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https://scummvm.svn.sourceforge.net/svnroot/scummvm/scummvm/trunk

svn-id: r34654
This commit is contained in:
Stephen Kennedy 2008-09-26 21:53:08 +00:00
commit a7bb113e83
749 changed files with 31575 additions and 16864 deletions

View file

@ -141,8 +141,16 @@ static int runGame(const EnginePlugin *plugin, OSystem &system, const Common::St
system.setWindowCaption(caption.c_str());
}
// FIXME: at this moment, game path handling is being discussed in the mailing list,
// while Common::File is being reworked under the hood. After commit 34444, which
// changed the implementation of Common::File (specifically removing usage of fopen
// and fOpenNoCase, which implicitly supported backslashes in file names), some games
// stopped working. Example of this are the HE games which use subdirectories: Kirben
// found this issue on lost-win-demo at first. Thus, in commit 34450, searching the
// game path was made recursive as a temporary fix/workaround.
// Add the game path to the directory search list
Common::File::addDefaultDirectory(path);
Common::File::addDefaultDirectoryRecursive(path);
// Add extrapath (if any) to the directory search list
if (ConfMan.hasKey("extrapath"))
@ -187,17 +195,35 @@ static int runGame(const EnginePlugin *plugin, OSystem &system, const Common::St
// Reset the file/directory mappings
Common::File::resetDefaultDirectories();
return 0;
// Return result (== 0 means no error)
return result;
}
static void setupGraphics(OSystem &system) {
system.beginGFXTransaction();
// Set the user specified graphics mode (if any).
system.setGraphicsMode(ConfMan.get("gfx_mode").c_str());
system.initSize(320, 200);
if (ConfMan.hasKey("aspect_ratio"))
system.setFeatureState(OSystem::kFeatureAspectRatioCorrection, ConfMan.getBool("aspect_ratio"));
if (ConfMan.hasKey("fullscreen"))
system.setFeatureState(OSystem::kFeatureFullscreenMode, ConfMan.getBool("fullscreen"));
system.endGFXTransaction();
// When starting up launcher for the first time, the user might have specified
// a --gui-theme option, to allow that option to be working, we need to initialize
// GUI here.
// FIXME: Find a nicer way to allow --gui-theme to be working
GUI::NewGui::instance();
// Discard any command line options. Those that affect the graphics
// mode and the others (like bootparam etc.) should not
// blindly be passed to the first game launched from the launcher.
ConfMan.getDomain(Common::ConfigManager::kTransientDomain)->clear();
// Set initial window caption
system.setWindowCaption(gScummVMFullVersion);
@ -268,16 +294,9 @@ extern "C" int scummvm_main(int argc, char *argv[]) {
system.getEventManager()->init();
// Unless a game was specified, show the launcher dialog
if (0 == ConfMan.getActiveDomain()) {
if (0 == ConfMan.getActiveDomain())
launcherDialog(system);
// Discard any command line options. Those that affect the graphics
// mode etc. already have should have been handled by the backend at
// this point. And the others (like bootparam etc.) should not
// blindly be passed to the first game launched from the launcher.
ConfMan.getDomain(Common::ConfigManager::kTransientDomain)->clear();
}
// FIXME: We're now looping the launcher. This, of course, doesn't
// work as well as it should. In theory everything should be destroyed
// cleanly, so this is now enabled to encourage people to fix bits :)
@ -291,12 +310,19 @@ extern "C" int scummvm_main(int argc, char *argv[]) {
// Try to run the game
int result = runGame(plugin, system, specialDebug);
// TODO: We should keep running if starting the selected game failed
// (so instead of just quitting, show a nice error dialog to the
// user and let him pick another game).
if (result == 0)
// Did an error occur ?
if (result != 0) {
// TODO: Show an informative error dialog if starting the selected game failed.
}
// Quit unless an error occurred, or Return to launcher was requested
if (result == 0 && !g_system->getEventManager()->shouldRTL())
break;
// Reset RTL flag in case we want to load another engine
g_system->getEventManager()->resetRTL();
// Discard any command line options. It's unlikely that the user
// wanted to apply them to *all* games ever launched.
ConfMan.getDomain(Common::ConfigManager::kTransientDomain)->clear();