Use Common::Keycode and enums in interface buttons

This commit is contained in:
Filippos Karapetis 2015-12-24 19:12:02 +02:00
parent 19303c49cf
commit a5553b3197
7 changed files with 61 additions and 79 deletions

View file

@ -75,9 +75,9 @@ void LabEngine::loadMapData() {
_imgPath = new Image(mapImages, this);
_imgBridge = new Image(mapImages, this);
_mapButtonList.push_back(_event->createButton( 8, _utils->vgaScaleY(105), 0, VKEY_LTARROW, new Image(mapImages, this), new Image(mapImages, this))); // back
_mapButtonList.push_back(_event->createButton( 55, _utils->vgaScaleY(105), 1, VKEY_UPARROW, new Image(mapImages, this), new Image(mapImages, this))); // up
_mapButtonList.push_back(_event->createButton(101, _utils->vgaScaleY(105), 2, VKEY_DNARROW, new Image(mapImages, this), new Image(mapImages, this))); // down
_mapButtonList.push_back(_event->createButton( 8, _utils->vgaScaleY(105), 0, Common::KEYCODE_ESCAPE, new Image(mapImages, this), new Image(mapImages, this))); // back
_mapButtonList.push_back(_event->createButton( 55, _utils->vgaScaleY(105), 1, Common::KEYCODE_UP, new Image(mapImages, this), new Image(mapImages, this))); // up
_mapButtonList.push_back(_event->createButton(101, _utils->vgaScaleY(105), 2, Common::KEYCODE_DOWN, new Image(mapImages, this), new Image(mapImages, this))); // down
delete mapImages;