ASYLUM: overhaul of the resource management system

git-svn-id: http://asylumengine.googlecode.com/svn/trunk@31 0bfb4aae-4ea4-11de-8d8d-752d95cf3e3c
This commit is contained in:
Alex Bevilacqua 2009-06-08 14:05:49 +00:00 committed by Eugene Sandulenko
parent 349eca1cb9
commit a42bf545fc
No known key found for this signature in database
GPG key ID: 014D387312D34F08
24 changed files with 593 additions and 667 deletions

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@ -27,8 +27,8 @@
#include "asylum/asylum.h" #include "asylum/asylum.h"
#include "asylum/screen.h" #include "asylum/screen.h"
#include "asylum/menu.h" #include "asylum/menu.h"
#include "asylum/resource.h"
#include "asylum/graphics.h" #include "asylum/bundles/graphicbundle.h"
namespace Asylum { namespace Asylum {
@ -43,8 +43,8 @@ AsylumEngine::AsylumEngine(OSystem *system, Common::Language language)
AsylumEngine::~AsylumEngine() { AsylumEngine::~AsylumEngine() {
//Common::clearAllDebugChannels(); //Common::clearAllDebugChannels();
delete _menu;
delete _screen; delete _screen;
delete _resMgr;
} }
Common::Error AsylumEngine::run() { Common::Error AsylumEngine::run() {
@ -58,8 +58,9 @@ Common::Error AsylumEngine::run() {
// Will do the same as subroutine at address 0041A500 // Will do the same as subroutine at address 0041A500
Common::Error AsylumEngine::init() { Common::Error AsylumEngine::init() {
// initialize engine objects // initialize engine objects
_screen = new Screen(_system); _screen = new Screen(_system);
_menu = new Menu(_screen); _resMgr = new ResourceManager;
// initializing game // initializing game
// TODO: save dialogue key codes into sntrm_k.txt (need to figure out why they use such thing) // TODO: save dialogue key codes into sntrm_k.txt (need to figure out why they use such thing)
@ -75,18 +76,8 @@ Common::Error AsylumEngine::init() {
} }
Common::Error AsylumEngine::go() { Common::Error AsylumEngine::go() {
Resource* res = new Resource;
res->load(1); showMainMenu();
res->dump();
//GraphicResource *gres = new GraphicResource( res->getResource(1) );
//gres->dump();
delete res;
//delete gres;
_menu->init();
// DEBUG // DEBUG
// Control loop test. Basically just keep the // Control loop test. Basically just keep the
@ -103,11 +94,21 @@ Common::Error AsylumEngine::go() {
//if (ev.kbd.keycode == Common::KEYCODE_RETURN) //if (ev.kbd.keycode == Common::KEYCODE_RETURN)
} }
} }
_menu->run();
_system->delayMillis(10); _system->delayMillis(10);
} }
return Common::kNoError; return Common::kNoError;
} }
void AsylumEngine::showMainMenu() {
// eyes animation index table
//const uint32 eyesTable[8] = {3, 5, 1, 7, 4, 8, 2, 6};
_screen->setFrontBuffer(
0, 0,
SCREEN_WIDTH, SCREEN_DEPTH,
_resMgr->getGraphic("res.001",0).getEntry(0).data);
_screen->setPalette(_resMgr->getPalette("res.001", 17).data);
_screen->updateScreen();
}
} // namespace Asylum } // namespace Asylum

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@ -24,6 +24,7 @@
#include "engines/engine.h" #include "engines/engine.h"
#include "asylum/resourcemanager.h"
namespace Asylum { namespace Asylum {
@ -41,12 +42,16 @@ public:
Common::Error go(); Common::Error go();
virtual Common::Error run(); virtual Common::Error run();
virtual bool hasFeature(EngineFeature f) const; virtual bool hasFeature(EngineFeature f) const;
private: private:
Common::Language _language; Common::Language _language;
Common::RandomSource _rnd; Common::RandomSource _rnd;
ResourceManager *_resMgr;
Screen *_screen; Screen *_screen;
Menu *_menu;
void showMainMenu();
}; };
} // namespace Asylum } // namespace Asylum

