ENGINES: ALL: Move detection_enums -> detection.h
- Cleans up headers quite a bit.
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@ -29,7 +29,7 @@
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*/
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#include "engines/advancedDetector.h"
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#include "lab/detection_enums.h"
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#include "lab/detection.h"
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static const PlainGameDescriptor lab_setting[] = {
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{ "lab", "Labyrinth of Time" },
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