UPDATES: Fix compilation with U32 strings
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4 changed files with 8 additions and 13 deletions
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@ -45,18 +45,18 @@ UpdatesDialog::UpdatesDialog() : Dialog(30, 20, 260, 124) {
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int buttonWidth = g_gui.xmlEval()->getVar("Globals.Button.Width", 0);
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int buttonHeight = g_gui.xmlEval()->getVar("Globals.Button.Height", 0);
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const char *message = _(
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Common::U32String message = _(
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"ScummVM now supports automatic check for updates\n"
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"which requires access to the Internet. Would you\n"
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"like to enable this feature?");
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const char *message2 = _("You can change this setting later in the Misc tab\n"
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Common::U32String message2 = _("You can change this setting later in the Misc tab\n"
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"in the Options dialog.");
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// First, determine the size the dialog needs. For this we have to break
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// down the string into lines, and taking the maximum of their widths.
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// Using this, and accounting for the space the button(s) need, we can set
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// the real size of the dialog
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Common::Array<Common::String> lines, lines2;
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Common::Array<Common::U32String> lines, lines2;
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int maxlineWidth = g_gui.getFont().wordWrapText(message, screenW - 2 * 20, lines);
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int maxlineWidth2 = g_gui.getFont().wordWrapText(message2, screenW - 2 * 20, lines2);
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@ -83,7 +83,7 @@ UpdatesDialog::UpdatesDialog() : Dialog(30, 20, 260, 124) {
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y += kLineHeight;
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const char *updMessage = _("Update check:");
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Common::U32String updMessage = _("Update check:");
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int updatelineWidth = g_gui.getFont().getStringWidth(updMessage) + 5;
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