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@ -0,0 +1,47 @@
/*
* bundle.cpp
*
* Created on: 7-Jun-2009
* Author: alex
*/
#include "common/file.h"
#include "asylum/bundles/bundle.h"
#include "asylum/offsets.h"
namespace Asylum {
Bundle::Bundle() {
size = 0;
numEntries = 0;
}
Bundle::Bundle(Common::String filename, uint32 index) {
loadRaw(filename, index);
}
int Bundle::loadRaw(Common::String filename, uint32 index) {
Common::File *file = new Common::File;
if (!file || !file->open(filename)) {
printf("Failed to load file %s", filename.c_str());
return -1;
}
uint32 offset = res001[index][0];
size = res001[index][1];
data = (uint8*)malloc(size);
file->seek(offset, SEEK_SET);
file->read(data, size);
file->close();
file = NULL;
update();
return 0;
}
} // end of namespace Asylum

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@ -0,0 +1,47 @@
/*
* bundle.h
*
* Created on: 7-Jun-2009
* Author: alex
*/
#ifndef ASYLUM_BUNDLE_H_
#define ASYLUM_BUNDLE_H_
#include "common/endian.h"
#include "common/file.h"
#include "common/stream.h"
#include "common/str.h"
#include "common/array.h"
#include "asylum/resources/resource.h"
namespace Asylum {
class Bundle {
public:
Bundle();
Bundle(Common::String filename, uint32 index);
virtual ~Bundle() {}
Common::String id;
uint32 size;
uint32 numEntries;
Common::Array<Resource> entries;
uint8* getData() { return data; }
protected:
int loadRaw(Common::String filename, uint32 index);
virtual void update(){}
uint8 *data;
private:
}; // end of class Bundle
} // end of namespace Asylum
#endif

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@ -0,0 +1,62 @@
/*
* graphicbundle.cpp
*
* Created on: 7-Jun-2009
* Author: alex
*/
#include "asylum/bundles/graphicbundle.h"
namespace Asylum {
GraphicBundle::GraphicBundle(Common::String filename, uint32 index) {
loadRaw(filename, index);
}
void GraphicBundle::update() {
uint32 pos = 0;
_tagValue = READ_UINT32(data + pos); pos += 4;
_flag = READ_UINT32(data + pos); pos += 4;
_contentOffset = READ_UINT32(data + pos); pos += 4;
_unknown1 = READ_UINT32(data + pos); pos += 4;
_unknown2 = READ_UINT32(data + pos); pos += 4;
_unknown3 = READ_UINT32(data + pos); pos += 4;
numEntries = READ_UINT16(data + pos); pos += 2;
_maxWidth = READ_UINT16(data + pos); pos += 2;
Common::Array<uint32> offsets;
// read the individual asset offsets
for (uint32 i = 0; i < numEntries; i++) {
offsets.push_back(READ_UINT32(data + pos)); pos += 4;
}
// read each asset
for (uint32 i = 0; i < numEntries; i++) {
GraphicResource *gra = new GraphicResource;
pos = offsets[i] + _contentOffset;
gra->size = READ_UINT32(data + pos); pos += 4;
gra->flag = READ_UINT32(data + pos); pos += 4;
gra->x = READ_UINT16(data + pos); pos += 2;
gra->y = READ_UINT16(data + pos); pos += 2;
gra->height = READ_UINT16(data + pos); pos += 2;
gra->width = READ_UINT16(data + pos); pos += 2;
// allocate space for data and fill the array from
// the end of the header block (read in above) to
// the length specified by gra->size
gra->data = (uint8*)malloc(gra->size - 16);
memcpy(gra->data, data + pos, gra->size - 16);
entries.push_back(*gra);
}
}
GraphicResource GraphicBundle::getEntry(uint32 index) {
return (GraphicResource)entries[index];
}
} // end of namespace Asylum

