fixed compilation on Mac OS X; some cleanup; moved header file scumm/smusH/rect.h to common/rect.h
svn-id: r4877
This commit is contained in:
parent
0c7771a706
commit
a39711e256
28 changed files with 94 additions and 80 deletions
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@ -167,7 +167,6 @@ static void checkName(GameDetector *d, Game &game)
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if(d->detectGame()) {
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if(d->detectGame()) {
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char *n = d->getGameName();
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char *n = d->getGameName();
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strcpy(game.text, n);
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strcpy(game.text, n);
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free(n);
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} else
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} else
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strcpy(game.text, game.filename_base);
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strcpy(game.text, game.filename_base);
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d->_exe_name = NULL;
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d->_exe_name = NULL;
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@ -69,9 +69,7 @@ static vmsaveResult trySave(GameDetector *d, const char *data, int size,
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memset(&header, 0, sizeof(header));
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memset(&header, 0, sizeof(header));
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strncpy(header.shortdesc, "ScummVM savegame", 16);
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strncpy(header.shortdesc, "ScummVM savegame", 16);
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char *game_name = d->getGameName();
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strncpy(header.longdesc, d->getGameName(), 32);
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strncpy(header.longdesc, game_name, 32);
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free(game_name);
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strncpy(header.id, "ScummVM", 16);
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strncpy(header.id, "ScummVM", 16);
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icon.create_vmicon(iconbuffer);
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icon.create_vmicon(iconbuffer);
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header.numicons = 1;
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header.numicons = 1;
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@ -30,6 +30,19 @@
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#define xfree(p) {if (p) free(p);}
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#define xfree(p) {if (p) free(p);}
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#ifdef NEED_STRDUP
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char *strdup(const char *s) {
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if (s) {
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int len = strlen(s) + 1;
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char *d = (char *)malloc(len);
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if (d)
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memcpy(d, s, len);
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return d;
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}
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return NULL;
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}
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#endif /* NEED_STRDUP */
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static char *ltrim(char *t)
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static char *ltrim(char *t)
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{
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{
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@ -56,5 +56,17 @@ public:
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static Engine *createFromDetector(GameDetector *detector, OSystem *syst);
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static Engine *createFromDetector(GameDetector *detector, OSystem *syst);
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};
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};
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#if defined(__GNUC__)
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void CDECL error(const char *s, ...) NORETURN;
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#else
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void CDECL NORETURN error(const char *s, ...);
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#endif
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void CDECL warning(const char *s, ...);
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void CDECL debug(int level, const char *s, ...);
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void checkHeap();
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#endif
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#endif
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@ -21,19 +21,6 @@
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#include "file.h"
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#include "file.h"
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#ifdef NEED_STRDUP
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char *strdup(const char *s) {
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if (s) {
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int len = strlen(s) + 1;
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char *d = (char *)malloc(len);
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if (d)
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memcpy(d, s, len);
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return d;
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}
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return NULL;
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}
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#endif /* NEED_STRDUP */
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File::File() {
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File::File() {
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_handle = NULL;
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_handle = NULL;
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_readFailed = false;
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_readFailed = false;
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@ -45,28 +32,35 @@ File::~File() {
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}
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}
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bool File::open(const char *filename, int mode, byte encbyte) {
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bool File::open(const char *filename, int mode, byte encbyte) {
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char * buf;
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char buf[256], *ptr;
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if (_handle) {
