DM: Add support for viewports with blitting

This commit is contained in:
WinterGrascph 2016-05-06 18:55:09 +02:00 committed by Bendegúz Nagy
parent 98a4379244
commit a8434fc165
2 changed files with 18 additions and 7 deletions

View file

@ -38,6 +38,9 @@ struct Frame {
Frame gCeilingFrame = {0, 223, 0, 28, 0, 0};
Frame gFloorFrame = {0, 223, 66, 135, 0, 0};
extern Viewport gDefultViewPort = {0, 0};
extern Viewport gDungeonViewport = {0, 64};
}
using namespace DM;
@ -170,20 +173,20 @@ void DisplayMan::loadIntoBitmap(uint16 index, byte *destBitmap) {
void DisplayMan::blitToBitmap(byte *srcBitmap, uint16 srcWidth, uint16 srcX, uint16 srcY,
byte *destBitmap, uint16 destWidth,
uint16 destFromX, uint16 destToX, uint16 destFromY, uint16 destToY,
Color transparent) {
Color transparent, Viewport &destViewport) {
for (uint16 y = 0; y < destToY - destFromY; ++y)
for (uint16 x = 0; x < destToX - destFromX; ++x) {
byte srcPixel = srcBitmap[srcWidth * (y + srcY) + srcX + x];
if (srcPixel != transparent)
destBitmap[destWidth * (y + destFromY) + destFromX + x] = srcPixel;
destBitmap[destWidth * (y + destFromY + destViewport.posY) + destFromX + x + destViewport.posX] = srcPixel;
}
}
void DisplayMan::blitToScreen(byte *srcBitmap, uint16 srcWidth, uint16 srcX, uint16 srcY,
uint16 destFromX, uint16 destToX, uint16 destFromY, uint16 destToY,
Color transparent) {
Color transparent, Viewport &viewport) {
blitToBitmap(srcBitmap, srcWidth, srcX, srcY,
getCurrentVgaBuffer(), _screenWidth, destFromX, destToX, destFromY, destToY, transparent);
getCurrentVgaBuffer(), _screenWidth, destFromX, destToX, destFromY, destToY, transparent, viewport);
}
void DisplayMan::blitToBitmap(byte *srcBitmap, uint16 srcWidth, uint16 srcHeight, byte *destBitmap, uint16 destWidth, uint16 destX, uint16 destY) {
@ -235,7 +238,7 @@ uint16 DisplayMan::height(uint16 index) {
}
void DisplayMan::drawWallSetBitmap(byte *bitmap, Frame &f, uint16 srcWidth) {
blitToScreen(bitmap, srcWidth, f.srcX, f.srcY, f.destFromX, f.destToX + 1, f.destFromY, f.destToY + 1, kColorFlesh);
blitToScreen(bitmap, srcWidth, f.srcX, f.srcY, f.destFromX, f.destToX + 1, f.destFromY, f.destToY + 1, kColorFlesh, gDungeonViewport);
}

View file

@ -7,6 +7,7 @@
namespace DM {
struct Frame;
enum Color {
kColorNoTransparency = 255,
kColorBlack = 0,
@ -40,6 +41,13 @@ enum dmPaletteEnum {
kPalDungeonView5 = 9,
};
struct Viewport {
// TODO: should probably add width and height, seems redundant right meow
uint16 posX, posY;
};
extern Viewport gDefultViewPort;
extern Viewport gDungeonViewport;
@ -75,11 +83,11 @@ public:
void blitToBitmap(byte *srcBitmap, uint16 srcWidth, uint16 srcX, uint16 srcY,
byte *destBitmap, uint16 destWidth,
uint16 destFromX, uint16 destToX, uint16 destFromY, uint16 destToY,
Color transparent = kColorNoTransparency);
Color transparent = kColorNoTransparency, Viewport &viewport = gDefultViewPort);
void blitToBitmap(byte *srcBitmap, uint16 srcWidth, uint16 srcHeight, byte *destBitmap, uint16 destWidth, uint16 destX = 0, uint16 destY = 0);
void blitToScreen(byte *srcBitmap, uint16 srcWidth, uint16 srcX, uint16 srcY,
uint16 destFromX, uint16 destToX, uint16 destFromY, uint16 destToY,
Color transparent = kColorNoTransparency);
Color transparent = kColorNoTransparency, Viewport &viewport = gDefultViewPort);
void flipBitmapHorizontal(byte *bitmap, uint16 width, uint16 height);
void flipBitmapVertical(byte *bitmap, uint16 width, uint16 height);