ALL: Remove obsolete register keyword
The register keyword was deprecated from the C++11 standard, <http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2014/n4193.html#809>, and removed from the C++17 standard, <http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2015/n4340>, so cannot exist in a well-formed C++17 program. It has never done anything in GCC <https://gcc.gnu.org/ml/gcc/2010-05/msg00113.html> and because of the way it is specified in the standard, it is “as meaningful as whitespace” <http://www.drdobbs.com/keywords-that-arent-or-comments-by-anoth/184403859>. The one remaining use of the register keyword is in the DS backend, where it is used to create a local register variable using the non-standard GCC Extended Asm feature. Closes gh-1079.
This commit is contained in:
parent
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commit
a5bc89102e
21 changed files with 64 additions and 65 deletions
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@ -46,7 +46,7 @@ enum {
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};
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static inline void clampedAdd(int16& a, int b) {
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register int val;
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int val;
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#ifdef OUTPUT_UNSIGNED_AUDIO
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val = (a ^ 0x8000) + b;
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#else
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@ -313,13 +313,13 @@ void DINGUXSdlGraphicsManager::internUpdateScreen() {
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dstPitch = _hwScreen->pitch;
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for (r = _dirtyRectList; r != lastRect; ++r) {
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register int dst_y = r->y + _currentShakePos;
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register int dst_h = 0;
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register int dst_w = r->w;
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register int orig_dst_y = 0;
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register int dst_x = r->x;
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register int src_y;
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register int src_x;
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int dst_y = r->y + _currentShakePos;
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int dst_h = 0;
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int dst_w = r->w;
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int orig_dst_y = 0;
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int dst_x = r->x;
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int src_y;
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int src_x;
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if (dst_y < height) {
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dst_h = r->h;
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@ -337,13 +337,13 @@ void GPHGraphicsManager::internUpdateScreen() {
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dstPitch = _hwScreen->pitch;
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for (r = _dirtyRectList; r != lastRect; ++r) {
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register int dst_y = r->y + _currentShakePos;
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register int dst_h = 0;
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register int dst_w = r->w;
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register int orig_dst_y = 0;
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register int dst_x = r->x;
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register int src_y;
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register int src_x;
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int dst_y = r->y + _currentShakePos;
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int dst_h = 0;
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int dst_w = r->w;
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int orig_dst_y = 0;
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int dst_x = r->x;
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int src_y;
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int src_x;
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if (dst_y < height) {
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dst_h = r->h;
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@ -346,13 +346,13 @@ void LinuxmotoSdlGraphicsManager::internUpdateScreen() {
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dstPitch = _hwscreen->pitch;
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for (r = _dirtyRectList; r != lastRect; ++r) {
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register int dst_y = r->y + _currentShakePos;
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register int dst_h = 0;
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register int dst_w = r->w;
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register int orig_dst_y = 0;
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register int dst_x = r->x;
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register int src_y;
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register int src_x;
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int dst_y = r->y + _currentShakePos;
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int dst_h = 0;
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int dst_w = r->w;
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int orig_dst_y = 0;
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int dst_x = r->x;
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int src_y;
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int src_x;
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if (dst_y < height) {
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dst_h = r->h;
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@ -1225,12 +1225,12 @@ void SurfaceSdlGraphicsManager::internUpdateScreen() {
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dstPitch = _hwScreen->pitch;
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for (r = _dirtyRectList; r != lastRect; ++r) {
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register int dst_y = r->y + _currentShakePos;
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register int dst_h = 0;
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int dst_y = r->y + _currentShakePos;
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int dst_h = 0;
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#ifdef USE_SCALERS
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register int orig_dst_y = 0;
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int orig_dst_y = 0;
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#endif
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register int rx1 = r->x * scale1;
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int rx1 = r->x * scale1;
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if (dst_y < height) {
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dst_h = r->h;
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@ -33,7 +33,7 @@
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// These instructions don't generate automatically but are faster then copying byte by byte
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inline void lwl_copy(byte *dst, const byte *src) {
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register uint32 data;
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uint32 data;
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asm volatile ("lwr %0,0(%1)\n\t"
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"lwl %0,3(%1)\n\t"
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: "=&r" (data) : "r" (src), "m" (*src));
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@ -86,8 +86,8 @@ void PspDebugTrace(bool alsoToScreen, const char *format, ...) {
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//
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void mipsBacktrace(uint32 levels, void **addresses) {
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// get the current return address
