PSP: Fix bug #10239: PSP port incorrect 4:3 aspect ratio
This is based on a patch supplied by dam-soft. A new graphics mode is added to the PSP port. The graphics mode is called '4:3 Aspect Ratio' and fixes the incorrect AR. The older modes are also still present and behave as before.
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2 changed files with 23 additions and 9 deletions
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@ -55,7 +55,8 @@ uint32 __attribute__((aligned(16))) MasterGuRenderer::_displayList[2048];
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const OSystem::GraphicsMode DisplayManager::_supportedModes[] = {
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{ "Original Resolution", "Original Resolution", ORIGINAL_RESOLUTION },
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{ "Keep Aspect Ratio", "Keep Aspect Ratio", KEEP_ASPECT_RATIO },
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{ "Full Screen", "Full Screen", STRETCHED_FULL_SCREEN },
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{ "4:3 Aspect Ratio", "4:3 Aspect Ratio", ASPECT_RATIO_CORRECTION },
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{ "Stretched Full Screen", "Stretched Full Screen", STRETCHED_FULL_SCREEN },
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{0, 0, 0}
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};
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@ -358,23 +359,35 @@ void DisplayManager::calculateScaleParams() {
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switch (_graphicsMode) {
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case ORIGINAL_RESOLUTION:
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// check if we can fit the original resolution inside the screen
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if ((_displayParams.screenSource.width < PSP_SCREEN_WIDTH) &&
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(_displayParams.screenSource.height < PSP_SCREEN_HEIGHT)) {
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if ((_displayParams.screenSource.width <= PSP_SCREEN_WIDTH) &&
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(_displayParams.screenSource.height <= PSP_SCREEN_HEIGHT)) {
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_displayParams.screenOutput.width = _displayParams.screenSource.width;
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_displayParams.screenOutput.height = _displayParams.screenSource.height;
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} else { // revert to stretch to fit
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_displayParams.screenOutput.width = PSP_SCREEN_WIDTH;
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_displayParams.screenOutput.height = PSP_SCREEN_HEIGHT;
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break;
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}
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break;
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// else revert to keep aspect ratio
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case KEEP_ASPECT_RATIO: { // maximize the height while keeping aspect ratio
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float aspectRatio = (float)_displayParams.screenSource.width / (float)_displayParams.screenSource.height;
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_displayParams.screenOutput.height = PSP_SCREEN_HEIGHT; // always full height
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_displayParams.screenOutput.width = (uint32)(PSP_SCREEN_HEIGHT * aspectRatio);
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if (_displayParams.screenOutput.width > PSP_SCREEN_WIDTH) // we can't have wider than the screen
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if (_displayParams.screenOutput.width > PSP_SCREEN_WIDTH) { // shrink if wider than screen
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_displayParams.screenOutput.height = (uint32) (((float) PSP_SCREEN_HEIGHT * (float) PSP_SCREEN_WIDTH) / (float) _displayParams.screenOutput.width);
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_displayParams.screenOutput.width = PSP_SCREEN_WIDTH;
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}
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}
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break;
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case ASPECT_RATIO_CORRECTION: { // maximize the height while forcing 4:3 aspect ratio
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float aspectRatio = 4.0f / 3.0f;
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_displayParams.screenOutput.height = PSP_SCREEN_HEIGHT; // always full height
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_displayParams.screenOutput.width = (uint32)(PSP_SCREEN_HEIGHT * aspectRatio);
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if (_displayParams.screenOutput.width > PSP_SCREEN_WIDTH) { // // shrink if wider than screen
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_displayParams.screenOutput.height = (uint32) (((float) PSP_SCREEN_HEIGHT * (float) PSP_SCREEN_WIDTH) / (float) _displayParams.screenOutput.width);
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_displayParams.screenOutput.width = PSP_SCREEN_WIDTH;
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}
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}
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break;
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case STRETCHED_FULL_SCREEN: // we simply stretch to the whole screen
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@ -106,6 +106,7 @@ public:
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enum GraphicsModeID { ///> Possible output formats onscreen
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ORIGINAL_RESOLUTION,
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KEEP_ASPECT_RATIO,
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ASPECT_RATIO_CORRECTION,
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STRETCHED_FULL_SCREEN
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};
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DisplayManager() : _screen(0), _cursor(0), _overlay(0), _keyboard(0),
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@ -118,7 +119,7 @@ public:
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bool setGraphicsMode(int mode);
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bool setGraphicsMode(const char *name);
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int getGraphicsMode() const { return _graphicsMode; }
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uint32 getDefaultGraphicsMode() const { return STRETCHED_FULL_SCREEN; }
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uint32 getDefaultGraphicsMode() const { return KEEP_ASPECT_RATIO; }
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const OSystem::GraphicsMode* getSupportedGraphicsModes() const { return _supportedModes; }
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// Setters for pointers
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