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@ -0,0 +1,40 @@
/*
* graphicbundle.h
*
* Created on: 7-Jun-2009
* Author: alex
*/
#ifndef ASYLUM_GRAPHICBUNDLE_H_
#define ASYLUM_GRAPHICBUNDLE_H_
#include "asylum/bundles/bundle.h"
#include "asylum/resources/graphic.h"
namespace Asylum {
class GraphicBundle: public Bundle {
public:
GraphicBundle() {}
GraphicBundle(Common::String filename, uint32 index);
~GraphicBundle() {}
Common::Array<GraphicResource> entries;
GraphicResource getEntry(uint32 index);
protected:
void update();
private:
uint32 _tagValue;
uint32 _flag;
uint32 _contentOffset;
uint32 _unknown1;
uint32 _unknown2;
uint32 _unknown3;
uint16 _maxWidth;
};
} // end of namespace Asylum
#endif

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@ -1,109 +0,0 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#include "asylum/graphics.h"
#include "common/endian.h"
#include "common/file.h"
#include "common/stream.h"
namespace Asylum {
GraphicResource::GraphicResource(ResourceItem item) {
int pos = 0;
_tagValue = READ_UINT32(item.data + pos); pos += 4;
_flag = READ_UINT32(item.data + pos); pos += 4;
_contentOffset = READ_UINT32(item.data + pos); pos += 4;
_unknown1 = READ_UINT32(item.data + pos); pos += 4;
_unknown2 = READ_UINT32(item.data + pos); pos += 4;
_unknown3 = READ_UINT32(item.data + pos); pos += 4;
_numEntries = READ_UINT16(item.data + pos); pos += 2;
_maxWidthSize = READ_UINT16(item.data + pos); pos += 2;
Common::Array<uint32> offsets;
// read the individual asset offsets
for (int i = 0; i < _numEntries; i++) {
offsets.push_back(READ_UINT32(item.data + pos)); pos += 4;
}
// read each asset
for (int i = 0; i < _numEntries; i++) {
GraphicAsset* gra = new GraphicAsset;
pos = offsets[i] + _contentOffset;
gra->size = READ_UINT32(item.data + pos); pos += 4;
gra->flag = READ_UINT32(item.data + pos); pos += 4;
gra->x = READ_UINT16(item.data + pos); pos += 2;
gra->y = READ_UINT16(item.data + pos); pos += 2;
gra->height = READ_UINT16(item.data + pos); pos += 2;
gra->width = READ_UINT16(item.data + pos); pos += 2;
// allocate space for data and fill the array from
// the end of the header block (read in above) to
// the length specified by gra->size
gra->data = (uint8*)malloc(gra->size - 16);
memcpy(gra->data, item.data + pos, gra->size - 16);
_items.push_back(*gra);
gra->dump();
}
}
GraphicResource::~GraphicResource() {
}
GraphicAsset GraphicResource::getGraphicAsset(uint8 index){
// TODO bounds check the array accessor
return _items[index];
}
void GraphicResource::dump() {
printf( "Tag %d, Flag %d, ConOffset %d, U1 %d, U2 %d, U3 %d, Entries %d, MaxWidthSize %d\n", _tagValue, _flag, _contentOffset, _unknown1, _unknown2, _unknown3, _numEntries, _maxWidthSize );
}
//////////////////
// GraphicAsset //
//////////////////
GraphicAsset::GraphicAsset() {
}
GraphicAsset::~GraphicAsset() {
}
void GraphicAsset::dump() {
printf( "Size: %d, Flag %d, Width: %d, Height: %d, x: %d, y: %d\n", size, flag, width, height, x, y );
}
int GraphicAsset::save(Common::String filename) {
FILE *fd;
fd = fopen(filename.c_str(), "wb+");
fwrite(data, size, 1, fd);
fclose(fd);
return 0;
}
} // end of namespace Asylum

