Rewrote VectorRendererSpec & VectorRendererAA to use a Graphics::PixelFormat, instead of relying on color masks -> should fix bug #2537212, possibly at a slow down on low-end systems (a regression which we certainly could resolve, though). Note: I left the PixelType template param in on purpose, in case we want one day to compile in both 16 and 32 bit pixel support simultaneously

svn-id: r36288
This commit is contained in:
Max Horn 2009-02-13 00:03:13 +00:00
parent 2844c22136
commit a351648358
3 changed files with 121 additions and 115 deletions

View file

@ -30,7 +30,7 @@
#include "common/system.h"
#include "graphics/surface.h"
#include "graphics/colormasks.h"
#include "graphics/pixelformat.h"
#include "gui/ThemeEngine.h"