TONY: Move functions comment to doxygen format

This commit is contained in:
Strangerke 2012-06-17 19:39:58 +02:00
parent 31c0210f22
commit a46b06a587
15 changed files with 249 additions and 121 deletions

View file

@ -2380,7 +2380,7 @@ void RMDialogChoice::setNumChoices(int num) {
_drawedStrings = new RMText[num];
_ptDrawStrings = new RMPoint[num];
// Initialisation
// Initialization
for (i = 0; i < _numChoices; i++) {
_drawedStrings[i].setColor(0, 255, 0);
_drawedStrings[i].setAlignType(RMText::HLEFTPAR, RMText::VTOP);

View file

@ -89,7 +89,7 @@ public:
RMFont();
virtual ~RMFont();
// Initialisation and closing
// Initialization and closing
virtual void init(void) = 0;
virtual void close(void);
@ -366,11 +366,11 @@ public:
void Unregister(void);
public:
// Initialisation
// Initialization
RMDialogChoice();
virtual ~RMDialogChoice();
// Initialisation and closure
// Initialization and closure
void init(void);
void close(void);

View file

@ -316,8 +316,6 @@ void RMOptionSlide::addToList(RMGfxTargetBuffer &bigBuf) {
bigBuf.addPrim(new RMGfxPrimitive(this));
}
/****************************************************************************\
* RMOptionScreen Methods
\****************************************************************************/
@ -379,7 +377,6 @@ RMOptionScreen::RMOptionScreen(void) {
_nLastState = MENUGAME;
}
RMOptionScreen::~RMOptionScreen(void) {
closeState();
}
@ -567,7 +564,6 @@ void RMOptionScreen::refreshThumbnails(void) {
}
}
void RMOptionScreen::initState(CORO_PARAM) {
CORO_BEGIN_CONTEXT;
RMResRaw *raw;
@ -1097,7 +1093,6 @@ void RMOptionScreen::doFrame(CORO_PARAM, RMInput *input) {
_ctx->bRefresh |= _buttonSave_ArrowLeft->doFrame(_ctx->mousePos, _ctx->bLeftClick, _ctx->bRightClick);
if (_statePos < 90)
_ctx->bRefresh |= _buttonSave_ArrowRight->doFrame(_ctx->mousePos, _ctx->bLeftClick, _ctx->bRightClick);
}
}
@ -1195,7 +1190,7 @@ void RMOptionScreen::doFrame(CORO_PARAM, RMInput *input) {
if (_buttonSave_States[_ctx->i]->isActive()) {
// There by saving or loading!!!
if (_nState == MENULOAD && _curThumb[_ctx->i] != NULL) {
// Caricamento
// Loading
CORO_INVOKE_1(_vm->loadState, _statePos + _ctx->i);
close();
} else if (_nState == MENUSAVE && (_statePos != 0 || _ctx->i != 0)) {
@ -1468,7 +1463,6 @@ bool RMOptionScreen::loadThumbnailFromSaveState(int nState, byte *lpDestBuf, RMS
return true;
}
/****************************************************************************\
* RMPointer Methods
\****************************************************************************/

