FULLPIPE: Fix game save/load

This commit is contained in:
Eugene Sandulenko 2016-09-19 19:17:02 +02:00
parent 783d968e20
commit a60558071d
3 changed files with 3 additions and 5 deletions

View file

@ -475,9 +475,11 @@ void MfcArchive::writeObject(CObject *obj) {
writeUint16LE(0xffff); // New class
_objectHash[obj] = _lastIndex++;
writeUint16LE(1); // schema
switch (obj->_objtype) {
case kObjTypeGameVar:
writePascalString(lookupObjectId(kGameVar));
writePascalString(lookupObjectId(kGameVar), true); // Two byte counter
break;
default:
error("Unhandled save for object type: %d", obj->_objtype);