WINTERMUTE: Add simple detection for WinterMute
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1 changed files with 2 additions and 2 deletions
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@ -29,7 +29,7 @@
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#include "engines/metaengine.h"
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static const PlainGameDescriptor WinterMute_setting[] = {
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{ "WinterMute", "WinterMute - Unspecified game" },
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{ "wintermute", "WinterMute - Unspecified game" },
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{ 0, 0 }
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};
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@ -72,7 +72,7 @@ public:
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if (!file->isDirectory()) {
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const char *gameName = file->getName().c_str();
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if (0 == scumm_stricmp("README", gameName)) {
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if (0 == scumm_stricmp("data.dcp", gameName)) {
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// You could check the contents of the file now if you need to.
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detectedGames.push_back(WinterMute_setting[0]);
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break;
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