Saving works now in Lost in Time
svn-id: r28418
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59089f95dd
commit
a2aec6c753
5 changed files with 44 additions and 19 deletions
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@ -136,7 +136,8 @@ class SaveLoad_v3 : public SaveLoad_v2 {
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public:
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virtual SaveType getSaveType(const char *fileName);
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SaveLoad_v3(GobEngine *vm, const char *targetName);
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SaveLoad_v3(GobEngine *vm, const char *targetName, uint32 screenshotSize = 19968,
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uint32 indexOffset = 40, uint32 screenshotOffset = 80);
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virtual ~SaveLoad_v3() {}
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protected:
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@ -144,6 +145,10 @@ protected:
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bool _firstSizeGame;
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int8 _saveSlot;
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uint32 _screenshotSize;
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uint32 _indexOffset;
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uint32 _screenshotOffset;
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virtual uint32 getSaveGameSize();
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virtual int32 getSizeGame();
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