View file

@ -81,32 +81,48 @@ public:
};
public:
// Constructor & destructor
/**
* Constructor & destructor
*/
RMPointer();
virtual ~RMPointer();
// Initialisation
/**
* Initialization
*/
void init(void);
// Deinitialisation
/**
* Deinitialization
*/
void close(void);
// Process a frame
/**
* Process a frame
*/
void doFrame(RMGfxTargetBuffer *bigBuf);
// Overloading of priorities
/**
* Overloading of priorities
*/
int priority();
// draw method
/**
* draw method
*/
void draw(CORO_PARAM, RMGfxTargetBuffer &bigBuf, RMGfxPrimitive *prim);
// Sets a new action as current
/**
* Sets a new action as current
*/
void setAction(RMTonyAction action) {
_nCurPointer = action;
updateCursor();
}
// Sets a new pointer
/**
* Sets a new pointer
*/
void setSpecialPointer(PointerType ptr) {
_nCurSpecialPointer = ptr;
if (_nCurSpecialPointer && _nCurSpecialPointer != PTR_CUSTOM)
@ -118,19 +134,27 @@ public:
return (PointerType)_nCurSpecialPointer;
}
// Set the new custom pointer
/**
* Set the new custom pointer
*/
void setCustomPointer(RMGfxSourceBuffer8 *ptr) {
_nCurCustomPointer = ptr;
updateCursor();
}
// Return the current action to be applied according to the pointer
/**
* Return the current action to be applied according to the pointer
*/
int curAction(void);
/** Show the cursor */
/**
* Show the cursor
*/
void showCursor();
/** Hide the cursor */
/**
* Hide the cursor
*/
void hideCursor();
};
@ -280,15 +304,19 @@ public:
virtual void draw(CORO_PARAM, RMGfxTargetBuffer &bigBuf, RMGfxPrimitive *prim);
virtual void removeThis(CORO_PARAM, bool &result);
// Polling for the option screen
/**
* Polling for the option screen
*/
void doFrame(CORO_PARAM, RMInput *m_input);
// Retrieves a savegame's thumbnail, description, and difficulty level
/**
* Retrieves a savegame's thumbnail, description, and difficulty level
*/
static bool loadThumbnailFromSaveState(int numState, byte *lpDestBuf, RMString &name, byte &diff);
protected:
// Initialisation and state change
// Initialization and state change
void initState(CORO_PARAM);
void closeState(void);
void changeState(CORO_PARAM, OptionScreenState newState);

View file

@ -324,7 +324,7 @@ public:
RMGfxSourceBuffer16(int dimx, int dimy, bool bUseDDraw = false);
virtual ~RMGfxSourceBuffer16();
// Initialisation
// Initialization
void create(int dimx, int dimy, bool bUseDDraw = false);
int getBpp();
@ -369,7 +369,7 @@ public:
RMGfxSourceBuffer8(int dimx, int dimy, bool bUseDDraw = false);
virtual ~RMGfxSourceBuffer8();
// Initialisation
// Initialization
void create(int dimx, int dimy, bool bUseDDraw = false);
int getBpp();
@ -414,7 +414,7 @@ protected:
void compressRLE(void);
protected:
// Overriding initialisation methods
// Overriding initialization methods
virtual void prepareImage(void);
virtual void preparePalette(void);
@ -422,7 +422,7 @@ public:
RMGfxSourceBuffer8RLE();
virtual ~RMGfxSourceBuffer8RLE();
// Overload of the initialisation method
// Overload of the initialization method
virtual void init(RMDataStream &ds, int dimx, int dimy, bool bLoadPalette = false);
virtual int init(const byte *buf, int dimx, int dimy, bool bLoadPalette = false);
@ -505,7 +505,7 @@ protected:
public:
virtual void draw(CORO_PARAM, RMGfxTargetBuffer &bigBuf, RMGfxPrimitive *prim);
// Overloaded initialisation methods
// Overloaded initialization methods
virtual void init(RMDataStream &ds, int dimx, int dimy, bool bLoadPalette = false);
virtual int init(const byte *buf, int dimx, int dimy, bool bLoadPalette = false);
@ -519,7 +519,7 @@ protected:
public:
virtual void draw(CORO_PARAM, RMGfxTargetBuffer &bigBuf, RMGfxPrimitive *prim);
// Overloaded initialisation methods
// Overloaded initialization methods
virtual void init(RMDataStream &ds, int dimx, int dimy, bool bLoadPalette = false);
virtual int init(byte *buf, int dimx, int dimy, bool bLoadPalette = false);
@ -535,7 +535,7 @@ public:
RMGfxSourceBuffer4();
RMGfxSourceBuffer4(int dimx, int dimy, bool bUseDDraw = false);
// Initialisation
// Initialization
void create(int dimx, int dimy, bool bUseDDraw = false);
int getBpp();

