Changed some references from LureEngine to the global g_engine (e.g. calls to shouldQuit()), to minimize places where LureEngine is referenced

svn-id: r44290
This commit is contained in:
Filippos Karapetis 2009-09-24 06:53:03 +00:00
parent f6cdfde2f7
commit a70351e5ea
6 changed files with 19 additions and 29 deletions

View file

@ -192,7 +192,6 @@ void Script::addSound(uint16 soundIndex, uint16 v2, uint16 v3) {
}
void Script::endgameSequence(uint16 v1, uint16 v2, uint16 v3) {
LureEngine &engine = LureEngine::getReference();
Screen &screen = Screen::getReference();
Mouse &mouse = Mouse::getReference();
Events &events = Events::getReference();
@ -222,7 +221,7 @@ void Script::endgameSequence(uint16 v1, uint16 v2, uint16 v3) {
anim->show();
if (!events.interruptableDelay(30000)) {
// No key yet pressed, so keep waiting
while (Sound.musicInterface_CheckPlaying(6) && !engine.shouldQuit()) {
while (Sound.musicInterface_CheckPlaying(6) && !g_engine->shouldQuit()) {
if (events.interruptableDelay(20))
break;
}
@ -230,7 +229,7 @@ void Script::endgameSequence(uint16 v1, uint16 v2, uint16 v3) {
delete anim;
screen.paletteFadeOut();
engine.quitGame();
g_engine->quitGame();
}
// Setup the pig fight in the cave