diff --git a/engines/sherlock/scalpel/scalpel_people.cpp b/engines/sherlock/scalpel/scalpel_people.cpp index e0abd72842c..82840b22a45 100644 --- a/engines/sherlock/scalpel/scalpel_people.cpp +++ b/engines/sherlock/scalpel/scalpel_people.cpp @@ -85,14 +85,14 @@ void ScalpelPerson::adjustSprite() { if (_frameNumber >= (int)_walkSequences[_sequenceNumber]._sequences.size() || _walkSequences[_sequenceNumber][_frameNumber] == 0) { switch (_sequenceNumber) { - case Scalpel::STOP_UP: - case Scalpel::STOP_DOWN: - case Scalpel::STOP_LEFT: - case Scalpel::STOP_RIGHT: - case Scalpel::STOP_UPRIGHT: - case Scalpel::STOP_UPLEFT: - case Scalpel::STOP_DOWNRIGHT: - case Scalpel::STOP_DOWNLEFT: + case STOP_UP: + case STOP_DOWN: + case STOP_LEFT: + case STOP_RIGHT: + case STOP_UPRIGHT: + case STOP_UPLEFT: + case STOP_DOWNRIGHT: + case STOP_DOWNLEFT: // We're in a stop sequence, so reset back to the last frame, so // the character is shown as standing still --_frameNumber;