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if (_handle) {
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debug(2, "File %s already opened", filename);
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debug(2, "File %s already opened", filename);
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return false;
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return false;
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}
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}
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clearReadFailed();
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clearReadFailed();
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buf = strdup(filename);
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strcpy(buf, filename);
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if (mode == 1) {
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if (mode == 1) {
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_handle = fopen(buf, "rb");
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_handle = fopen(buf, "rb");
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if (_handle == NULL) {
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if (_handle == NULL) {
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_handle = fopen(strupr(buf), "rb");
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ptr = buf;
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if (_handle == NULL) {
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do
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_handle = fopen(strlwr(buf), "rb");
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*ptr++ = toupper(*ptr);
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}
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while (*ptr);
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else {
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_handle = fopen(buf, "rb");
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debug(2, "File %s not found", filename);
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return false;
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}
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}
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}
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}
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if (_handle == NULL) {
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else {
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ptr = buf;
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do
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*ptr++ = tolower(*ptr);
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while (*ptr);
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_handle = fopen(buf, "rb");
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}
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if (_handle == NULL) {
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debug(2, "File %s not found", filename);
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return false;
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}
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} else {
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warning("Only read mode supported!");
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warning("Only read mode supported!");
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return false;
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return false;
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}
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}
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@ -29,6 +29,9 @@
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#include "common/config-file.h"
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#include "common/config-file.h"
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extern uint16 _debugLevel;
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#define CHECK_OPTION() if ((current_option != NULL) || (*s != '\0')) goto ShowHelpAndExit
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#define CHECK_OPTION() if ((current_option != NULL) || (*s != '\0')) goto ShowHelpAndExit
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#define HANDLE_OPTION() if ((*s == '\0') && (current_option == NULL)) goto ShowHelpAndExit; \
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#define HANDLE_OPTION() if ((*s == '\0') && (current_option == NULL)) goto ShowHelpAndExit; \
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if ((*s != '\0') && (current_option != NULL)) goto ShowHelpAndExit; \
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if ((*s != '\0') && (current_option != NULL)) goto ShowHelpAndExit; \
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@ -450,14 +453,14 @@ bool GameDetector::detectGame()
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return true;
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return true;
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}
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}
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char *GameDetector::getGameName()
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const char *GameDetector::getGameName()
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{
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{
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if (_gameText == NULL) {
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if (_gameText == NULL) {
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char buf[256];
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char buf[256];
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sprintf(buf, "Unknown game: \"%s\"", _exe_name);
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sprintf(buf, "Unknown game: \"%s\"", _exe_name);
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return strdup(buf);
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_gameText = strdup(buf);
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}
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}
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return strdup(_gameText);
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return _gameText;
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}
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}
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int GameDetector::detectMain(int argc, char **argv)
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int GameDetector::detectMain(int argc, char **argv)
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@ -31,7 +31,7 @@ public:
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int detectMain(int argc, char **argv);
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int detectMain(int argc, char **argv);
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void parseCommandLine(int argc, char **argv);
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void parseCommandLine(int argc, char **argv);
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bool detectGame(void);
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bool detectGame(void);
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char *getGameName(void);
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const char *getGameName(void);
