SCI: Refactor and simplify the fallback detector

This commit is contained in:
Filippos Karapetis 2021-04-23 09:36:06 +03:00
parent e44615eba8
commit a88cef4b28

View file

@ -42,186 +42,116 @@ namespace Sci {
struct GameIdStrToEnum {
const char *gameidStr;
const char *sierraIdStr;
SciGameId gameidEnum;
bool isSci32;
};
static const GameIdStrToEnum s_gameIdStrToEnum[] = {
{ "astrochicken", GID_ASTROCHICKEN, false },
{ "camelot", GID_CAMELOT, false },
{ "castlebrain", GID_CASTLEBRAIN, false },
{ "chest", GID_CHEST, true },
{ "christmas1988", GID_CHRISTMAS1988, false },
{ "christmas1990", GID_CHRISTMAS1990, false },
{ "christmas1992", GID_CHRISTMAS1992, false },
{ "cnick-kq", GID_CNICK_KQ, false },
{ "cnick-laurabow", GID_CNICK_LAURABOW, false },
{ "cnick-longbow", GID_CNICK_LONGBOW, false },
{ "cnick-lsl", GID_CNICK_LSL, false },
{ "cnick-sq", GID_CNICK_SQ, false },
{ "ecoquest", GID_ECOQUEST, false },
{ "ecoquest2", GID_ECOQUEST2, false },
{ "fairytales", GID_FAIRYTALES, false },
{ "freddypharkas", GID_FREDDYPHARKAS, false },
{ "funseeker", GID_FUNSEEKER, false },
{ "gk1demo", GID_GK1DEMO, false },
{ "gk1", GID_GK1, true },
{ "gk2", GID_GK2, true },
{ "hoyle1", GID_HOYLE1, false },
{ "hoyle2", GID_HOYLE2, false },
{ "hoyle3", GID_HOYLE3, false },
{ "hoyle4", GID_HOYLE4, false },
{ "hoyle5", GID_HOYLE5, true },
{ "hoyle5bridge", GID_HOYLE5, true },
{ "hoyle5children", GID_HOYLE5, true },
{ "hoyle5solitaire", GID_HOYLE5, true },
{ "iceman", GID_ICEMAN, false },
{ "inndemo", GID_INNDEMO, false },
{ "islandbrain", GID_ISLANDBRAIN, false },
{ "jones", GID_JONES, false },
{ "kq1sci", GID_KQ1, false },
{ "kq4sci", GID_KQ4, false },
{ "kq5", GID_KQ5, false },
{ "kq6", GID_KQ6, false },
{ "kq7", GID_KQ7, true },
{ "kquestions", GID_KQUESTIONS, true },
{ "laurabow", GID_LAURABOW, false },
{ "laurabow2", GID_LAURABOW2, false },
{ "lighthouse", GID_LIGHTHOUSE, true },
{ "longbow", GID_LONGBOW, false },
{ "lsl1sci", GID_LSL1, false },
{ "lsl2", GID_LSL2, false },
{ "lsl3", GID_LSL3, false },
{ "lsl5", GID_LSL5, false },
{ "lsl6", GID_LSL6, false },
{ "lsl6hires", GID_LSL6HIRES, true },
{ "lsl7", GID_LSL7, true },
{ "mothergoose", GID_MOTHERGOOSE, false },
{ "mothergoose256", GID_MOTHERGOOSE256, false },
{ "mothergoosehires",GID_MOTHERGOOSEHIRES, true },
{ "msastrochicken", GID_MSASTROCHICKEN, false },
{ "pepper", GID_PEPPER, false },
{ "phantasmagoria", GID_PHANTASMAGORIA, true },
{ "phantasmagoria2", GID_PHANTASMAGORIA2, true },
{ "pq1sci", GID_PQ1, false },
{ "pq2", GID_PQ2, false },
{ "pq3", GID_PQ3, false },
{ "pq4", GID_PQ4, true },
{ "pq4demo", GID_PQ4DEMO, false },
{ "pqswat", GID_PQSWAT, true },
{ "qfg1", GID_QFG1, false },
{ "qfg1vga", GID_QFG1VGA, false },
{ "qfg2", GID_QFG2, false },
{ "qfg3", GID_QFG3, false },
{ "qfg4", GID_QFG4, true },
{ "qfg4demo", GID_QFG4DEMO, false },
{ "rama", GID_RAMA, true },
{ "sci-fanmade", GID_FANMADE, false },
{ "shivers", GID_SHIVERS, true },
//{ "shivers2", GID_SHIVERS2, true }, // Not SCI
{ "slater", GID_SLATER, false },
{ "sq1sci", GID_SQ1, false },
{ "sq3", GID_SQ3, false },
{ "sq4", GID_SQ4, false },
{ "sq5", GID_SQ5, false },
{ "sq6", GID_SQ6, true },
{ "torin", GID_TORIN, true },
{ NULL, (SciGameId)-1, false }
};
struct OldNewIdTableEntry {
const char *oldId;
const char *newId;
SciVersion version;
};
static const OldNewIdTableEntry s_oldNewTable[] = {
{ "archive", "chest", SCI_VERSION_NONE },
{ "arthur", "camelot", SCI_VERSION_NONE },