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@ -1,78 +0,0 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#ifndef ASYLUM_GRAPHICS_H
#define ASYLUM_GRAPHICS_H
#include "common/str.h"
#include "common/array.h"
#include "asylum/resource.h"
namespace Asylum {
class GraphicAsset;
class GraphicResource {
public:
GraphicResource(ResourceItem item);
~GraphicResource();
GraphicAsset getGraphicAsset(uint8 index);
void dump();
private:
Common::String _filename;
uint32 _tagValue;
uint32 _flag;
uint32 _contentOffset;
uint32 _unknown1;
uint32 _unknown2;
uint32 _unknown3;
uint16 _numEntries;
uint16 _maxWidthSize;
Common::Array<GraphicAsset> _items;
}; // end of class GraphicResource
class GraphicAsset {
public:
GraphicAsset();
~GraphicAsset();
uint32 size;
uint32 flag;
uint16 x;
uint16 y;
uint16 width;
uint16 height;
uint8 *data;
void dump();
int save(Common::String filename);
}; // end of class GraphicAsset
} // end of namespace Asylum
#endif

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@ -1,66 +0,0 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#include "asylum/menu.h"
#include "asylum/resource.h"
#include "asylum/graphics.h"
#include "asylum/palette.h"
namespace Asylum {
// eyes animation index table
const uint32 Menu::eyesTable[8] = {3, 5, 1, 7, 4, 8, 2, 6};
Menu::Menu(Screen *screen){
_screen = screen;
}
Menu::~Menu() {
delete _res1;
}
void Menu::init(){
printf("Menu: init()\n");
_res1 = new Resource(1);
// TODO: from address 0041A500 (init background music, setup menu environment like palette, font, gamma level, etc.)
Palette *tmpPal = new Palette(_res1->getResource(MENU_PAL_ENTRY));
memcpy(_palette, tmpPal->_buffer, sizeof(uint8)*256*3);
// TESTING...
GraphicResource *gres = new GraphicResource(_res1->getResource(0));
_screen->setFrontBuffer(0, 0, SCREEN_WIDTH, SCREEN_DEPTH, gres->getGraphicAsset(0).data);
}
void Menu::run(){
//printf("Menu: running...\n");
_screen->setPalette(_palette);
// TODO: get background image
// blit it into back buffer and front buffer
_screen->updateScreen();
}
} // namespace Asylum

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@ -1,65 +0,0 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#ifndef ASYLUM_MENU_H
#define ASYLUM_MENU_H
#include "asylum/screen.h"
#include "asylum/resource.h"
#define MENU_PAL_ENTRY 17
namespace Asylum {
/** Game main menu routines */
class Menu {
public:
Menu(Screen *screen);
~Menu();
/** Initialize menu (music, palette, gamma level,etc.) */
void init();
/** run menu (blit bkg image, eye orietation, icons display) */
void run();
private:
Screen *_screen;
static const uint32 eyesTable[8];
/** Background image buffer */
//uint8 _bkgImageBuf[SCREEN_WIDTH*SCREEN_DEPTH];
/** Mouse icon resource image buffer */
uint8 *_mouseIconBuf;
/** Menu palette */
uint8 _palette[PAL_SIZE*3];
// FIXME: this resource shouldn't be here. Must be deleted when a single
// entry could be extracted from resource withou reading entire file.
Resource *_res1;
};
} // namespace Asylum
#endif

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@ -1,13 +1,17 @@
MODULE := engines/asylum MODULE := engines/asylum
MODULE_OBJS := \ MODULE_OBJS := \
detection.o \ bundles/bundle.o \
graphics.o \ bundles/graphicbundle.o \
resource.o \ resources/resource.o \
resources/graphic.o \
resources/palette.o \
asylum.o \ asylum.o \
detection.o \
resourcemanager.o \
screen.o \ screen.o \
menu.o \ menu.o
palette.o
# This module can be built as a plugin # This module can be built as a plugin
ifeq ($(ENABLE_ASYLUM), DYNAMIC_PLUGIN) ifeq ($(ENABLE_ASYLUM), DYNAMIC_PLUGIN)