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bool _fullScreen;
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bool _fullScreen;
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byte _gameId;
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byte _gameId;
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@ -130,12 +130,10 @@ int main(int argc, char *argv[])
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OSystem *system = detector.createSystem();
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OSystem *system = detector.createSystem();
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{
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{
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char *s = detector.getGameName();
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OSystem::Property prop;
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OSystem::Property prop;
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prop.caption = s;
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prop.caption = detector.getGameName();
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system->property(OSystem::PROP_SET_WINDOW_CAPTION, &prop);
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system->property(OSystem::PROP_SET_WINDOW_CAPTION, &prop);
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free(s);
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}
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}
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// Create the game engine
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// Create the game engine
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@ -19,10 +19,12 @@
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*
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*
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*/
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*/
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#ifndef SMUSH_RECT_H
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#ifndef COMMON_RECT_H
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#define SMUSH_RECT_H
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#define COMMON_RECT_H
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#include "config.h"
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#include "scummsys.h"
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namespace ScummVM {
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/*! @brief simple class for handling both 2D position and size
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/*! @brief simple class for handling both 2D position and size
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@ -97,4 +99,6 @@ public:
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bool clip(Rect & r) const;
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bool clip(Rect & r) const;
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};
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};
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}; // End of namespace ScummVM
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#endif
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#endif
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@ -208,7 +208,7 @@ struct CharsetRenderer {
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byte *_charPtr;
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byte *_charPtr;
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int _width, _height;
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int _width, _height;
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int _offsX, _offsY;
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int _offsX, _offsY;
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byte _bitMask, _revBitMask;
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byte _bitMask;
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int _bottom;
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int _bottom;
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int _virtScreenHeight;
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int _virtScreenHeight;
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@ -368,7 +368,7 @@ public:
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/* Init functions, etc */
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/* Init functions, etc */
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byte _fastMode;
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byte _fastMode;
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char *getGameName();
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const char *getGameName();
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/* video buffer */
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/* video buffer */
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byte *_videoBuffer;
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byte *_videoBuffer;
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@ -835,8 +835,9 @@ public:
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void unkScreenEffect3();
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void unkScreenEffect3();
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void unkScreenEffect4();
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void unkScreenEffect4();
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void unkScreenEffect5(int a);
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void unkScreenEffect5(int a);
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void transitionEffect(int a); // former unkScreenEffect7
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void transitionEffect(int a);
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void dissolveEffect(int width, int height); // former unkScreenEffect5(0) and unkScreenEffect6
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void dissolveEffect(int width, int height);
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void scrollEffect(int dir);
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void decompressBomp(byte *dst, byte *src, int w, int h);
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void decompressBomp(byte *dst, byte *src, int w, int h);
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uint _shakeFrame;
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uint _shakeFrame;
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@ -1397,20 +1398,8 @@ public:
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Scumm_v7(GameDetector *detector, OSystem *syst) : Scumm(detector, syst) {}
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Scumm_v7(GameDetector *detector, OSystem *syst) : Scumm(detector, syst) {}
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};
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};
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extern uint16 _debugLevel;
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// This is a constant lookup table of reverse bit masks
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extern const byte revBitMask[8];
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extern const byte revBitMask[8];
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//void blitToScreen(Scumm *s, byte *src, int x, int y, int w, int h);