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register byte *retAddr;
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register byte *stackPointer;
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byte *retAddr;
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byte *stackPointer;
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GET_RET(retAddr);
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GET_SP(stackPointer);
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char string[100];
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@ -99,9 +99,9 @@ typedef signed long int int32;
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/* convert double float to double int (dfdi) */
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long long inline
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scumm_fixdfdi (double a1) { // __fixdfdi (double a1)
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register union double_long dl1;
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register int exp;
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register long long l;
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union double_long dl1;
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int exp;
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long long l;
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dl1.d = a1;
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@ -212,17 +212,17 @@
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#endif
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#define fast_memcpy(d,s,n) \
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{ register size_t nn = (size_t)(n); \
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{ size_t nn = (size_t)(n); \
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if (nn >= breakeven_point) memcpy((d), (s), nn); \
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else if (nn > 0) { /* proc call overhead is worth only for large strings*/\
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register char *dd; register const char *ss; \
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char *dd; const char *ss; \
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for (ss=(s), dd=(d); nn>0; nn--) *dd++ = *ss++; } }
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#define fast_memset(d,c,n) \
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{ register size_t nn = (size_t)(n); \
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{ size_t nn = (size_t)(n); \
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if (nn >= breakeven_point) memset((d), (int)(c), nn); \
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else if (nn > 0) { /* proc call overhead is worth only for large strings*/\
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register char *dd; register const int cc=(int)(c); \
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char *dd; const int cc=(int)(c); \
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for (dd=(d); nn>0; nn--) *dd++ = cc; } }
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@ -98,7 +98,7 @@ static const char LogTable256[256] = {
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};
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inline int intLog2(uint32 v) {
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register uint32 t, tt;
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uint32 t, tt;
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if ((tt = v >> 16))
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return (t = tt >> 8) ? 24 + LogTable256[t] : 16 + LogTable256[tt];
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@ -237,7 +237,7 @@ void SoundGenSarien::playSound() {
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}
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uint32 SoundGenSarien::mixSound() {
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register int i, p;
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int i, p;
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const int16 *src;
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int c, b, m;
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@ -378,7 +378,7 @@ void CGEEngine::syncGame(Common::SeekableReadStream *readStream, Common::WriteSt
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if (s.isSaving()) {
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for (int i = 0; i < kPocketNX; i++) {
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register Sprite *pocSpr = _pocket[i];
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Sprite *pocSpr = _pocket[i];
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_pocref[i] = (pocSpr) ? pocSpr->_ref : -1;
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}
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@ -417,7 +417,7 @@ void CGEEngine::syncGame(Common::SeekableReadStream *readStream, Common::WriteSt
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}
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for (int i = 0; i < kPocketNX; i++) {
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register int r = _pocref[i];
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int r = _pocref[i];
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_pocket[i] = (r < 0) ? NULL : _vga->_spareQ->locate(r);
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}
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}
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@ -1192,7 +1192,7 @@ void CGEEngine::snFlash(bool on) {
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if (pal) {
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memcpy(pal, _vga->_sysPal, kPalSize);
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for (int i = 0; i < kPalCount; i++) {
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register int c;
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int c;
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c = pal[i]._r << 1;
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pal[i]._r = (c < 64) ? c : 63;
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c = pal[i]._g << 1;
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@ -556,7 +556,7 @@ void CGE2Engine::snFlash(bool on) {
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if (pal) {
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memcpy(pal, _vga->_sysPal, kPalSize);
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for (int i = 0; i < kPalCount; i++) {
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register int c;
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int c;
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c = pal[i]._r << 1;
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pal[i]._r = (c < 64) ? c : 63;
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c = pal[i]._g << 1;
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@ -77,10 +77,10 @@ namespace MPAL {
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* Decompresses an LZO compressed resource
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*/
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int lzo1x_decompress(const byte *in, uint32 in_len, byte *out, uint32 *out_len) {
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register byte *op;
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register const byte *ip;
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register uint32 t = 0;
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register const byte *m_pos;
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byte *op;
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const byte *ip;
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uint32 t = 0;
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const byte *m_pos;
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const byte * const ip_end = in + in_len;
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@ -52,7 +52,7 @@ inline frac_t fp_sqroot(uint32 x) {
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// decreasing values. By feeding it the sqrt of the previous old x, as well
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// as the old x, it should be possible to compute the correct sqrt with far
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// fewer than 23 iterations.
