Changed inventory graphics update from synchronous to lazy.
svn-id: r27975
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5 changed files with 24 additions and 40 deletions
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@ -166,8 +166,6 @@ void Parallaction::doLoadGame(uint16 slot) {
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// freeTable(_objectsNames);
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// initTable(filename, _objectsNames);
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// refreshInventory(_vm->_characterName);
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// parseLocation("common");
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// force reload of character to solve inventory
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@ -238,11 +236,7 @@ void Parallaction::doSaveGame(uint16 slot, const char* name) {
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delete f;
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refreshInventory();
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return;
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}
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enum {
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