77
engines/asylum/offsets.h Normal file
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@ -0,0 +1,77 @@
/*
* data.h
*
* Created on: 7-Jun-2009
* Author: alex
*/
#ifndef ASYLUM_OFFSETS_H_
#define ASYLUM_OFFSETS_H_
#include "common/str.h"
uint32 res001[61][2] = {
{252, 614468},
{614720, 18308},
{633028, 15634},
{648662, 11867},
{660529, 39928},
{700457, 39928},
{740385, 40648},
{781033, 40648},
{821681, 39208},
{860889, 39208},
{900097, 41578},
{941675, 41578},
{983253, 42328},
{1025581, 42328},
{1067909, 40828},
{1108737, 27228},
{1135965, 26520},
{1162485, 800},
{1163285, 65536},
{1228821, 65536},
{1294357, 65536},
{1359893, 65536},
{1425429, 26520},
{1451949, 307248},
{1759197, 1253448},
{3012645, 26520},
{3039165, 800},
{3039965, 65536},
{3105501, 65536},
{3171037, 65536},
{3236573, 65536},
{3302109, 800},
{3302909, 26520},
{3329429, 307248},
{3636677, 65536},
{3702213, 65536},
{3767749, 65536},
{3833285, 65536},
{3898821, 2052780},
{5951601, 3364936},
{9316537, 5690462},
{15006999, 104640},
{15111639, 913024},
{16024663, 146208},
{16170871, 53716},
{16224587, 54802},
{16279389, 54078},
{16333467, 63706},
{16397173, 85816},
{16482989, 52548},
{16535537, 71466},
{16607003, 78560},
{16685563, 52530},
{16738093, 92242},
{16830335, 68284},
{16898619, 71200},
{16969819, 2110986},
{19080805, 20045},
{19100850, 24724},
{19125574, 1352},
{19126926, 248}
};
#endif /* DATA_H_ */

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@ -1,35 +0,0 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#include "common/endian.h"
#include "asylum/palette.h"
namespace Asylum {
Palette::Palette(ResourceItem item){
memcpy(_buffer, item.data+32, sizeof(uint8)*256*3); // palettes always start from offset 32
}
Palette::~Palette() {
}
} // namespace Asylum

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@ -1,42 +0,0 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#ifndef ASYLUM_PALETTE_H
#define ASYLUM_PALETTE_H
#include "common/str.h"
#include "common/array.h"
#include "asylum/resource.h"
#include "asylum/screen.h"
namespace Asylum {
class Palette {
public:
Palette(ResourceItem item);
~Palette();
uint8 _buffer[PAL_SIZE*3];
};
} // namespace Asylum
#endif

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@ -1,160 +0,0 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#include "common/file.h"
#include "asylum/resource.h"
namespace Asylum {
//////////////
// Resource //
//////////////
Resource::Resource(){
}
Resource::Resource(uint32 resource){
load(resource);
}
Resource::~Resource() {
for (uint8 i = 0; i < _numEntries; i++) {
free(_items[i].data);
}
}
int Resource::load(uint32 resource) {
char file[20];
sprintf(file, RES_FILE_PREFIX, resource);
return load(Common::String(file));
}
int Resource::load(Common::String filename) {
_filename = filename;
Common::File* file = new Common::File;
// load the file
if (!file || !file->open(filename)) {
printf("Failed to load file %s", _filename.c_str());
return -1;
}
_size = file->size();
// read the entry count
file->read( &_numEntries, 4 );
// create the resource item array and
// set the item offset for each entry
for (uint8 i = 0; i < _numEntries; i++) {
ResourceItem* item = new ResourceItem;
file->read(&item->offset, 4);
_items.push_back(*item);
}
// set the last entry's offset to the filesize
_items[_numEntries - 1].offset = _size - file->pos();
// calculate each entry's size based on the offset
// information
for (uint8 j = 0; j < _numEntries; j++) {
if (_items[j].offset == 0) {
_items[j].size = 0;
continue;
}
_items[j].size = getNextValidOffset( j+1 ) - _items[j].offset;
// DEBUG
/*
printf( "[%d] ", j );
_items[j].dump();
*/
}
// populate the data
for (uint8 k = 0; k < _numEntries; k++) {
if (_items[k].size > 0) {
_items[k].data = (uint8*)malloc(_items[k].size);
file->seek(_items[k].offset, SEEK_SET);
file->read(_items[k].data, _items[k].size);
// DEBUG
// Print the data file's header
// printf( "[%d] %c%c%c%c\n", k, _items[k].data[0], _items[k].data[1],_items[k].data[2],_items[k].data[3] );
}
}
file->close();
file = NULL;
_loaded = true;
return 0;
}
uint32 Resource::getNextValidOffset(uint8 startPos) {
for (uint8 i = startPos; i < _numEntries; i++) {
if (_items[i].offset != 0) {
return _items[i].offset;
}
}
return _size;
}
ResourceItem Resource::getResource(uint32 pos) {
// TODO bounds check the array accessor
return _items[pos];
}
void Resource::dump()
{
printf("File %s: Pack Size: %d, Entries: %d\n", _filename.c_str(), _size, _numEntries);
}
//////////////////
// ResourceItem //
//////////////////
ResourceItem::ResourceItem() {
}
ResourceItem::~ResourceItem(){
}
void ResourceItem::dump() {
printf("Size: %d, Offset: %d\n", size, offset);
}
int ResourceItem::save( Common::String filename )
{
FILE *fd;
fd = fopen(filename.c_str(), "wb+");
fwrite(data, size, 1, fd);
fclose(fd);
return 0;
}
} // end of namespace Asylum

