ASYLUM: * silenced unused variable warning (lastRefresh)
* updated headers * fixed *nix compilation git-svn-id: http://asylumengine.googlecode.com/svn/trunk@54 0bfb4aae-4ea4-11de-8d8d-752d95cf3e3c
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15 changed files with 66 additions and 11 deletions
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@ -17,6 +17,10 @@
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#include "common/config-manager.h"
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@ -90,8 +94,6 @@ Common::Error AsylumEngine::go() {
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// ScummVM window alive until ESC is pressed.
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// This will facilitate drawing tests ;)
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uint32 lastRefresh = 0;
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Common::EventManager *em = _system->getEventManager();
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while (!shouldQuit()) {
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Common::Event ev;
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@ -157,7 +159,7 @@ void AsylumEngine::showMainMenu() {
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GraphicResource *cur = _resMgr->getGraphic(1, 2)->getEntry(0);
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_system->setMouseCursor(cur->data, cur->width, cur->height, 1, 1, 0);
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// FIXME: is there any reason why the cursor palette is set here,
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// FIXME: is there any reason why the cursor palette is set here,
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// when it's the same as the rest of the game's palette?
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//_system->setCursorPalette(pal, 0, 1024);
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_system->showMouse(true);
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