ZVISION: Add debug statements for Puzzle checking
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1 changed files with 5 additions and 0 deletions
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@ -24,6 +24,7 @@
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#include "common/algorithm.h"
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#include "common/hashmap.h"
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#include "common/debug.h"
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#include "zvision/script_manager.h"
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#include "zvision/actions.h"
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@ -76,6 +77,8 @@ void ScriptManager::checkPuzzleCriteria() {
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while (!_puzzlesToCheck.empty()) {
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Puzzle *puzzle = _puzzlesToCheck.pop();
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debug("Checking puzzle: %u", puzzle->key);
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// Check each Criteria
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bool criteriaMet = false;
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for (Common::List<Puzzle::Criteria>::iterator iter = puzzle->criteriaList.begin(); iter != puzzle->criteriaList.end(); iter++) {
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@ -110,6 +113,8 @@ void ScriptManager::checkPuzzleCriteria() {
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// TODO: Add logic for the different Flags (aka, ONCE_PER_INST)
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// criteriaList can be empty. Aka, the puzzle should be executed immediately
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if (puzzle->criteriaList.empty() || criteriaMet) {
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debug("Puzzle %u criteria passed. Executing its ResultActions", puzzle->key);
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for (Common::List<Common::SharedPtr<ResultAction> >::iterator resultIter = puzzle->resultActions.begin(); resultIter != puzzle->resultActions.end(); resultIter++) {
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(*resultIter)->execute(_engine);
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}
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