WINTERMUTE: Implement image based shadows in fixed function renderer

This commit is contained in:
Gunnar Birke 2020-08-16 19:36:55 +02:00 committed by Paweł Kołodziejski
parent c570f4f609
commit a34a125848
6 changed files with 108 additions and 2 deletions

View file

@ -161,6 +161,10 @@ bool BaseRenderOpenGL3DShader::disableShadows() {
return true;
}
void BaseRenderOpenGL3DShader::displayShadow(BaseObject *object, const Math::Vector3d &lightPos, bool lightPosRelative) {
warning("BaseRenderOpenGL3DShader::displayShadow not implemented yet");
}
bool BaseRenderOpenGL3DShader::stencilSupported() {
// assume that we have a stencil buffer
return true;