Change stampObject opcode to use same method as HE game, in order to draw to background.

svn-id: r14118
This commit is contained in:
Travis Howell 2004-06-29 10:21:53 +00:00
parent 8a74791c64
commit a3b04b047b

View file

@ -2920,10 +2920,11 @@ void ScummEngine_v6::o6_stampObject() {
Actor *a = derefActor(object, "o6_stampObject");
a->scalex = state;
a->scaley = state;
a->putActor(x, y, _currentRoom); // TODO
a->putActor(x, y, _currentRoom);
a->actor_draw_to_bg = true;
a->drawActorCostume();
a->actor_draw_to_bg = false;
a->drawActorCostume();
// drawActor(object, maskBufferPtr, x_y, scale_x_y);
// drawActor(object, mainBufferPtr, x_y, scale_x_y);
return;
}