Fiddling with new tab widget

svn-id: r11086
This commit is contained in:
James Brown 2003-11-03 05:27:53 +00:00
parent c4d5445b00
commit a331a298a2
2 changed files with 54 additions and 19 deletions

View file

@ -55,11 +55,11 @@ This just looks like an option dialog, but it doesn't change any actual settings
// - aspect ratio, language, platform, subtitles, debug mode/level, cd drive, joystick, multi midi, native mt32
enum {
kMasterVolumeChanged = 'mavc',
kMasterVolumeChanged = 'mavc',
kMusicVolumeChanged = 'muvc',
kSfxVolumeChanged = 'sfvc',
kChooseSaveDirCmd = 'chos',
kOKCmd = 'ok '
kOKCmd = 'ok '
};
GlobalOptionsDialog::GlobalOptionsDialog(GameDetector &detector)
@ -80,6 +80,8 @@ GlobalOptionsDialog::GlobalOptionsDialog(GameDetector &detector)
//new StaticTextWidget(tab, 5, vBorder+2, 100, kLineHeight, "Graphics mode: ", kTextAlignRight);
PopUpWidget *gfxPopUp;
gfxPopUp = new PopUpWidget(tab, 5, vBorder, 280, kLineHeight, "Graphics mode: ", 100);
// Ender: We don't really want a <default> here at all, we want to setSelected to the current global
gfxPopUp->appendEntry("<default>");
gfxPopUp->appendEntry("");
gfxPopUp->appendEntry("Normal (no scaling)");