FULLPIPE: More work on scene02

This commit is contained in:
Eugene Sandulenko 2013-11-19 13:42:26 -08:00
parent eb9d53b999
commit a7a54c5d60

View file

@ -1590,7 +1590,7 @@ void scene02_initScene(Scene *sc) {
g_vars->scene02_boxOpen = false;
} else {
g_vars->scene02_boxOpen = true;
g_vars->scene02_boxDelay = 100 * g_fullpipe->_rnd->getRandomNumber(32767) / 0x7FFF + 150;
g_vars->scene02_boxDelay = 100 * g_fullpipe->_rnd->getRandomNumber(32767) + 150;
}
//g_fullpipe->_floaters->init(g_fullpipe->_gameLoader->_gameVar->getSubVarByName("SC_2"));
@ -1599,9 +1599,67 @@ void scene02_initScene(Scene *sc) {
}
int sceneHandler02(ExCommand *ex) {
int res = 0;
#if 0
if (cmd->_messageKind != 17)
return 0;
switch(cmd->_messageNum) {
case MSG_SC2_LADDERCLICK:
sceneHandler02_ladderClick();
return 0;
case MSG_SC2_SHOWLADDER:
sceneHandler02_showLadder();
return 0;
case MSG_SC2_PUTMANUP:
g_aniMan2->_priority = 0;
return 0;
case MSG_SC2_HIDELADDER:
sceneHandler02_hideLadder();
return 0;
case 33:
if (g_fullpipe->_aniMan2) {
if (g_fullpipe->_aniMan2->_ox < g_fullpipe->_sceneRect.left + 200) {
g_fullpipe->_currentScene->_x = g_fullpipe->_aniMan2->_ox - g_fullpipe->_sceneRect.left - 300;
if (g_fullpipe->_aniMan2->_ox > g_fullpipe->_sceneRect.right - 200 )
g_currentScene->bg.x = g_fullpipe->_aniMan2->_ox - g_fullpipe->_sceneRect.right + 300;
res = 1;
}
if (g_vars->scene02_boxOpen) {
if (g_vars->scene02_boxDelay >= 1) {
--g_vars->scene02_boxDelay;
} else if (g_fullpipe->_floaters.size() >= 1) {
if (g_fullpipe->_floaters->array2[0]->val5 == -50) {
g_fullpipe->_floaters->stopAll();
g_vars->scene02_boxOpen = false;
g_vars->scene02_boxDelay = 100 * g_fullpipe->_rnd->getRandomNumber(32767) + 150;
} else {
g_floaters.array2[0]->val3 = -50;
}
} else {
g_fullpipe->_floaters->genFlies(g_fullpipe->_currentScene, g_fullpipe->_rnd->getRandomNumber(700) + 100, -50, 0, 0);
g_vars_scene02_boxDelay = 500 * g_fullpipe->_rnd->getRandomNumber(32767) + 1000;
}
}
g_fullpipe->_floaters->update();
g_fullpipe->_behaviorManager->updateBehaviors();
startSceneTrack();
}
#endif
warning("STUB: sceneHandler02()");
return 0;
return res;
}
void scene03_initScene(Scene *sc) {