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register uint32 root, remHI, remLO, testDIV, count;
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uint32 root, remHI, remLO, testDIV, count;
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root = 0;
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remHI = 0;
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*/
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template<typename PixelType>
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void colorFill(PixelType *first, PixelType *last, PixelType color) {
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register int count = (last - first);
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int count = (last - first);
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if (!count)
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return;
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register int n = (count + 7) >> 3;
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int n = (count + 7) >> 3;
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switch (count % 8) {
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case 0: do {
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*first++ = color; // fall through
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if (realY < clippingArea.top || realY >= clippingArea.bottom)
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return;
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register int count = (last - first);
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int count = (last - first);
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if (realX > clippingArea.right || realX + count < clippingArea.left)
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return;
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if (realX < clippingArea.left) {
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register int diff = (clippingArea.left - realX);
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int diff = (clippingArea.left - realX);
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realX += diff;
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count -= diff;
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}
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if (clippingArea.right <= realX + count) {
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register int diff = (realX + count - clippingArea.right);
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int diff = (realX + count - clippingArea.right);
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count -= diff;
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}
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if (!count)
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return;
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register int n = (count + 7) >> 3;
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int n = (count + 7) >> 3;
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switch (count % 8) {
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case 0: do {
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*first++ = color; // fall through
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@ -92,7 +92,7 @@ void Super2xSaITemplate(const uint8 *srcPtr, uint32 srcPitch, uint8 *dstPtr, uin
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} else if (color5 == color3 && color2 != color6) {
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product2b = product1b = color5;
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} else if (color5 == color3 && color2 == color6) {
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register int r = 0;
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int r = 0;
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r += GetResult(color6, color5, color1, colorA1);
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r += GetResult(color6, color5, color4, colorB1);
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product2a = interpolate_1_1(color2, color3);
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}
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} else {
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register int r = 0;
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int r = 0;
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r += GetResult(color6, color5, color1, colorA1);
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r += GetResult(color6, color5, color4, colorB1);
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for (int i = 0; i < width; ++i) {
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register unsigned colorA, colorB;
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unsigned colorC, colorD,
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unsigned colorA, colorB, colorC, colorD,
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colorE, colorF, colorG, colorH, colorI, colorJ, colorK, colorL, colorM, colorN, colorO;
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unsigned product, product1, product2;
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product1 = colorA;
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product2 = colorA;
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} else {
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register int r = 0;
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int r = 0;
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product1 = interpolate_1_1(colorA, colorC);
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product = interpolate_1_1(colorA, colorB);
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@ -103,7 +103,7 @@ extern "C" uint32 *RGBtoYUV;
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*/
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template<typename ColorMask>
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static void HQ2x_implementation(const uint8 *srcPtr, uint32 srcPitch, uint8 *dstPtr, uint32 dstPitch, int width, int height) {
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register int w1, w2, w3, w4, w5, w6, w7, w8, w9;
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int w1, w2, w3, w4, w5, w6, w7, w8, w9;
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const uint32 nextlineSrc = srcPitch / sizeof(uint16);
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const uint16 *p = (const uint16 *)srcPtr;
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*/
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template<typename ColorMask>
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static void HQ3x_implementation(const uint8 *srcPtr, uint32 srcPitch, uint8 *dstPtr, uint32 dstPitch, int width, int height) {
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register int w1, w2, w3, w4, w5, w6, w7, w8, w9;
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int w1, w2, w3, w4, w5, w6, w7, w8, w9;
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const uint32 nextlineSrc = srcPitch / sizeof(uint16);
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const uint16 *p = (const uint16 *)srcPtr;
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@ -46,8 +46,8 @@ static inline uint32 interpolate32_1_1(uint32 p1, uint32 p2) {
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*/
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template<typename ColorMask>
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static inline uint32 interpolate32_3_1(uint32 p1, uint32 p2) {
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register uint32 x = ((p1 & ColorMask::qhighBits) >> 2) * 3 + ((p2 & ColorMask::qhighBits) >> 2);
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register uint32 y = ((p1 & ColorMask::qlowBits) * 3 + (p2 & ColorMask::qlowBits)) >> 2;
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uint32 x = ((p1 & ColorMask::qhighBits) >> 2) * 3 + ((p2 & ColorMask::qhighBits) >> 2);
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uint32 y = ((p1 & ColorMask::qlowBits) * 3 + (p2 & ColorMask::qlowBits)) >> 2;
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y &= ColorMask::qlowBits;
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return x + y;
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@ -207,7 +207,7 @@ void convertYUV444ToRGB(byte *dstPtr, int dstPitch, const YUVToRGBLookup *lookup
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for (int h = 0; h < yHeight; h++) {
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for (int w = 0; w < yWidth; w++) {
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register const uint32 *L;
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const uint32 *L;
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int16 cr_r = Cr_r_tab[*vSrc];
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int16 crb_g = Cr_g_tab[*vSrc] + Cb_g_tab[*uSrc];
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for (int h = 0; h < halfHeight; h++) {
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for (int w = 0; w < halfWidth; w++) {
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register const uint32 *L;
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const uint32 *L;
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int16 cr_r = Cr_r_tab[*vSrc];
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int16 crb_g = Cr_g_tab[*vSrc] + Cb_g_tab[*uSrc];
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// Declare some variables for the following macros
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byte u, v;
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int16 cr_r, crb_g, cb_b;
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register const uint32 *L;
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const uint32 *L;
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READ_QUAD(uSrc, u);
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READ_QUAD(vSrc, v);
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