Rewrote VectorRendererSpec & VectorRendererAA to use a Graphics::PixelFormat, instead of relying on color masks -> should fix bug #2537212, possibly at a slow down on low-end systems (a regression which we certainly could resolve, though). Note: I left the PixelType template param in on purpose, in case we want one day to compile in both 16 and 32 bit pixel support simultaneously
svn-id: r36288
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@ -30,7 +30,7 @@
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#include "common/system.h"
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#include "graphics/surface.h"
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#include "graphics/colormasks.h"
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#include "graphics/pixelformat.h"
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#include "gui/ThemeEngine.h"
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