AGS: Initial addition of engine/ and shared/ folders
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engines/ags/engine/ac/dynobj/scriptdynamicsprite.cpp
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engines/ags/engine/ac/dynobj/scriptdynamicsprite.cpp
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//=============================================================================
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//
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// Adventure Game Studio (AGS)
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//
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// Copyright (C) 1999-2011 Chris Jones and 2011-20xx others
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// The full list of copyright holders can be found in the Copyright.txt
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// file, which is part of this source code distribution.
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//
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// The AGS source code is provided under the Artistic License 2.0.
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// A copy of this license can be found in the file License.txt and at
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// http://www.opensource.org/licenses/artistic-license-2.0.php
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//
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//=============================================================================
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#include "ac/dynobj/scriptdynamicsprite.h"
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#include "ac/dynamicsprite.h"
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int ScriptDynamicSprite::Dispose(const char *address, bool force) {
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// always dispose
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if ((slot) && (!force))
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free_dynamic_sprite(slot);
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delete this;
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return 1;
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}
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const char *ScriptDynamicSprite::GetType() {
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return "DynamicSprite";
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}
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int ScriptDynamicSprite::Serialize(const char *address, char *buffer, int bufsize) {
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StartSerialize(buffer);
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SerializeInt(slot);
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return EndSerialize();
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}
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void ScriptDynamicSprite::Unserialize(int index, const char *serializedData, int dataSize) {
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StartUnserialize(serializedData, dataSize);
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slot = UnserializeInt();
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ccRegisterUnserializedObject(index, this, this);
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}
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ScriptDynamicSprite::ScriptDynamicSprite(int theSlot) {
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slot = theSlot;
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ccRegisterManagedObject(this, this);
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}
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ScriptDynamicSprite::ScriptDynamicSprite() {
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slot = 0;
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}
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