View file

@ -353,7 +353,6 @@ SKIPCLICKSINISTRO:
CORO_END_CODE;
}
void RMGfxEngine::initCustomDll(void) {
setupGlobalVars(&_tony, &_point, &_vm->_theBoxes, &_loc, &_inv, &_input);
}
@ -378,7 +377,6 @@ void RMGfxEngine::itemIrq(uint32 dwItem, int nPattern, int nStatus) {
}
}
void RMGfxEngine::initForNewLocation(int nLoc, RMPoint ptTonyStart, RMPoint start) {
if (start._x == -1 || start._y == -1) {
start._x = ptTonyStart._x - RM_SX / 2;

View file

@ -43,10 +43,8 @@ namespace Tony {
#define TAPPETI_MARE 6
#define TAPPETI_MAREMETA 7
#define MAX_PATH 255
struct CharacterStruct {
uint32 _code;
RMItem *_item;
@ -254,7 +252,6 @@ public:
/**
* @defgroup MPAL variables
*/
//@{
uint32 _mpalError;
LPITEMIRQFUNCTION _lpiifCustom;
LPLPCUSTOMFUNCTION _lplpFunctions;
@ -292,8 +289,6 @@ public:
uint32 _nExecutingDialog;
uint32 _nExecutingChoice;
uint32 _nSelectedChoice;
//@}
};
} // End of namespace Tony

View file

@ -47,32 +47,46 @@ private:
// Keyboard related fields
bool _keyDown[350];
private:
// Deinitialize DirectInput
/**
* Deinitialize DirectInput
*/
void DIClose(void);
public:
RMInput();
~RMInput();
// Class initialisation
/**
* Class initialization
*/
void init(/*uint32 hInst*/);
// Closes the class
/**
* Closes the class
*/
void close(void);
// Polling (must be performed once per frame)
/**
* Polling (must be performed once per frame)
*/
void poll(void);
// Reading of the mouse
/**
* Reading of the mouse
*/
RMPoint mousePos() {
return _mousePos;
}
// Current status of the mouse buttons
/**
* Current status of the mouse buttons
*/
bool mouseLeft();
bool mouseRight();
// Events of mouse clicks
/**
* Events of mouse clicks
*/
bool mouseLeftClicked() {
return _leftClickMouse;
}
@ -92,7 +106,9 @@ public:
return _leftReleaseMouse && _rightReleaseMouse;
}
// Returns true if the given key is pressed
/**
* Returns true if the given key is pressed
*/
bool getAsyncKeyState(Common::KeyCode kc);
};