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@ -1,85 +0,0 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#ifndef ASYLUM_RESOURCE_H
#define ASYLUM_RESOURCE_H
#include "common/str.h"
#include "common/array.h"
#define RES_FILE_PREFIX "res.0%02d"
#define RESVOICE_FILE_PREFIX "res.%d04"
namespace Asylum {
class ResourceItem;
class Resource {
public:
Resource();
Resource(uint32 resource);
~Resource();
int load(uint32 resource);
int load(Common::String filename);
void dump();
uint32 getSize() {
return _size;
}
uint32 getNumEntries() {
return _numEntries;
}
ResourceItem getResource(uint32 pos);
// TODO: add new getResource methods which by resource index and position
// return ResourceItem without reading the entire resource file
private:
uint32 getNextValidOffset(uint8 startPos);
Common::String _filename;
bool _loaded;
uint32 _size;
uint32 _numEntries;
Common::Array<ResourceItem> _items;
}; // end of class Resource
class ResourceItem {
public:
ResourceItem();
~ResourceItem();
void dump();
int save(Common::String filename);
uint32 offset;
uint32 size;
uint8 *data;
}; // end of class ResourceItem
} // end of namespace Asylum
#endif

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/*
* resourcemanager.cpp
*
* Created on: 7-Jun-2009
* Author: alex
*/
#include "asylum/resourcemanager.h"
#include "asylum/resources/palette.h"
namespace Asylum {
ResourceManager::ResourceManager() {
}
ResourceManager::~ResourceManager() {
}
int ResourceManager::addBundle(Common::String filename) {
Common::File* file = new Common::File;
Bundle* bun = new Bundle;
bun->id = filename;
// load the file
if (!file || !file->open(filename)) {
printf("Failed to load file %s", filename.c_str());
return -1;
}
bun->size = file->size();
// read the entry count
file->read( &bun->numEntries, 4 );
// create the resource item array and
// set the item offset for each entry
for (uint8 i = 0; i < bun->numEntries; i++) {
Resource *res = new Resource;
file->read(&res->offset, 4);
bun->entries.push_back(*res);
}
// set the last entry's offset to the filesize
bun->entries[bun->numEntries - 1].offset = bun->size - file->pos();
// calculate each entry's size based on the offset
// information
for (uint8 j = 0; j < bun->numEntries; j++) {
if (bun->entries[j].offset == 0) {
bun->entries[j].size = 0;
continue;
}
bun->entries[j].size = getNextValidOffset(bun, j+1) - bun->entries[j].offset;
}
// populate the data
for (uint8 k = 0; k < bun->numEntries; k++) {
if (bun->entries[k].size > 0) {
bun->entries[k].data = (uint8*)malloc(bun->entries[k].size);
file->seek(bun->entries[k].offset, SEEK_SET);
file->read(bun->entries[k].data, bun->entries[k].size);
}
}
file->close();
file = NULL;
return 0;
}
GraphicBundle ResourceManager::getGraphic(Common::String file, uint32 offset) {
GraphicBundle *bun = new GraphicBundle(file, offset);
return *bun;
}
PaletteResource ResourceManager::getPalette(Common::String file, uint32 offset) {
Bundle *bun = new Bundle(file, offset);
PaletteResource *pal = new PaletteResource(bun->getData());
delete bun;
return *pal;
}
uint32 ResourceManager::getNextValidOffset(Bundle *bun, uint8 pos) {
for (uint8 i = pos; i < bun->numEntries; i++) {
if (bun->entries[i].offset != 0) {
return bun->entries[i].offset;
}
}
return bun->size;
}
} // end of namespace Asylum

