Add default skip cut scene keys from original games.

Fix error in last commit

svn-id: r6057
This commit is contained in:
Travis Howell 2002-12-22 09:04:27 +00:00
parent 987a823ffe
commit a3dae7bc3c

View file

@ -3077,6 +3077,11 @@ void SimonState::processSpecialKeys()
_exit_cutscene = true;
break;
case 63: // F5
if (_game & GAME_SIMON2)
_exit_cutscene = true;
break;
case 't':
_vk_t_toggle ^= 1;
break;
@ -4569,7 +4574,10 @@ void SimonState::delay(uint amount)
break;
case OSystem::EVENT_RBUTTONDOWN:
if (_game & GAME_SIMON2)
_skip_speech = true;
else
_exit_cutscene = true;
break;
}
}
@ -4812,8 +4820,9 @@ void SimonState::playMusic(uint music_unk, uint music)
_game_file->seek(_game_offsets_ptr[gss->MUSIC_INDEX_BASE + music - 1], SEEK_SET);
midi.read_all_songs(_game_file, music);
_midi_unk1 = music;
} else
warning ("XMI music not supported");
} else {
/* TODO Add XMI midi format support for simon2dos/talkie */
}
_vc72_var1 = music_unk;
_vc70_var1 = 0xFFFF;
_vc72_var3 = 0xFFFF;