AGS: Initial addition of engine/ and shared/ folders
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engines/ags/engine/debugging/debugger.h
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engines/ags/engine/debugging/debugger.h
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//=============================================================================
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//
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// Adventure Game Studio (AGS)
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//
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// Copyright (C) 1999-2011 Chris Jones and 2011-20xx others
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// The full list of copyright holders can be found in the Copyright.txt
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// file, which is part of this source code distribution.
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//
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// The AGS source code is provided under the Artistic License 2.0.
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// A copy of this license can be found in the file License.txt and at
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// http://www.opensource.org/licenses/artistic-license-2.0.php
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//
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//=============================================================================
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#ifndef __AC_DEBUGGER_H
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#define __AC_DEBUGGER_H
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#include "util/string.h"
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struct IAGSEditorDebugger;
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struct ScriptPosition;
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extern int editor_debugging_enabled;
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extern int editor_debugging_initialized;
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extern char editor_debugger_instance_token[100];
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extern IAGSEditorDebugger *editor_debugger;
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extern int break_on_next_script_step;
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int check_for_messages_from_editor();
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bool send_message_to_editor(const char *msg);
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bool send_exception_to_editor(const char *qmsg);
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// Returns current script's location and callstack
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AGS::Common::String get_cur_script(int numberOfLinesOfCallStack);
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bool get_script_position(ScriptPosition &script_pos);
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void check_debug_keys();
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#define DBG_NOIFACE 1
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#define DBG_NODRAWSPRITES 2
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#define DBG_NOOBJECTS 4
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#define DBG_NOUPDATE 8
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#define DBG_NOSFX 0x10
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#define DBG_NOMUSIC 0x20
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#define DBG_NOSCRIPT 0x40
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#define DBG_DBGSCRIPT 0x80
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#define DBG_DEBUGMODE 0x100
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#define DBG_REGONLY 0x200
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#define DBG_NOVIDEO 0x400
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enum FPSDisplayMode
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{
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kFPS_Hide = 0, // hid by the script/user command
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kFPS_Display = 1, // shown by the script/user command
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kFPS_Forced = 2 // forced shown by the engine arg
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};
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extern float fps;
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extern FPSDisplayMode display_fps;
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extern int debug_flags;
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#endif // __AC_DEBUGGER_H
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