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/*
* resourcemanager.h
*
* Created on: 7-Jun-2009
* Author: alex
*/
#ifndef ASYLUM_RESOURCEMANAGER_H_
#define ASYLUM_RESOURCEMANAGER_H_
#include "common/str.h"
#include "common/array.h"
#include "asylum/bundles/bundle.h"
#include "asylum/bundles/graphicbundle.h"
#include "asylum/resources/palette.h"
namespace Asylum {
class ResourceManager {
public:
ResourceManager();
~ResourceManager();
int addBundle(Common::String filename);
GraphicBundle getGraphic(Common::String file, uint32 offset);
PaletteResource getPalette(Common::String file, uint32 offset);
private:
uint32 getNextValidOffset(Bundle *bun, uint8 pos);
}; // end of class ResourceManager
} // end of namespace Asylum
#endif

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/*
* graphicresource.cpp
*
* Created on: 8-Jun-2009
* Author: alex
*/
#include "asylum/resources/graphic.h"
namespace Asylum {
} // end of namespace Asylum

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/*
* graphicresource.h
*
* Created on: 8-Jun-2009
* Author: alex
*/
#ifndef ASYLUM_GRAPHICRESOURCE_H_
#define ASYLUM_GRAPHICRESOURCE_H_
#include "resource.h"
namespace Asylum {
class GraphicResource: public Resource {
public:
GraphicResource() {}
~GraphicResource() {}
uint32 size;
uint32 flag;
uint16 x;
uint16 y;
uint16 width;
uint16 height;
};
} // end of namespace Asylum
#endif /* GRAPHICRESOURCE_H_ */

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/*
* paletteresource.cpp
*
* Created on: 8-Jun-2009
* Author: alex
*/
#include "asylum/resources/palette.h"
namespace Asylum {
PaletteResource::PaletteResource(uint8* raw) {
memcpy(data, raw+32, sizeof(uint8)*256*3); // palettes always start from offset 32
}
} // end of namespace Asylum

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/*
* paletteresource.h
*
* Created on: 8-Jun-2009
* Author: alex
*/
#ifndef ASYLUM_PALETTERESOURCE_H_
#define ASYLUM_PALETTERESOURCE_H_
#include "asylum/bundles/bundle.h"
namespace Asylum {
class PaletteResource: public Resource {
public:
PaletteResource() {}
PaletteResource(uint8* raw);
~PaletteResource() {}
// Override base data variable since
// the final size is known
uint8 data[256*3];
}; // end of class PaletteResource
} // end of namespace Asylum
#endif /* PALETTERESOURCE_H_ */

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/*
* resource.cpp
*
* Created on: 7-Jun-2009
* Author: alex
*/
#include "asylum/resources/resource.h"
namespace Asylum {
Resource::Resource() {
size = 0;
offset = 0;
}
int Resource::save(Common::String filename) {
FILE *fd;
fd = fopen(filename.c_str(), "wb+");
fwrite(data, size, 1, fd);
fclose(fd);
return 0;
}
} // end of namespace Asylum

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/*
* resource.h
*
* Created on: 7-Jun-2009
* Author: alex
*/
#ifndef ASYLUM_RESOURCE_H_
#define ASYLUM_RESOURCE_H_
#include "common/str.h"
namespace Asylum {
class Resource {
public:
Resource();
virtual ~Resource(){}
int save(Common::String filename);
Common::String type;
uint32 size;
uint32 offset;
uint8* data;
}; // end of class Resource
} // end of namespace Asylum
#endif