Implemented Common::EventManager::pushEvent() to insert fake events into the event queue. Quit and RTL events have been added, and are now tracked by the DefaultEventManager using shouldQuit() and shouldRTL(). AGOS is working with this new implementation, other engines to follow.
svn-id: r32952
This commit is contained in:
parent
b50df858eb
commit
a4f56de13a
13 changed files with 66 additions and 52 deletions
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@ -201,6 +201,9 @@ DefaultEventManager::~DefaultEventManager() {
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_boss->unlockMutex(_timeMutex);
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_boss->unlockMutex(_recorderMutex);
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if (!artificialEventQueue.empty())
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artificialEventQueue.clear();
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if (_playbackFile != NULL) {
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delete _playbackFile;
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}
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@ -350,7 +353,11 @@ bool DefaultEventManager::pollEvent(Common::Event &event) {
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uint32 time = _boss->getMillis();
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bool result;
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result = _boss->pollEvent(event);
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if (!artificialEventQueue.empty()) {
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event.type = artificialEventQueue.pop();
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result = true;
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} else
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result = _boss->pollEvent(event);
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if (_recordMode != kPassthrough) {
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@ -387,12 +394,8 @@ bool DefaultEventManager::pollEvent(Common::Event &event) {
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// Global Main Menu
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if (event.kbd.keycode == Common::KEYCODE_F11)
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if (g_engine && !g_engine->isPaused())
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g_engine->mainMenuDialog();
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if (g_engine->_quit)
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event.type = Common::EVENT_QUIT;
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else
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break;
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pushEvent(Common::EVENT_MAINMENU);
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break;
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case Common::EVENT_KEYUP:
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_modifierState = event.kbd.flags;
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@ -429,11 +432,12 @@ bool DefaultEventManager::pollEvent(Common::Event &event) {
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case Common::EVENT_MAINMENU:
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if (g_engine && !g_engine->isPaused())
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g_engine->mainMenuDialog();
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break;
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if (g_engine->_quit)
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event.type = Common::EVENT_QUIT;
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else
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break;
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case Common::EVENT_RTL:
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_shouldRTL = true;
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_shouldQuit = true;
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break;
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case Common::EVENT_QUIT:
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if (ConfMan.getBool("confirm_exit")) {
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@ -446,7 +450,6 @@ bool DefaultEventManager::pollEvent(Common::Event &event) {
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} else
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_shouldQuit = true;
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g_engine->_quit = true;
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break;
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default:
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@ -469,4 +472,8 @@ bool DefaultEventManager::pollEvent(Common::Event &event) {
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return result;
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}
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void DefaultEventManager::pushEvent(Common::EventType eventType) {
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artificialEventQueue.push(eventType);
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}
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#endif // !defined(DISABLE_DEFAULT_EVENTMANAGER)
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@ -108,6 +108,7 @@ public:
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~DefaultEventManager();
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virtual bool pollEvent(Common::Event &event);
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virtual void pushEvent(Common::EventType eventType);
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virtual void registerRandomSource(Common::RandomSource &rnd, const char *name);
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virtual void processMillis(uint32 &millis);
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@ -116,8 +117,7 @@ public:
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virtual int getModifierState() const { return _modifierState; }
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virtual int shouldQuit() const { return _shouldQuit; }
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virtual int shouldRTL() const { return _shouldRTL; }
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virtual void setQuit() { _shouldQuit = true; }
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virtual void setRTL() { _shouldRTL = true; }
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virtual void resetQuit() { _shouldQuit = false; }
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virtual void resetRTL() { _shouldRTL = false; }
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};
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@ -38,6 +38,7 @@
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#include "base/version.h"
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#include "common/config-manager.h"
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#include "common/events.h"
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#include "common/file.h"
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#include "common/fs.h"
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#include "common/system.h"
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@ -315,6 +316,11 @@ extern "C" int scummvm_main(int argc, char *argv[]) {
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// TODO: We should keep running if starting the selected game failed
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// (so instead of just quitting, show a nice error dialog to the
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// user and let him pick another game).
