Added an error() to drawString to catch charset mask usage in V7+ games, if any exists
svn-id: r20033
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1 changed files with 19 additions and 0 deletions
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@ -626,6 +626,25 @@ void ScummEngine::drawString(int a, const byte *msg) {
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convertMessageToString(msg, buf, sizeof(buf));
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if (_version >= 7) {
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// I recently disabled charset mask related code for V7+ games, thinking
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// that it should never be needed there. Well, I missed on case: In this
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// method, it could potentially still be used. Now the question is:
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// Does this actually ever happen? Basically, drawString is called from
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// two spots: First off, from drawVerb, which I *think* is not used for
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// V7+ games (but I am not 100% sure), and secondly from printString().
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// The latter is much harder to predict. Maybe in some obscure place it
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// is used after all?
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//
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// Hence I am adding this error message, hoping that either somebody
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// triggers it (at which point I can investigate), or, if nobody ever
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// triggers it, we can assume that it's safe to keep this error even
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// after the release.
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//
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// TODO/FIXME: Remove or update this hack before the next release!
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error("drawString(%d, '%s') -- please inform Fingolfin about this crash!", a, buf);
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}
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_charset->_top = _string[a].ypos + _screenTop;
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_charset->_startLeft = _charset->_left = _string[a].xpos;
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_charset->_right = _string[a].right;
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