SCI: Text to Speech (TTS) functionality for SCI16 (SCI0 - SCI1.1) games
This is based on the work done for GSoC by @taylorzhancher in PR #3256 Highlights: - TTS has been hooked globally onto places where text is shown - TTS is currently performed for textboxes and button texts - TTS stops when text windows are disposed (which enhances the in-game experience) - No game-specific logic has been added - This hasn't been extensively tested with all SCI16 games yet - There will be cases that are not handled properly yet - The TTS functions have been grouped under a SciTTS class
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@ -185,6 +185,18 @@ const ADExtraGuiOptionsMap optionsList[] = {
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}
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},
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#ifdef USE_TTS
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{
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GAMEOPTION_TTS,
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{
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_s("Enable Text to Speech"),
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_s("Use TTS to read the descriptions (if TTS is available)"),
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"tts_enabled",
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false
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}
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},
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#endif
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AD_EXTRA_GUI_OPTIONS_TERMINATOR
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};
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