From a3cac76eb489c24fce3b5cb1b364dec9f787c107 Mon Sep 17 00:00:00 2001 From: Eugene Sandulenko Date: Fri, 17 Mar 2023 16:13:12 +0100 Subject: [PATCH] GROOVIE: Fixes to I18N lists and includes --- engines/groovie/POTFILES | 1 + engines/groovie/logic/tlcgame.cpp | 1 - engines/groovie/saveload.cpp | 2 +- 3 files changed, 2 insertions(+), 2 deletions(-) diff --git a/engines/groovie/POTFILES b/engines/groovie/POTFILES index 64f7e479d25..cc6a86340a4 100644 --- a/engines/groovie/POTFILES +++ b/engines/groovie/POTFILES @@ -1,3 +1,4 @@ engines/groovie/detection.cpp engines/groovie/metaengine.cpp +engines/groovie/saveload.cpp engines/groovie/script.cpp diff --git a/engines/groovie/logic/tlcgame.cpp b/engines/groovie/logic/tlcgame.cpp index 148bd2d2e5e..54c3e86ff72 100644 --- a/engines/groovie/logic/tlcgame.cpp +++ b/engines/groovie/logic/tlcgame.cpp @@ -34,7 +34,6 @@ #include "common/events.h" #include "common/file.h" #include "common/macresman.h" -#include "common/translation.h" #include "common/util.h" namespace Groovie { diff --git a/engines/groovie/saveload.cpp b/engines/groovie/saveload.cpp index 00ce89354c2..66ad2dd344a 100644 --- a/engines/groovie/saveload.cpp +++ b/engines/groovie/saveload.cpp @@ -49,7 +49,7 @@ SaveStateList SaveLoad::listValidSaves(const Common::String &target) { SaveStateList list; // some Groovie 2 games use save 0 with a garbage name for internal tracking, other games use slot 0 for Open House mode - const Common::U32String reservedName = _("Reserved"); + const Common::U32String reservedName = _("Reserved"); // I18N: Savegame default name in Groovie engine bool hasReserved = false; // Get the list of savefiles