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#if defined(__GNUC__)
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void CDECL error(const char *s, ...) NORETURN;
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#else
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void CDECL NORETURN error(const char *s, ...);
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#endif
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void CDECL warning(const char *s, ...);
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void CDECL debug(int level, const char *s, ...);
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void checkHeap();
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/* Direction conversion functions (between old dir and new dir format) */
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/* Direction conversion functions (between old dir and new dir format) */
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int newDirToOldDir(int dir);
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int newDirToOldDir(int dir);
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@ -100,7 +100,7 @@ Scumm::Scumm (GameDetector *detector, OSystem *syst)
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_gui->init(this);
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_gui->init(this);
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_newgui = new NewGui(this);
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_newgui = new NewGui(this);
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_bundle = new Bundle(this);
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_bundle = new Bundle();
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_timer = new Timer(this);
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_timer = new Timer(this);
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_sound = new Sound(this);
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_sound = new Sound(this);
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@ -1464,7 +1464,7 @@ void Scumm::launch()
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_maxHeapThreshold = 450000;
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_maxHeapThreshold = 450000;
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_minHeapThreshold = 400000;
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_minHeapThreshold = 400000;
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/* Create a primary virtual screen */
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// Create a primary virtual screen
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_videoBuffer = (byte *)calloc(328*200, 1);
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_videoBuffer = (byte *)calloc(328*200, 1);
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allocResTypeData(rtBuffer, MKID('NONE'), 10, "buffer", 0);
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allocResTypeData(rtBuffer, MKID('NONE'), 10, "buffer", 0);
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@ -1514,8 +1514,6 @@ void Scumm::launch()
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_sound->setupSound();
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_sound->setupSound();
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runScript(1, 0, 0, &_bootParam);
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runScript(1, 0, 0, &_bootParam);
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// _scummTimer = 0;
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}
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}
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void Scumm::go() {
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void Scumm::go() {
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@ -34,7 +34,10 @@
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# endif
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# endif
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#endif
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#endif
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#include "rect.h"
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#include "common/rect.h"
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using ScummVM::Point;
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using ScummVM::Rect;
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class Chunk;
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class Chunk;
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/*! @brief class for handling blitting on a frame buffer
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/*! @brief class for handling blitting on a frame buffer
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#include <stdafx.h>
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#include <stdafx.h>
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#include "brenderer.h"
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#include "brenderer.h"
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#include "common/engine.h" // for debug, warning, error
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#include <assert.h>
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#include <assert.h>
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void BaseRenderer::clean() {
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void BaseRenderer::clean() {
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@ -23,6 +23,7 @@
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#define CHANNEL_H
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#define CHANNEL_H
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#include "config.h"
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#include "config.h"
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#include "common/engine.h" // for debug, warning, error
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#ifdef DEBUG
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#ifdef DEBUG
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# ifndef NO_DEBUG_CHANNEL
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# ifndef NO_DEBUG_CHANNEL
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@ -22,6 +22,8 @@
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#include <stdafx.h>
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#include <stdafx.h>
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#include "chunk.h"
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#include "chunk.h"
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#include "common/engine.h" // for debug, warning, error
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#include <stdio.h> // for FILE, fopen, fclose, fseek and ftell
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#include <stdio.h> // for FILE, fopen, fclose, fseek and ftell
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#include <string.h> // for memcpy
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#include <string.h> // for memcpy
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@ -24,6 +24,8 @@
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#include "chunk.h"
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#include "chunk.h"
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#include "blitter.h"
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#include "blitter.h"
