Add inital load/save code changes for earlier games and cleanup
svn-id: r24622
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10 changed files with 439 additions and 192 deletions
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@ -467,12 +467,18 @@ void AGOSEngine::oe1_doorExit() {
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void AGOSEngine::oe1_saveGame() {
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// 201: save game
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debug(0, "oe1_saveGame: stub (%s)", getStringPtrByID(getNextStringID()));
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uint16 stringId = getNextStringID();
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debug(0, "oe1_saveGame: stub (%s)", getStringPtrByID(stringId));
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saveGame_e1((const char *)getStringPtrByID(stringId));
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}
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void AGOSEngine::oe1_loadGame() {
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// 202: load game
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debug(0, "oe1_loadGame: stub (%s)", getStringPtrByID(getNextStringID()));
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uint16 stringId = getNextStringID();
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debug(0, "oe1_loadGame: stub (%s)", (const char *)getStringPtrByID(stringId));
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loadGame_e1((const char *)getStringPtrByID(stringId));
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}
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void AGOSEngine::oe1_clearUserItem() {
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