Simon namespace

svn-id: r10574
This commit is contained in:
Max Horn 2003-10-03 19:42:27 +00:00
parent 5fa23e5fee
commit a4b72c9d6e
16 changed files with 72 additions and 3 deletions

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@ -23,6 +23,8 @@
#include "simon/simon.h"
#include "simon/intern.h"
namespace Simon {
void SimonEngine::print_char_helper_1(const byte *src, uint len) {
uint ind;
@ -931,4 +933,4 @@ void SimonEngine::video_putchar_drawchar(FillOrCopyStruct *fcs, uint x, uint y,
_lock_word &= ~0x8000;
}
} // End of namespace Simon

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@ -30,6 +30,8 @@
#include <sys/stat.h>
#endif
namespace Simon {
byte *SimonEngine::dumpOpcode(byte *p) {
byte opcode;
const char *s, *st;
@ -455,3 +457,4 @@ void SimonEngine::dump_vga_script(byte *ptr, uint res, uint sprite_id) {
dump_vga_script_always(ptr, res, sprite_id);
}
} // End of namespace Simon

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@ -17,6 +17,11 @@
*
*/
#ifndef SIMON_DEBUG_H
#define SIMON_DEBUG_H
namespace Simon {
static const char *const simon1dos_opcode_name_table[256] = {
/* 0 */
"|INV_COND",
@ -1157,3 +1162,7 @@ const char *const simon2_video_opcode_name_table[] = {
"bb|CLEAR_OP189_FLAG",
};
} // End of namespace Simon
#endif

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@ -22,6 +22,8 @@
#ifndef SIMON_INTERN_H
#define SIMON_INTERN_H
namespace Simon {
struct Child {
Child *next;
uint16 type;
@ -134,6 +136,8 @@ struct GameSpecificSettings {
const char *gamepc_filename;
};
} // End of namespace Simon
enum {
GF_SIMON2 = 1 << 0,
GF_WIN = 1 << 1,

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@ -32,6 +32,8 @@ extern void force_keyboard(bool);
#endif
namespace Simon {
int SimonEngine::runScript() {
byte opcode;
bool flag, condition;
@ -1601,3 +1603,5 @@ void SimonEngine::o_unk26_helper(uint a, uint b, uint c, uint d, uint e, uint f,
showmessage_helper_3(_fcs_ptr_1->textLength, _fcs_ptr_1->textMaxLength);
}
}
} // End of namespace Simon

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@ -27,13 +27,15 @@
#include "sound/mixer.h"
#include "simon/simon.h"
namespace Simon {
// MidiParser_S1D is not considered part of the standard
// MidiParser suite, but we still try to mask its details
// and just provide a factory function.
extern MidiParser *MidiParser_createS1D();
// Instrument mapping for MT32 tracks emulated under GM.
static const byte mt32_to_gm[128] = {
// 0 1 2 3 4 5 6 7 8 9 A B C D E F
@ -555,3 +557,5 @@ void MidiPlayer::loadS1D (File *in, bool sfx) {
p->parser = parser; // That plugs the power cord into the wall
_system->unlock_mutex(_mutex);
}
} // End of namespace Simon

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@ -28,6 +28,8 @@
class File;
class OSystem;
namespace Simon {
struct MusicInfo {
MidiParser *parser;
byte * data;
@ -116,4 +118,6 @@ public:
MidiChannel *getPercussionChannel() { return 0; }
};
} // End of namespace Simon
#endif

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@ -26,6 +26,8 @@
#include <stdio.h>
namespace Simon {
//////////////////////////////////////////////////
//
// Simon 1 Demo version of MidiParser
@ -160,3 +162,5 @@ void MidiParser_S1D::resetTracking() {
}
MidiParser *MidiParser_createS1D() { return new MidiParser_S1D; }
} // End of namespace Simon

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@ -25,6 +25,8 @@
#include "simon/simon.h"
#include "simon/intern.h"
namespace Simon {
// Script opcodes to load into memory
static const char *const opcode_arg_table_simon1win[256] = {
" ", "I ", "I ", "I ", "I ", "I ", "I ", "II ", "II ", "II ", "II ", "B ", "B ", "BN ", "BN ",
@ -343,3 +345,5 @@ byte *SimonEngine::readSingleOpcode(File *in, byte *ptr) {
}
}
}
} // End of namespace Simon

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@ -67,11 +67,13 @@ const TargetSettings *Engine_SIMON_targetList() {
}
Engine *Engine_SIMON_create(GameDetector *detector, OSystem *syst) {
return new SimonEngine(detector, syst);
return new Simon::SimonEngine(detector, syst);
}
REGISTER_PLUGIN("Simon the Sorcerer", Engine_SIMON_targetList, Engine_SIMON_create);
namespace Simon {
static const GameSpecificSettings simon1_settings = {
1, // VGA_DELAY_BASE
1576 / 4, // TABLE_INDEX_BASE
@ -5064,3 +5066,5 @@ void SimonEngine::set_volume(byte volume) {
byte SimonEngine::getByte() {
return *_code_ptr++;
}
} // End of namespace Simon

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@ -29,6 +29,8 @@
#include "sound/mixer.h"
#include "simon/sound.h"
namespace Simon {
/* Various other settings */
//#define DUMP_FILE_NR 8
//#define DUMP_BITMAPS_FILE_NR 8
@ -800,4 +802,6 @@ protected:
void palette_fadeout(uint32 *pal_values, uint num);
} // End of namespace Simon
#endif

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@ -23,6 +23,8 @@
#include "simon/sound.h"
#include "sound/voc.h"
namespace Simon {
#define SOUND_BIG_ENDIAN true
class BaseSound {
@ -482,3 +484,5 @@ void SimonSound::ambientPause(bool b) {
playAmbient(tmp);
}
}
} // End of namespace Simon

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@ -17,9 +17,14 @@
*
*/
#ifndef SIMON_SOUND_H
#define SIMON_SOUND_H
#include "sound/mixer.h"
#include "simon/intern.h"
namespace Simon {
class BaseSound;
class SimonSound {
@ -67,3 +72,6 @@ public:
void ambientPause(bool b);
};
} // End of namespace Simon
#endif

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@ -24,6 +24,8 @@
#include "simon/simon.h"
#include "simon/intern.h"
namespace Simon {
static const char *const verb_names[] = {
"Walk to",
"Look at",
@ -455,3 +457,5 @@ bool SimonEngine::hitarea_proc_3(Item *item) {
return true;
}
} // End of namespace Simon

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@ -25,6 +25,8 @@
#include "simon/intern.h"
#include "simon/vga.h"
namespace Simon {
typedef void (SimonEngine::*VgaOpcodeProc) ();
static uint16 vc_get_out_of_code = 0;
@ -1905,3 +1907,5 @@ void SimonEngine::vc_74_clear_op189_flag() {
vc_read_next_byte();
_op_189_flags &= ~(1 << vc_read_next_byte());
}
} // End of namespace Simon

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@ -22,6 +22,8 @@
#ifndef SIMON_VGA_H
#define SIMON_VGA_H
namespace Simon {
struct VgaFile1Header {
uint16 x_1, x_2;
uint16 hdr2_start;
@ -79,5 +81,6 @@ struct VC10_state {
byte *vc_10_depack_column(VC10_state *vs);
} // End of namespace Simon
#endif