GOB: Mark intentional fallthrough in switch statements
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parent
9adaaf9c94
commit
a5fcdb55da
3 changed files with 3 additions and 1 deletions
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@ -562,6 +562,7 @@ void Draw_v2::printTotText(int16 id) {
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default:
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default:
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str[strPos] = (char) cmd;
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str[strPos] = (char) cmd;
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// fall through
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case 32:
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case 32:
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mask[strPos++] = maskChar;
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mask[strPos++] = maskChar;
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ptr++;
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ptr++;
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@ -153,7 +153,7 @@ void Expression::skipExpr(char stopToken) {
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case 15:
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case 15:
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_vm->_game->_script->skip(2);
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_vm->_game->_script->skip(2);
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// fall through
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case OP_ARRAY_INT8:
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case OP_ARRAY_INT8:
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case OP_ARRAY_INT32:
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case OP_ARRAY_INT32:
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case OP_ARRAY_INT16:
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case OP_ARRAY_INT16:
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@ -79,6 +79,7 @@ void Oko::advance() {
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case kStateBreathe:
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case kStateBreathe:
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if ((getFrame() == 6) || (getFrame() == 23))
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if ((getFrame() == 6) || (getFrame() == 23))
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_sound->blasterPlay(_breathe, 1, 0);
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_sound->blasterPlay(_breathe, 1, 0);
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// fall through
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case kStateSink:
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case kStateSink:
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case kStateRaise:
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case kStateRaise:
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case kStateHurt:
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case kStateHurt:
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