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// Reset RTL and Quit flags in case we want to load another engine
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g_system->getEventManager()->resetRTL();
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g_system->getEventManager()->resetQuit();
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if (result == 0)
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break;
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@ -27,6 +27,7 @@
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#define COMMON_EVENTS_H
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#include "common/keyboard.h"
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#include "common/queue.h"
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#include "common/rect.h"
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#include "common/system.h"
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#include "common/noncopyable.h"
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@ -59,6 +60,7 @@ enum EventType {
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EVENT_MBUTTONUP = 14,
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EVENT_MAINMENU = 15,
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EVENT_RTL = 16,
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EVENT_QUIT = 10,
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EVENT_SCREEN_CHANGED = 11,
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@ -144,6 +146,11 @@ public:
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*/
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virtual bool pollEvent(Common::Event &event) = 0;
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/**
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* Pushes a "fake" event of the specified type into the event queue
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*/
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virtual void pushEvent(Common::EventType eventType) = 0;
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/** Register random source so it can be serialized in game test purposes **/
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virtual void registerRandomSource(Common::RandomSource &rnd, const char *name) = 0;
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@ -174,17 +181,13 @@ public:
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virtual int shouldRTL() const = 0;
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/**
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* Sets the quit variable to true
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* We have returned to the launcher, and _shouldQuit should be reset to false
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*/
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virtual void setQuit() = 0;
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virtual void resetQuit() = 0;
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/**
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* Set the RTL flag, we should return to the launcher
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*/
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virtual void setRTL() = 0;
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/**
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* We have returned to the launcher, and the RTL should be reset to false
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* We have returned to the launcher, and the _shouldRTL should be reset to false
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*/
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virtual void resetRTL() = 0;
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@ -195,6 +198,9 @@ public:
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// TODO: Consider removing OSystem::getScreenChangeID and
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// replacing it by a generic getScreenChangeID method here
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protected:
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Common::Queue<Common::EventType> artificialEventQueue;
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};
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} // End of namespace Common
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@ -947,7 +947,7 @@ void AGOSEngine::pauseEngineIntern(bool pauseIt) {
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void AGOSEngine::pause() {
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pauseEngine(true);
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while (_pause && !_quit) {
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while (_pause && !_eventMan->shouldQuit()) {
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delay(1);
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if (_keyPressed.keycode == Common::KEYCODE_p)
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pauseEngine(false);
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@ -984,7 +984,7 @@ int AGOSEngine::go() {
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(getFeatures() & GF_DEMO)) {
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int i;
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while (!_quit) {
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while (!_eventMan->shouldQuit()) {
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for (i = 0; i < 4; i++) {
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setWindowImage(3, 9902 + i);
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debug(0, "Displaying image %d", 9902 + i);
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@ -1013,13 +1013,13 @@ int AGOSEngine::go() {
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runSubroutine101();
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permitInput();
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while (!_quit) {
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while (!_eventMan->shouldQuit()) {
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waitForInput();
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handleVerbClicked(_verbHitArea);
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delay(100);
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}
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return _rtl;
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return _eventMan->shouldRTL();
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}
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@ -279,9 +279,6 @@ void MoviePlayer::handleNextFrame() {
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case Common::EVENT_RBUTTONUP:
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_rightButtonDown = false;
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break;
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case Common::EVENT_QUIT:
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_vm->_quit = true;
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break;
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default:
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break;
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}
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@ -142,7 +142,7 @@ bool AGOSEngine::kickoffTimeEvents() {
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cur_time = getTime() - _gameStoppedClock;
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while ((te = _firstTimeStruct) != NULL && te->time <= cur_time && !_quit) {
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while ((te = _firstTimeStruct) != NULL && te->time <= cur_time && !_eventMan->shouldQuit()) {
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result = true;
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_pendingDeleteTimeEvent = te;
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invokeTimeEvent(te);
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_rightButtonDown++;
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break;
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case Common::EVENT_QUIT:
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_quit = true;
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return;
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default:
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break;
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@ -544,7 +543,7 @@ void AGOSEngine::delay(uint amount) {
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_system->delayMillis(this_delay);
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cur = _system->getMillis();
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} while (cur < start + amount && !_quit);
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} while (cur < start + amount && !_eventMan->shouldQuit());
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}
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void AGOSEngine::timer_callback() {
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@ -26,6 +26,7 @@
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#include "common/system.h"
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#include "common/events.h"
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#include "graphics/surface.h"
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if (getGameType() == GType_WW && (mode == 6 || mode == 8 || mode == 9)) {
