renamed some opcodes and added sobopcode comments

svn-id: r11232
This commit is contained in:
Paweł Kołodziejski 2003-11-09 22:12:16 +00:00
parent 357cfb8aea
commit a657b8e7ba
3 changed files with 195 additions and 196 deletions

View file

@ -165,8 +165,8 @@ void ScummEngine_v8::setupOpcodes() {
OPCODE(o6_invalid),
OPCODE(o6_invalid),
/* 64 */
OPCODE(o6_jumpTrue),
OPCODE(o6_jumpFalse),
OPCODE(o6_if),
OPCODE(o6_ifNot),
OPCODE(o6_jump),
OPCODE(o6_breakHere),
/* 68 */
@ -185,20 +185,20 @@ void ScummEngine_v8::setupOpcodes() {
OPCODE(o6_wordArrayInc),
OPCODE(o6_wordArrayDec),
/* 74 */
OPCODE(o8_dim2),
OPCODE(o8_dim2dim),
OPCODE(o6_wordArrayIndexedWrite),
OPCODE(o8_arrayOps),
OPCODE(o6_invalid),
/* 78 */
OPCODE(o6_invalid),
OPCODE(o6_startScriptEx),
OPCODE(o6_startScript),
OPCODE(o6_startScriptQuick),
OPCODE(o6_stopObjectCode),
/* 7C */
OPCODE(o6_stopScript),
OPCODE(o6_jumpToScript),
OPCODE(o6_dummy), // O_RETURN boils down to a NOP
OPCODE(o6_startObjectEx),
OPCODE(o6_startObject),
/* 80 */
OPCODE(o6_stopObjectScript),
OPCODE(o6_cutscene),
@ -241,7 +241,7 @@ void ScummEngine_v8::setupOpcodes() {
OPCODE(o6_walkActorToObj),
/* A0 */
OPCODE(o6_walkActorTo),
OPCODE(o6_putActorInRoom),
OPCODE(o6_putActorAtXY),
OPCODE(o6_putActorAtObject),
OPCODE(o6_faceActor),
/* A4 */
@ -290,7 +290,7 @@ void ScummEngine_v8::setupOpcodes() {
OPCODE(o6_invalid),
OPCODE(o6_invalid),
/* C8 */
OPCODE(o6_startScriptQuick), // FIXME: are these really the "quick" (=recursive) variants,
OPCODE(o6_startScriptQuick2), // FIXME: are these really the "quick" (=recursive) variants,
OPCODE(o6_startObjectQuick), // or aren't these maybe supposed to be the "plain" versions, too?
OPCODE(o6_pickOneOf),
OPCODE(o6_pickOneOfDefault),
@ -300,7 +300,7 @@ void ScummEngine_v8::setupOpcodes() {
OPCODE(o6_getRandomNumber),
OPCODE(o6_getRandomNumberRange),
/* D0 */
OPCODE(o6_ifClassOfIs),
OPCODE(o6_getClass),
OPCODE(o6_getState),
OPCODE(o6_getOwner),
OPCODE(o6_isScriptRunning),
@ -458,12 +458,12 @@ void ScummEngine_v8::decodeParseString(int m, int n) {
b = fetchScriptByte();
switch (b) {
case 0xC8:
case 0xC8: // SO_PRINT_BASEOP
setStringVars(m);
if (n)
_actorToPrintStrFor = pop();
break;
case 0xC9:
case 0xC9: // SO_PRINT_END
_string[m].t_xpos = _string[m].xpos;
_string[m].t_ypos = _string[m].ypos;
_string[m].t_center = _string[m].center;
@ -473,33 +473,33 @@ void ScummEngine_v8::decodeParseString(int m, int n) {
_string[m].t_color = _string[m].color;
_string[m].t_charset = _string[m].charset;
break;
case 0xCA:
case 0xCA: // SO_PRINT_AT
_string[m].ypos = pop();
_string[m].xpos = pop();
_string[m].overhead = false;
break;
case 0xCB:
case 0xCB: // SO_PRINT_COLOR
_string[m].color = pop();
break;
case 0xCC:
case 0xCC: // SO_PRINT_CENTER
_string[m].center = true;
_string[m].overhead = false;
break;
case 0xCD: // SO_PRINT_CHARSET Set print character set
_string[m].charset = pop();
break;
case 0xCE:
case 0xCE: // SO_PRINT_LEFT
_string[m].center = false;
_string[m].overhead = false;
break;
case 0xCF:
case 0xCF: // SO_PRINT_OVERHEAD
_string[m].overhead = true;
_string[m].no_talk_anim = false;
break;
case 0xD0: // SO_PRINT_MUMBLE
_string[m].no_talk_anim = true;
break;
case 0xD1:
case 0xD1: // SO_PRINT_STRING
_messagePtr = translateTextAndPlaySpeech(_scriptPointer);
_scriptPointer += resStrLen(_scriptPointer)+ 1;
@ -610,7 +610,7 @@ void ScummEngine_v8::o8_dim() {
}
}
void ScummEngine_v8::o8_dim2() {
void ScummEngine_v8::o8_dim2dim() {
byte subOp = fetchScriptByte();
int array = fetchScriptWord(), a, b;
@ -629,7 +629,7 @@ void ScummEngine_v8::o8_dim2() {
nukeArray(array);
break;
default:
error("o8_dim2: default case 0x%x", subOp);
error("o8_dim2dim: default case 0x%x", subOp);
}
}
@ -732,7 +732,7 @@ void ScummEngine_v8::o8_cursorCommand() {
case 0xE6: // SO_CURSOR_TRANSPARENT Set cursor transparent color
makeCursorColorTransparent(pop());
break;
case 0xE7: { // SO_CHARSET_SET
case 0xE7: { // SO_CHARSET_SET
int charset = pop();
warning("Set userface charset to %d", charset);
// loadCharset(charset);
@ -991,10 +991,10 @@ void ScummEngine_v8::o8_actorOps() {
a->scalex = a->scaley = pop();
a->needRedraw = true;
break;
case 0x74: // SO_ACTOR_NEVER_ZCLIP ?
case 0x74: // SO_ACTOR_NEVER_ZCLIP
a->forceClip = 0;
break;
case 0x75: // SO_ACTOR_ALWAYS_ZCLIP ?
case 0x75: // SO_ACTOR_ALWAYS_ZCLIP
a->forceClip = pop();
// V8 uses 255 where we used to use 100
if (a->forceClip == 255)