whoops.
svn-id: r12073
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@ -1520,7 +1520,7 @@ int SwordLogic::fnStopFx(BsObject *cpt, int32 id, int32 fxNo, int32 b, int32 c,
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int SwordLogic::fnPlayMusic(BsObject *cpt, int32 id, int32 tuneId, int32 loopFlag, int32 c, int32 d, int32 z, int32 x) {
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if (tuneId == 153)
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return ;
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return SCRIPT_CONT;
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if (loopFlag == LOOPED)
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_scriptVars[CURRENT_MUSIC] = tuneId; // so it gets restarted when saving & reloading
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else
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