From a63f7abcd5778fad09f9c7dc2e5a490f5e2a0304 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Pawe=C5=82=20Ko=C5=82odziejski?= Date: Sun, 21 Nov 2021 20:49:09 +0100 Subject: [PATCH] GRAPHICS: Corrected subdir depth for wintermute shaders --- graphics/opengl/shader.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/graphics/opengl/shader.cpp b/graphics/opengl/shader.cpp index 3dbd4b7a491..d28a911e474 100644 --- a/graphics/opengl/shader.cpp +++ b/graphics/opengl/shader.cpp @@ -41,7 +41,7 @@ static const GLchar *readFile(const Common::String &filename) { SearchMan.addDirectory("GRIM_SHADERS", "engines/grim", 0, 2); SearchMan.addDirectory("MYST3_SHADERS", "engines/myst3", 0, 2); SearchMan.addDirectory("STARK_SHADERS", "engines/stark", 0, 2); - SearchMan.addDirectory("WINTERMUTE_SHADERS", "engines/wintermute/base/gfx/opengl", 0, 5); + SearchMan.addDirectory("WINTERMUTE_SHADERS", "engines/wintermute/base/gfx/opengl", 0, 2); SearchMan.addDirectory("PLAYGROUND3D_SHADERS", "engines/playground3d", 0, 2); if (ConfMan.hasKey("extrapath")) { SearchMan.addDirectory("EXTRA_PATH", Common::FSNode(ConfMan.get("extrapath")), 0, 2);