Saving works now in Lost in Time

svn-id: r28418
This commit is contained in:
Sven Hesse 2007-08-02 22:12:20 +00:00
parent 59089f95dd
commit a2aec6c753
5 changed files with 44 additions and 19 deletions

View file

@ -136,7 +136,8 @@ class SaveLoad_v3 : public SaveLoad_v2 {
public:
virtual SaveType getSaveType(const char *fileName);
SaveLoad_v3(GobEngine *vm, const char *targetName);
SaveLoad_v3(GobEngine *vm, const char *targetName, uint32 screenshotSize = 19968,
uint32 indexOffset = 40, uint32 screenshotOffset = 80);
virtual ~SaveLoad_v3() {}
protected:
@ -144,6 +145,10 @@ protected:
bool _firstSizeGame;
int8 _saveSlot;
uint32 _screenshotSize;
uint32 _indexOffset;
uint32 _screenshotOffset;
virtual uint32 getSaveGameSize();
virtual int32 getSizeGame();