12 +467,18 @@ void AGOSEngine::oe1_doorExit() {
void AGOSEngine::oe1_saveGame() {
// 201: save game
debug(0, "oe1_saveGame: stub (%s)", getStringPtrByID(getNextStringID()));
uint16 stringId = getNextStringID();
debug(0, "oe1_saveGame: stub (%s)", getStringPtrByID(stringId));
saveGame_e1((const char *)getStringPtrByID(stringId));
}
void AGOSEngine::oe1_loadGame() {
// 202: load game
debug(0, "oe1_loadGame: stub (%s)", getStringPtrByID(getNextStringID()));
uint16 stringId = getNextStringID();
debug(0, "oe1_loadGame: stub (%s)", (const char *)getStringPtrByID(stringId));
loadGame_e1((const char *)getStringPtrByID(stringId));
}
void AGOSEngine::oe1_clearUserItem() {