SDL: Disable keycode remapping when building for WinCE

WinCE does not have MapVirtualKey.
This commit is contained in:
Bastien Bouclet 2016-07-25 23:09:32 +02:00
parent 6cb9429b12
commit a6efdf6422

View file

@ -872,7 +872,7 @@ bool SdlEventSource::handleResizeEvent(Common::Event &event, int w, int h) {
}
SDLKey SdlEventSource::obtainKeycode(const SDL_keysym keySym) {
#if !SDL_VERSION_ATLEAST(2, 0, 0) && defined(WIN32)
#if !SDL_VERSION_ATLEAST(2, 0, 0) && defined(WIN32) && !defined(_WIN32_WCE)
// WORKAROUND: SDL 1.2 on Windows does not use the user configured keyboard layout,
// resulting in "keySym.sym" values to always be those expected for an US keyboard.
// For example, SDL returns SDLK_Q when pressing the 'A' key on an AZERTY keyboard.
@ -885,7 +885,7 @@ SDLKey SdlEventSource::obtainKeycode(const SDL_keysym keySym) {
// The keycode returned by SDL is kept for the number keys.
// Querying the keyboard layout for those would return the base key values
// for AZERTY keyboards, which are not numbers. For example, SDLK_1 would
// map to SDLK_AMPERSAND. This is theoratically correct but practically unhelpful,
// map to SDLK_AMPERSAND. This is theoretically correct but practically unhelpful,
// because it makes it impossible to handle key combinations such as "ctrl-1".
return keySym.sym;
}