HDB: Fix compilation on Amiga
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parent
8ec8b5fc7d
commit
a7e30d0e7f
4 changed files with 20 additions and 13 deletions
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@ -1285,7 +1285,9 @@ void Menu::fillSavegameSlots() {
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Common::InSaveFile *in = g_system->getSavefileManager()->openForLoading(saveGameFile);
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if (!in) {
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memset(&_saveGames[i], 0, sizeof(Save));
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_saveGames[i].seconds = 0;
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_saveGames[i].saveID[0] = 0;
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_saveGames[i].mapName[0] = 0;
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} else {
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Graphics::skipThumbnail(*in);
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@ -65,7 +65,7 @@ Common::Error HDBGame::saveGameState(int slot, const Common::String &desc) {
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Graphics::saveThumbnail(*out);
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memset(&_saveHeader, 0, sizeof(Save));
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_saveHeader.fileSlot = 0;
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strcpy(_saveHeader.saveID, saveFileName.c_str());
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_saveHeader.seconds = _timeSeconds + (_timePlayed / 1000);
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strcpy(_saveHeader.mapName, _inMapName);
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@ -1446,11 +1446,11 @@ enum SndType {
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};
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struct SoundCache {
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SndMem loaded; // -1 = freeable; in memory, 0 = not cached, 1 = cached
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int32 size; // size of sound
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const char *name; // filename / MSD name
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const char *luaName; // name used by Lua for i.d.
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SndType ext; // 0 = Uninitialized, -1 = WAV, 1 = MP3
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SndMem loaded; // -1 = freeable; in memory, 0 = not cached, 1 = cached
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int size; // size of sound
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const char *name; // filename / MSD name
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const char *luaName; // name used by Lua for i.d.
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SndType ext; // 0 = Uninitialized, -1 = WAV, 1 = MP3
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byte *data;
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SoundCache() : loaded(SNDMEM_NOTCACHED), size(0), name(nullptr), luaName(nullptr), ext(SNDTYPE_NONE), data(nullptr) {}
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@ -574,7 +574,9 @@ void Window::openDialog(const char *title, int tileIndex, const char *string, in
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if (_dialogInfo.active)
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return;
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memset(&_dialogInfo, 0, sizeof(_dialogInfo));
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_dialogInfo.gfx = NULL;
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_dialogInfo.el = _dialogInfo.er = _dialogInfo.et = _dialogInfo.eb = 0;
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_dialogInfo.luaMore[0] = 0;
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_dialogInfo.tileIndex = tileIndex;
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strcpy(_dialogInfo.title, title);
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@ -791,18 +793,21 @@ void Window::setDialogDelay(int delay) {
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void Window::openDialogChoice(const char *title, const char *text, const char *func, int numChoices, const char *choices[10]) {
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int width, height, titleWidth, titleHeight;
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int e1, e2, e3, e4, i;
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int e1, e2, e3, e4;
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if (_dialogInfo.active)
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return;
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memset(&_dialogChoiceInfo, 0, sizeof(_dialogChoiceInfo));
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_dialogChoiceInfo.el = _dialogChoiceInfo.er = _dialogChoiceInfo.et = _dialogChoiceInfo.eb = 0;
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for (int i = 0; i < 10; i++)
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_dialogChoiceInfo.choices[i][0] = 0;
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strcpy(_dialogChoiceInfo.title, title);
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strcpy(_dialogChoiceInfo.text, text);
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strcpy(_dialogChoiceInfo.func, func);
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_dialogChoiceInfo.numChoices = numChoices;
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for (i = 0; i < numChoices; i++)
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for (int i = 0; i < numChoices; i++)
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strcpy(_dialogChoiceInfo.choices[i], choices[i]);
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_dialogChoiceInfo.active = true;
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@ -811,7 +816,7 @@ void Window::openDialogChoice(const char *title, const char *text, const char *f
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g_hdb->_gfx->getDimensions(text, &width, &height);
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g_hdb->_gfx->getDimensions(title, &titleWidth, &titleHeight);
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for (i = 0; i < 10; i++)
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for (int i = 0; i < 10; i++)
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if (choices[i]) {
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int w, h;
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g_hdb->_gfx->getDimensions(choices[i], &w, &h);
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@ -948,7 +953,7 @@ void Window::openMessageBar(const char *title, int time) {
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return;
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}
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memset(&_msgInfo, 0, sizeof(_msgInfo));
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_msgInfo.y = 0;
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_msgInfo.timer = (time * kGameFPS);
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strcpy(_msgInfo.title, title);
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