fixed sfSceneEq bug

fixed load actors entrance
removed some orphans

svn-id: r17964
This commit is contained in:
Andrew Kurushin 2005-05-08 14:04:06 +00:00
parent 781472641e
commit a81b093e65
12 changed files with 326 additions and 420 deletions

View file

@ -39,26 +39,24 @@
namespace Saga {
void SagaEngine::save() {
void SagaEngine::save(const char *fileName) {
File out;
out.open("iteSCUMMVM.sav", File::kFileWriteMode);
out.open(fileName, File::kFileWriteMode);
//TODO: version number
out.writeSint16LE(_script->_commonBufferSize);
// Surrounding scene
out.writeSint32LE(_scene->getOutsetSceneNumber());
out.writeSint32LE(0);
// Inset scene
out.writeSint32LE(_scene->currentSceneNumber());
out.writeSint32LE(0);
uint16 i;
_actor->saveState(out);
out.writeSint16LE(_script->_commonBufferSize);
for (i = 0; i < _script->_commonBufferSize; i++)
out.writeByte(_script->_commonBuffer[i]);
@ -68,36 +66,33 @@ void SagaEngine::save() {
out.close();
}
void SagaEngine::load() {
void SagaEngine::load(const char *fileName) {
File in;
int commonBufferSize;
int scenenum, inset;
int sceneNumber, insetSceneNumber;
int mapx, mapy;
uint16 i;
in.open("iteSCUMMVM.sav");
in.open(fileName);
if (!in.isOpen())
return;
commonBufferSize = in.readSint16LE();
// Surrounding scene
scenenum = in.readSint32LE();
in.readSint32LE();
sceneNumber = in.readSint32LE();
// Inset scene
inset = in.readSint32LE();
in.readSint32LE();
insetSceneNumber = in.readSint32LE();
debug(0, "scene: %d out: %d", scenenum, inset);
uint16 i;
debug(0, "scene: #%d inset scene: #%d", sceneNumber, insetSceneNumber);
_interface->clearInventory(); //TODO: interface load-save-state
_interface->clearInventory();
_actor->loadState(in);
commonBufferSize = in.readSint16LE();
for (i = 0; i < commonBufferSize; i++)
_script->_commonBuffer[i] = in.readByte();
@ -108,20 +103,18 @@ void SagaEngine::load() {
_isoMap->setMapPosition(mapx, mapy);
_scene->clearSceneQueue();
_scene->changeScene(sceneNumber, ACTOR_NO_ENTRANCE, kTransitionNoFade);
if (insetSceneNumber != sceneNumber) {
_render->drawScene();
_scene->clearSceneQueue();
_scene->changeScene(insetSceneNumber, ACTOR_NO_ENTRANCE, kTransitionNoFade);
}
// FIXME: When save/load screen will be implemented we should
// call these after that screen left by user
_interface->draw();
// FIXME: hmmm... now we always require actorsEntrance to be defined
// so no way to restore at arbitrary position
_scene->clearSceneQueue();
_scene->changeScene(scenenum, 0);
if (inset != scenenum) {
_render->drawScene();
_scene->clearSceneQueue();
_scene->changeScene(inset, 0);
}
}
} // End of namespace Saga