Update gameDataPath() calls in engine, to fix compile
svn-id: r21541
This commit is contained in:
parent
3de55677b9
commit
a2c4795f32
1 changed files with 2 additions and 2 deletions
|
@ -111,12 +111,12 @@ void Engine::checkCD() {
|
||||||
char buffer[MAXPATHLEN];
|
char buffer[MAXPATHLEN];
|
||||||
int i;
|
int i;
|
||||||
|
|
||||||
if (strlen(getGameDataPath()) == 0) {
|
if (strlen(_gameDataPath.c_str()) == 0) {
|
||||||
// That's it! I give up!
|
// That's it! I give up!
|
||||||
if (getcwd(buffer, MAXPATHLEN) == NULL)
|
if (getcwd(buffer, MAXPATHLEN) == NULL)
|
||||||
return;
|
return;
|
||||||
} else
|
} else
|
||||||
strncpy(buffer, getGameDataPath(), MAXPATHLEN);
|
strncpy(buffer, _gameDataPath.c_str(), MAXPATHLEN);
|
||||||
|
|
||||||
for (i = 0; i < MAXPATHLEN - 1; i++) {
|
for (i = 0; i < MAXPATHLEN - 1; i++) {
|
||||||
if (buffer[i] == '\\')
|
if (buffer[i] == '\\')
|
||||||
|
|
Loading…
Add table
Add a link
Reference in a new issue