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#include "common/engine.h" // for debug, warning, error
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#include <assert.h>
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#include <assert.h>
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#include <string.h>
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#include <string.h>
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@ -23,7 +23,7 @@
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#define SMUSH_CONFIG_H
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#define SMUSH_CONFIG_H
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#include <stdafx.h>
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#include <stdafx.h>
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#include <scumm.h>
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#include <scummsys.h>
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#ifndef NDEBUG
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#ifndef NDEBUG
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#define DEBUG
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#define DEBUG
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@ -24,8 +24,10 @@
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#include "config.h"
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#include "config.h"
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#include "rect.h"
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#include "common/rect.h"
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using ScummVM::Point;
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using ScummVM::Rect;
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class Blitter;
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class Blitter;
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class Chunk;
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class Chunk;
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@ -21,9 +21,9 @@
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#include <stdafx.h>
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#include <stdafx.h>
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#include "common/util.h"
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#include "common/util.h"
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#include "common/engine.h" // for debug, warning, error
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#include "frenderer.h"
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#include "frenderer.h"
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#include "rect.h"
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#include <assert.h>
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#include <assert.h>
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#include <string.h>
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#include <string.h>
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@ -35,7 +35,7 @@
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#endif
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#endif
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#include "brenderer.h"
|
#include "brenderer.h"
|
||||||
#include "rect.h"
|
#include "common/util.h"
|
||||||
#include "blitter.h"
|
#include "blitter.h"
|
||||||
|
|
||||||
/*! @brief ::renderer implementation specifically designed for font files.
|
/*! @brief ::renderer implementation specifically designed for font files.
|
||||||
|
|
|
@ -21,6 +21,8 @@
|
||||||
|
|
||||||
#include <stdafx.h>
|
#include <stdafx.h>
|
||||||
#include "common/util.h"
|
#include "common/util.h"
|
||||||
|
#include "common/engine.h" // for debug, warning, error
|
||||||
|
|
||||||
#include "player.h"
|
#include "player.h"
|
||||||
|
|
||||||
#include "mixer.h"
|
#include "mixer.h"
|
||||||
|
@ -28,7 +30,6 @@
|
||||||
#include "frenderer.h"
|
#include "frenderer.h"
|
||||||
#include "channel.h"
|
#include "channel.h"
|
||||||
#include "chunk_type.h"
|
#include "chunk_type.h"
|
||||||
#include "rect.h"
|
|
||||||
#include "blitter.h"
|
#include "blitter.h"
|
||||||
|
|
||||||
#include <assert.h>
|
#include <assert.h>
|
||||||
|
|
|
@ -24,7 +24,7 @@
|
||||||
|
|
||||||
#include "config.h"
|
#include "config.h"
|
||||||
|
|
||||||
#include "rect.h"
|
#include "common/util.h"
|
||||||
#include "chunk.h"
|
#include "chunk.h"
|
||||||
#include "palette.h"
|
#include "palette.h"
|
||||||
#include "codec1.h"
|
#include "codec1.h"
|
||||||
|
|
|
@ -25,8 +25,10 @@
|
||||||
#include "config.h"
|
#include "config.h"
|
||||||
|
|
||||||
#include "palette.h"
|
#include "palette.h"
|
||||||
#include "rect.h"
|
#include "common/rect.h"
|
||||||
|
|
||||||
|
using ScummVM::Point;
|
||||||
|
using ScummVM::Rect;
|
||||||
class Mixer;
|
class Mixer;
|
||||||
|
|
||||||
/*! @brief interface for general output (rendering)
|
/*! @brief interface for general output (rendering)
|
||||||
|
|
|
@ -20,6 +20,7 @@
|
||||||
*/
|
*/
|
||||||
|
|
||||||
#include <stdafx.h>
|
#include <stdafx.h>
|
||||||
|
|
||||||
#include "channel.h"
|
#include "channel.h"
|
||||||
#include "chunk.h"
|
#include "chunk.h"
|
||||||
#include "chunk_type.h"
|
#include "chunk_type.h"
|
||||||
|
|
|
@ -25,6 +25,7 @@
|
||||||
#include "channel.h"
|
#include "channel.h"
|
||||||
#include "mixer.h"
|
#include "mixer.h"
|
||||||
#include "sound/mixer.h"
|
#include "sound/mixer.h"
|
||||||
|
#include "scumm/scumm.h"
|
||||||
#include "scumm/sound.h"
|
#include "scumm/sound.h"
|
||||||
|
|
||||||
class scumm_mixer : public Mixer {
|
class scumm_mixer : public Mixer {
|
||||||
|
|
|
@ -951,8 +951,6 @@ void CharsetRenderer::printChar(int chr)
|
||||||
_mask_ptr = _vm->getResourceAddress(rtBuffer, 9)
|
_mask_ptr = _vm->getResourceAddress(rtBuffer, 9)
|
||||||
+ _drawTop * 40 + _left / 8 + _vm->_screenStartStrip;
|
+ _drawTop * 40 + _left / 8 + _vm->_screenStartStrip;
|
||||||
|
|
||||||
_revBitMask = revBitMask[_left & 7];
|
|
||||||
|
|
||||||
_virtScreenHeight = vs->height;
|
_virtScreenHeight = vs->height;
|
||||||
_charPtr += 4;
|
_charPtr += 4;
|
||||||
|
|
||||||
|
@ -992,7 +990,7 @@ void CharsetRenderer::drawBits()
|
||||||
y = 0;
|
y = 0;
|
||||||
|
|
||||||
for (y = 0; y < _height && y + _drawTop < _virtScreenHeight;) {
|
for (y = 0; y < _height && y + _drawTop < _virtScreenHeight;) {
|
||||||
maskmask = _revBitMask;
|
maskmask = revBitMask[_left & 7];
|
||||||
maskpos = 0;
|
maskpos = 0;
|
||||||
|
|
||||||
for (x = 0; x < _width; x++) {
|
for (x = 0; x < _width; x++) {
|
||||||
|
|
|
@ -167,12 +167,6 @@ bool Scumm::checkFixedDisk()
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
#ifdef NEED_STRDUP
|
|
||||||
char *strdup(const char *s);
|
|
||||||
#endif /* NEED_STRDUP */
|
|
||||||
|
|
||||||
|
|
||||||
void *operator new(size_t size) {
|
void *operator new(size_t size) {
|
||||||
return calloc(size, 1);
|
return calloc(size, 1);
|
||||||
}
|
}
|
||||||
|
|
|
@ -813,9 +813,6 @@ public:
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
void NORETURN CDECL error(const char *errmsg, ...);
|
|
||||||
void CDECL warning(const char *errmsg, ...);
|
|
||||||
|
|
||||||
void palette_fadeout(uint32 *pal_values, uint num);
|
void palette_fadeout(uint32 *pal_values, uint num);
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|
Loading…
Add table
Add a link
Reference in a new issue