SCUMM - Fix bug #3536645, FT Missing Dialogue Line
The condition for setting up the scene when encountering Father Torque had been accidentally inverted, so the function was called over and over (presumably causing the scene to stall), insead of just once. I don't know much about INSANE, but sev has confirmed that this is the correct fix.
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@ -1386,7 +1386,7 @@ void Insane::postCase12(byte *renderBitmap, int32 codecparam, int32 setupsan12,
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break;
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case EN_TORQUE:
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turnBen(false);
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if (_actor[1].y != 300)
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if (_actor[1].y == 300)
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prepareScenePropScene(57, 1, 0);
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break;
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default:
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