Change stampObject opcode to use same method as HE game, in order to draw to background.
svn-id: r14118
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1 changed files with 4 additions and 3 deletions
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@ -2920,10 +2920,11 @@ void ScummEngine_v6::o6_stampObject() {
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Actor *a = derefActor(object, "o6_stampObject");
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a->scalex = state;
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a->scaley = state;
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a->putActor(x, y, _currentRoom); // TODO
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a->putActor(x, y, _currentRoom);
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a->actor_draw_to_bg = true;
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a->drawActorCostume();
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a->actor_draw_to_bg = false;
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a->drawActorCostume();
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// drawActor(object, maskBufferPtr, x_y, scale_x_y);
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// drawActor(object, mainBufferPtr, x_y, scale_x_y);
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return;
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}
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