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setWindowImage(mode, vga_res);
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} else {
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while (_copyScnFlag && !_quit)
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while (_copyScnFlag && !_eventMan->shouldQuit())
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delay(1);
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setWindowImage(mode, vga_res);
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@ -26,6 +26,7 @@
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#include "common/config-manager.h"
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#include "common/events.h"
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#include "common/file.h"
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#include "agos/intern.h"
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resetVerbs();
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}
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while (!_quit) {
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while (!_eventMan->shouldQuit()) {
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_lastHitArea = NULL;
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_lastHitArea3 = NULL;
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_dragAccept = 1;
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while (!_quit) {
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while (!_eventMan->shouldQuit()) {
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if ((getGameType() == GType_SIMON1 || getGameType() == GType_SIMON2) &&
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_keyPressed.keycode == Common::KEYCODE_F10)
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displayBoxStars();
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@ -28,6 +28,7 @@
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#include "common/system.h"
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#include "common/events.h"
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#include "agos/animation.h"
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#include "agos/agos.h"
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void AGOSEngine::o_end() {
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// 68: exit interpreter
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_quit = true;
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_eventMan->pushEvent(Common::EVENT_QUIT);
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}
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void AGOSEngine::o_done() {
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@ -965,7 +966,7 @@ void AGOSEngine::writeVariable(uint16 variable, uint16 contents) {
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int AGOSEngine::runScript() {
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bool flag;
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if (_quit)
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if (_eventMan->shouldQuit())
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return 1;
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do {
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@ -1010,7 +1011,7 @@ int AGOSEngine::runScript() {
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error("Invalid opcode '%d' encountered", _opcode);
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executeOpcode(_opcode);
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} while (getScriptCondition() != flag && !getScriptReturn() && !_quit);
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} while (getScriptCondition() != flag && !getScriptReturn() && !_eventMan->shouldQuit());
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return getScriptReturn();
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}
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@ -1066,7 +1067,7 @@ void AGOSEngine::waitForSync(uint a) {
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_exitCutscene = false;
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_rightButtonDown = false;
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while (_vgaWaitFor != 0 && !_quit) {
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while (_vgaWaitFor != 0 && !_eventMan->shouldQuit()) {
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if (_rightButtonDown) {
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if (_vgaWaitFor == 200 && (getGameType() == GType_FF || !getBitFlag(14))) {
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skipSpeech();
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@ -23,7 +23,7 @@
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*
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*/
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#include "common/events.h"
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#include "agos/agos.h"
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#include "agos/vga.h"
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@ -565,7 +565,7 @@ void AGOSEngine_Elvira1::oe1_look() {
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lobjFunc(l, "You can see "); /* Show objects */
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}
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if (r && (r->flags & 4) && levelOf(i) < 10000) {
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_quit = true;
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_eventMan->pushEvent(Common::EVENT_QUIT);
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}
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}
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windowPutChar(window, *message2);
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if (confirmYesOrNo(120, 62) == 0x7FFF) {
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_quit = true;
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_eventMan->pushEvent(Common::EVENT_QUIT);
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} else {
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goto restart;
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}
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@ -24,7 +24,7 @@
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*/
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#include "common/events.h"
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#include "common/system.h"
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#include "agos/agos.h"
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@ -345,14 +345,14 @@ void AGOSEngine_Simon1::os1_pauseGame() {
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if (isSmartphone()) {
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if (_keyPressed.keycode) {
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if (_keyPressed.keycode == Common::KEYCODE_RETURN)
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_quit = true;
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_eventMan->pushEvent(Common::EVENT_QUIT);
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else
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break;
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}
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}
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#endif
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if (_keyPressed.keycode == keyYes)
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_quit = true;
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_eventMan->pushEvent(Common::EVENT_QUIT);
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else if (_keyPressed.keycode == keyNo)
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break;
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}
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@ -108,15 +108,11 @@ void MainMenuDialog::handleCommand(CommandSender *sender, uint32 cmd, uint32 dat
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_aboutDialog->runModal();
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break;
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case kRTLCmd:
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//g_system->getEventManager()->setQuit();
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//g_system->getEventManager()->setRTL();
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_engine->_quit = true;
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_engine->_rtl = true;
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g_system->getEventManager()->pushEvent(Common::EVENT_RTL);
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close();
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break;
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case kQuitCmd:
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//g_system->getEventManager()->setQuit();
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_engine->_quit = true;
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g_system->getEventManager()->pushEvent(Common::EVENT_QUIT);
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close();
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break;
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default:
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