WINTERMUTE: Implement image based shadows in fixed function renderer
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6 changed files with 108 additions and 2 deletions
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@ -161,6 +161,10 @@ bool BaseRenderOpenGL3DShader::disableShadows() {
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return true;
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}
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void BaseRenderOpenGL3DShader::displayShadow(BaseObject *object, const Math::Vector3d &lightPos, bool lightPosRelative) {
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warning("BaseRenderOpenGL3DShader::displayShadow not implemented yet");
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}
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bool BaseRenderOpenGL3DShader::stencilSupported() {
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// assume that we have a stencil buffer
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return true;
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