View file

@ -79,48 +79,72 @@ protected:
OSystem::MutexRef _csModifyInterface;
protected:
// Prepare the image inventory. It should be recalled whenever the inventory changes
/**
* Prepare the image inventory. It should be recalled whenever the inventory changes
*/
void prepare(void);
// Check if the mouse Y position is conrrect, even under the inventory portion of the screen
/**
* Check if the mouse Y position is conrrect, even under the inventory portion of the screen
*/
bool checkPointInside(const RMPoint &pt);
public:
RMInventory();
virtual ~RMInventory();
// Prepare a frame
/**
* Prepare a frame
*/
void doFrame(RMGfxTargetBuffer &bigBuf, RMPointer &ptr, RMPoint mpos, bool bCanOpen);
// Initialisation and closing
/**
* Initialization and closing
*/
void init(void);
void close(void);
void reset(void);
// Overload test for removal from OT list
/**
* Overload test for removal from OT list
*/
virtual void removeThis(CORO_PARAM, bool &result);
// Overload the drawing of the inventory
/**
* Overload the drawing of the inventory
*/
virtual void draw(CORO_PARAM, RMGfxTargetBuffer &bigBuf, RMGfxPrimitive *prim);
// Method for determining whether the inventory currently has the focus
/**
* Method for determining whether the inventory currently has the focus
*/
bool haveFocus(const RMPoint &mpos);
// Method for determining if the mini interface is active
/**
* Method for determining if the mini interface is active
*/
bool miniActive(void);
// Handle the left mouse click (only when the inventory has the focus)
/**
* Handle the left mouse click (only when the inventory has the focus)
*/
bool leftClick(const RMPoint &mpos, int &nCombineObj);
// Handle the right mouse button (only when the inventory has the focus)
/**
* Handle the right mouse button (only when the inventory has the focus)
*/
void rightClick(const RMPoint &mpos);
bool rightRelease(const RMPoint &mpos, RMTonyAction &curAction);
// Warn that an item combine is over
/**
* Warn that an item combine is over
*/
void endCombine(void);
public:
// Add an item to the inventory
/**
* Add an item to the inventory
*/
void addItem(int code);
RMInventory &operator+=(RMItem *item) {
addItem(item->mpalCode());
@ -135,17 +159,25 @@ public:
return *this;
}
// Removes an item
/**
* Removes an item
*/
void removeItem(int code);
// We are on an object?
/**
* We are on an object?
*/
RMItem *whichItemIsIn(const RMPoint &mpt);
bool itemInFocus(const RMPoint &mpt);
// Change the icon of an item
/**
* Change the icon of an item
*/
void changeItemStatus(uint32 dwCode, uint32 dwStatus);
// Save methods
/**
* Save methods
*/
int getSaveStateSize(void);
void saveState(byte *state);
int loadState(byte *state);
@ -165,35 +197,51 @@ private:
int _lastHotZone;
protected:
// Return which box a given point is in
/**
* Return which box a given point is in
*/
int onWhichBox(RMPoint pt);
public:
RMInterface();
virtual ~RMInterface();
// The usual DoFrame (poll the graphics engine)
/**
* The usual DoFrame (poll the graphics engine)
*/
void doFrame(RMGfxTargetBuffer &bigBuf, RMPoint mousepos);
// TRUE if it is active (you can select items)
/**
* TRUE if it is active (you can select items)
*/
bool active();
// Initialisation
/**
* Initialization
*/
void init(void);
void close(void);
// Reset the interface
/**
* Reset the interface
*/
void reset(void);
// Warns of mouse clicks and releases
/**
* Warns of mouse clicks and releases
*/
void clicked(const RMPoint &mousepos);
bool released(const RMPoint &mousepos, RMTonyAction &action);
// Enalbes or disables the fifth verb
/**
* Enables or disables the fifth verb
*/
void setPerorate(bool bOn);
bool getPerorate(void);
// Overloaded Draw
/**
* Overloaded Draw
*/
virtual void draw(CORO_PARAM, RMGfxTargetBuffer &bigBuf, RMGfxPrimitive *prim);
};

View file

@ -26,9 +26,7 @@
* Copyright (c) 1997-2003 Nayma Software
*/
/*
Da 10500 in poi ci sono gli .OGG per l'inventario e i ritagli
*/
// From 10500 onwards there are .OGG for inventory and scrap
#ifndef TONY_RESID_H
#define TONY_RESID_H

View file

@ -422,13 +422,11 @@ void TonyEngine::autoSave(CORO_PARAM) {
CORO_END_CODE;
}
void TonyEngine::saveState(int n, const char *name) {
Common::String buf = getSaveStateFileName(n);
_theEngine.saveState(buf.c_str(), (byte *)_curThumbnail, name);
}
void TonyEngine::loadState(CORO_PARAM, int n) {
CORO_BEGIN_CONTEXT;
Common::String buf;
@ -600,7 +598,6 @@ void TonyEngine::unfreezeTime(void) {
_bTimeFreezed = false;
}
/**
* Returns the millisecond timer
*/

