Print out save version and stored MD5 on debug level 2.

svn-id: r20028
This commit is contained in:
Eugene Sandulenko 2006-01-14 16:33:24 +00:00
parent 323a25bd04
commit a5378976d0

View file

@ -924,17 +924,22 @@ void ScummEngine::saveOrLoad(Serializer *s) {
s->saveLoadEntries(this, mainEntries);
// MD5 Operations: Backup on load, compare, and reset.
if (s->isLoading())
if (s->isLoading()) {
char md5str1[32+1], md5str2[32+1];
for (j = 0; j < 16; j++) {
sprintf(md5str1 + j*2, "%02x", (int)_gameMD5[j]);
sprintf(md5str2 + j*2, "%02x", (int)md5Backup[j]);
}
debug(2, "Save version: %d", s->getVersion());
debug(2, "Saved game MD5: %s", (s->getVersion() >= 39) ? md5str1 : "unknown");
if (memcmp(md5Backup, _gameMD5, 16) != 0) {
char md5str1[32+1], md5str2[32+1];
for (j = 0; j < 16; j++) {
sprintf(md5str1 + j*2, "%02x", (int)_gameMD5[j]);
sprintf(md5str2 + j*2, "%02x", (int)md5Backup[j]);
}
warning("Game was saved with different gamedata - you may encounter problems.");
debug(1, "You have %s and save is %s.", md5str2, md5str1);
memcpy(_gameMD5, md5Backup, 16);
}
}
// Starting V14, we extended the usage bits, to be able to cope with games