From a6ad021b30c34e3e182f60dc5608806ec57dbe45 Mon Sep 17 00:00:00 2001 From: Nicola Mettifogo Date: Sun, 1 Apr 2007 12:17:38 +0000 Subject: [PATCH] Function changeCharacter is now responsible for loading character specific Zones and such svn-id: r26339 --- engines/parallaction/parallaction.cpp | 2 ++ engines/parallaction/saveload.cpp | 2 +- 2 files changed, 3 insertions(+), 1 deletion(-) diff --git a/engines/parallaction/parallaction.cpp b/engines/parallaction/parallaction.cpp index 490e2115de3..fbc0be9bdfc 100644 --- a/engines/parallaction/parallaction.cpp +++ b/engines/parallaction/parallaction.cpp @@ -820,6 +820,8 @@ void Parallaction::changeCharacter(const char *name) { else _vm->_char._ani._cnv = _vm->_char._normalFrames; + parseLocation("common"); + strcpy(_characterName1, v32); return; diff --git a/engines/parallaction/saveload.cpp b/engines/parallaction/saveload.cpp index 2677c6c132c..13a75bf4a21 100644 --- a/engines/parallaction/saveload.cpp +++ b/engines/parallaction/saveload.cpp @@ -132,7 +132,7 @@ void Parallaction::doLoadGame(uint16 slot) { // refreshInventory(_vm->_characterName); - parseLocation("common"); +// parseLocation("common"); // force reload of character to solve inventory // bugs, but it's a good maneuver anyway