View file

@ -118,7 +118,6 @@ public:
FPStream *_stream[6];
FPSfx *_sfx[MAX_SFX_CHANNELS];
FPSfx *_utilSfx[MAX_SFX_CHANNELS];
// RMFont *_fonts[2];
bool _bPaused;
bool _bDrawLocation;
int _startTime;
@ -154,7 +153,9 @@ public:
Common::Error loadGameState(int slot);
Common::Error saveGameState(int slot, const Common::String &desc);
// Warn when are being controlled by the GDI
/**
* Warn when are being controlled by the GDI
*/
void GDIControl(bool bCon);
void play();
@ -173,7 +174,9 @@ public:
_bDrawLocation = false;
}
// Reads the time
/**
* Reads the time
*/
uint32 getTime(void);
void freezeTime(void);
void unfreezeTime(void);
@ -197,19 +200,25 @@ public:
void preloadUtilSFX(int nSfx, const char *fn);
void unloadAllUtilSFX(void);
// Stop all the audio
/**
* Stop all the audio
*/
void pauseSound(bool bPause);
void setMusicVolume(int nChannel, int volume);
int getMusicVolume(int nChannel);
// Handle saving
/**
* Handle saving
*/
void autoSave(CORO_PARAM);
void saveState(int n, const char *name);
void loadState(CORO_PARAM, int n);
static Common::String getSaveStateFileName(int n);
// Get a thumbnail
/**
* Get a thumbnail
*/
void grabThumbnail(void);
uint16 *getThumbnail(void) {
return _curThumbnail;

View file

@ -34,10 +34,6 @@
namespace Tony {
/****************************************************************************\
* Metodi di RMTony
\****************************************************************************/
bool RMTony::_bAction = false;
void RMTony::initStatics() {
@ -124,7 +120,7 @@ void RMTony::init(void) {
void RMTony::close(void) {
// Disalloca @@@ Deallocation of missing item
// Deallocation of missing item
// _shadow.destroy();
}
@ -479,7 +475,6 @@ void RMTony::put(int nWhere, int nPart) {
if (nPart == 0) {
switch (getCurPattern()) {
case PAT_STANDDOWN:
//assert(0);
break;
case PAT_STANDUP:
@ -690,7 +685,6 @@ bool RMTony::startTalkCalculate(CharacterTalkType nTalkType, int &headStartPat,
}
break;
case TALK_SING:
_nBodyOffset.set(-10, 25);
headStartPat = PAT_HEAD_LEFT;
@ -744,7 +738,6 @@ bool RMTony::startTalkCalculate(CharacterTalkType nTalkType, int &headStartPat,
}
break;
case TALK_INDICATE:
switch (_talkDirection) {
case UP:
@ -1181,7 +1174,6 @@ bool RMTony::endTalkCalculate(int &headStandPat, int &headEndPat, int &bodyEndPa
return false;
}
bStatic = false;
switch (_nTalkType) {
case TALK_NORMAL:
@ -1759,7 +1751,6 @@ void RMTony::startStatic(CORO_PARAM, CharacterTalkType nTalk) {
CORO_END_CODE;
}
void RMTony::endStaticCalculate(CharacterTalkType nTalk, int &bodyEndPat, int &finalPat, int &headEndPat) {
switch (_talkDirection) {
case UP:

View file

@ -107,10 +107,14 @@ private:
uint32 _hActionThread;
protected:
// Overload of the allocation allocation of sprites
/**
* Overload of the allocation allocation of sprites
*/
virtual RMGfxSourceBuffer *newItemSpriteBuffer(int dimx, int dimy, bool bPreRLE);
// Watch thread which waits for the end of an action
/**
* Watch thread which waits for the end of an action
*/
static void waitEndOfAction(CORO_PARAM, const void *param);
public:
@ -362,79 +366,115 @@ public:
static void initStatics();
RMTony();
// Initialize Tony
/**
* Initialize Tony
*/
void init(void);
// Free all memory
/**
* Free all memory
*/
void close(void);
// Tony makes a frame, updating the movement, etc.
/**
* Tony makes a frame, updating the movement, etc.
*/
void doFrame(CORO_PARAM, RMGfxTargetBuffer *bigBuf, int curLoc);
// Draw method, which controls chararacter display
/**
* Draw method, which controls chararacter display
*/
virtual void draw(CORO_PARAM, RMGfxTargetBuffer &bigBuf, RMGfxPrimitive *prim);
// Show or hide
/**
* Show or hide
*/
void show(void);
void hide(bool bShowShadow = false);
// Move and make an action, if necessary
/**
* Move and make an action, if necessary
*/
void moveAndDoAction(CORO_PARAM, RMPoint dst, RMItem *item, int nAction, int nActionParm = 0);
// Tony stops (on the right side with respect to any subject)
/**
* Tony stops (on the right side with respect to any subject)
*/
virtual void stop(CORO_PARAM);
void stopNoAction(CORO_PARAM);
// Set a pattern
/**
* Set a pattern
*/
void setPattern(int npatt, bool bPlayP0 = false);
// Reads the current pattern
/**
* Reads the current pattern
*/
int getCurPattern();
// Waits until the end of a pattern
/**
* Waits until the end of a pattern
*/
void waitForEndPattern(CORO_PARAM, uint32 hCustomSkip = CORO_INVALID_PID_VALUE) {
RMCharacter::waitForEndPattern(coroParam, hCustomSkip);
}
// Check if currently in an action
/**
* Check if currently in an action
*/
bool inAction() {
return (_bActionPending && _action != 0) | _bAction;
}
// Check if there needs to be an update for scrolling movement
/**
* Check if there needs to be an update for scrolling movement
*/
bool mustUpdateScrolling() {
return ((!inAction()) || (isMoving()));
}
// Returns Tony's position
/**
* Returns Tony's position
*/
RMPoint position() {
return _pos;
}
// Set the scrolling position
/**
* Set the scrolling position
*/
void setScrollPosition(const RMPoint &pt) {
RMCharacter::setScrollPosition(pt);
}
// Set the take animation
/**
* Set the take animation
*/
void take(int nWhere, int nPart);
void put(int nWhere, int nPart);
// Start or End Talk
/**
* Start or End Talk
*/
bool startTalkCalculate(CharacterTalkType nTalkType, int &headStartPat, int &bodyStartPat,
int &headLoopPat, int &bodyLoopPat);
void startTalk(CORO_PARAM, CharacterTalkType nTalkType);
bool endTalkCalculate(int &headStandPat, int &headEndPat, int &bodyEndPat, int &finalPat, bool &bStatic);
void endTalk(CORO_PARAM);
// Start or End Static
/**
* Start or End Static
*/
void startStaticCalculate(CharacterTalkType nTalk, int &headPat, int &headLoopPat,
int &bodyStartPat, int &bodyLoopPat);
void startStatic(CORO_PARAM, CharacterTalkType nTalkType);
void endStaticCalculate(CharacterTalkType nTalk, int &bodyEndPat, int &finalPat, int &headEndPat);
void endStatic(CORO_PARAM, CharacterTalkType nTalkType);
// Tony disguises himself!
/**
* Tony disguises himself!
*/
void setShepherdess(bool bIsPast) {
_bShepherdess = bIsPast;
}
@ -442,7 +482,9 @@ public:
return _bShepherdess;
}
// Perform an action
/**
* Perform an action
*/
void executeAction(int nAction, int nActionItem, int nParm);
void playSfx(int nSfx) {

View file

@ -44,7 +44,9 @@ private:
// Buffer used to convert to RGB
static byte rgb[RM_SX *RM_SY * 3];
public:
// Take a screenshot
/**
* Take a screenshot
*/
void grabScreenshot(byte *lpBuf, int dezoom = 1, uint16 *lpDestBuf = NULL);
};
@ -78,21 +80,31 @@ public:
RMWindow();
~RMWindow();
// Initialisation
/**
* Initialization
*/
void init(/*HINSTANCE hInst*/);
void initDirectDraw(void);
void close(void);
// Drawing
/**
* Drawing
*/
void repaint(void);
// Switch between windowed and fullscreen
/**
* Switch between windowed and fullscreen
*/
void switchFullscreen(bool bFull) {}
// Reads the next frame
/**
* Reads the next frame
*/
void getNewFrame(byte *lpBuf, Common::Rect *rcBoundEllipse);
// Request a thumbnail be grabbed during the next frame
/**
* Request a thumbnail be grabbed during the next frame
*/
void grabThumbnail(uint16 *buf);
int getFps() const {