{ "brain", "castlebrain", SCI_VERSION_1_MIDDLE }, // Amiga
{ "brain", "castlebrain", SCI_VERSION_1_LATE },
{ "demo", "christmas1988", SCI_VERSION_NONE },
{ "card", "christmas1990", SCI_VERSION_1_EARLY, },
{ "card", "christmas1992", SCI_VERSION_1_1 },
{ "RH Budget", "cnick-longbow", SCI_VERSION_NONE },
// iceman is the same
{ "icedemo", "iceman", SCI_VERSION_NONE },
// longbow is the same
{ "eco", "ecoquest", SCI_VERSION_NONE },
{ "eco2", "ecoquest2", SCI_VERSION_NONE }, // EcoQuest 2 demo
{ "rain", "ecoquest2", SCI_VERSION_NONE }, // EcoQuest 2 full
{ "tales", "fairytales", SCI_VERSION_NONE },
{ "fp", "freddypharkas", SCI_VERSION_NONE },
{ "emc", "funseeker", SCI_VERSION_NONE },
{ "gk", "gk1", SCI_VERSION_NONE },
// gk2 is the same
{ "gk2demo", "gk2", SCI_VERSION_NONE },
{ "hoyledemo", "hoyle1", SCI_VERSION_NONE },
{ "cardgames", "hoyle1", SCI_VERSION_NONE },
{ "solitare", "hoyle2", SCI_VERSION_NONE },
{ "hoyle3", "hoyle3", SCI_VERSION_NONE },
{ "hoyle4", "hoyle4", SCI_VERSION_1_1 },
{ "hoyle4", "hoyle5", SCI_VERSION_2_1_MIDDLE },
{ "brain", "islandbrain", SCI_VERSION_1_1 },
{ "demo000", "kq1sci", SCI_VERSION_NONE },
{ "kq1", "kq1sci", SCI_VERSION_NONE },
{ "kq4", "kq4sci", SCI_VERSION_NONE },
// kq5 is the same
// kq6 is the same
{ "kq7cd", "kq7", SCI_VERSION_NONE },
{ "quizgame-demo", "kquestions", SCI_VERSION_NONE },
{ "mm1", "laurabow", SCI_VERSION_NONE },
{ "cb1", "laurabow", SCI_VERSION_NONE },
{ "lb2", "laurabow2", SCI_VERSION_NONE },
{ "rh", "longbow", SCI_VERSION_NONE },
{ "ll1", "lsl1sci", SCI_VERSION_NONE },
{ "lsl1", "lsl1sci", SCI_VERSION_NONE },
// lsl2 is the same
{ "lsl3", "lsl3", SCI_VERSION_NONE },
{ "ll5", "lsl5", SCI_VERSION_NONE },
// lsl5 is the same
// lsl6 is the same
{ "mg", "mothergoose", SCI_VERSION_NONE },
{ "twisty", "pepper", SCI_VERSION_NONE },
{ "scary", "phantasmagoria", SCI_VERSION_NONE },
// TODO: distinguish the full version of Phantasmagoria from the demo
{ "pq1", "pq1sci", SCI_VERSION_NONE },
{ "pq", "pq2", SCI_VERSION_NONE },
// pq3 is the same
// pq4 is the same
{ "swat", "pqswat", SCI_VERSION_NONE },
{ "hq", "qfg1", SCI_VERSION_NONE }, // QFG1 SCI0/EGA
{ "glory", "qfg1", SCI_VERSION_0_LATE }, // QFG1 SCI0/EGA
{ "trial", "qfg2", SCI_VERSION_NONE },
{ "hq2demo", "qfg2", SCI_VERSION_NONE },
// rama is the same
// TODO: distinguish the full version of rama from the demo
{ "thegame", "slater", SCI_VERSION_NONE },
{ "sq1demo", "sq1sci", SCI_VERSION_NONE },
{ "sq1", "sq1sci", SCI_VERSION_NONE },
// sq3 is the same
// sq4 is the same
// sq5 is the same
// sq6 is the same
// TODO: distinguish the full version of SQ6 from the demo
// torin is the same
{ "l7", "lsl7", SCI_VERSION_NONE },
{ "p2", "phantasmagoria2", SCI_VERSION_NONE },
{ "lite", "lighthouse", SCI_VERSION_NONE },
{ "", "", SCI_VERSION_NONE }
static const GameIdStrToEnum s_gameIdStrToEnum[] = {
{ "astrochicken", "", GID_ASTROCHICKEN, false, SCI_VERSION_NONE }, // Sierra ID is "sq3", distinguished by resource count
{ "camelot", "arthur", GID_CAMELOT, false, SCI_VERSION_NONE },
{ "castlebrain", "brain", GID_CASTLEBRAIN, false, SCI_VERSION_1_LATE }, // Amiga is SCI1 middle, PC SCI1 late
{ "chest", "archive", GID_CHEST, true, SCI_VERSION_NONE },
{ "christmas1988", "demo", GID_CHRISTMAS1988, false, SCI_VERSION_NONE },
{ "christmas1990", "card", GID_CHRISTMAS1990, false, SCI_VERSION_1_EARLY },
{ "christmas1992", "card", GID_CHRISTMAS1992, false, SCI_VERSION_1_1 },
{ "cnick-kq", "", GID_CNICK_KQ, false, SCI_VERSION_NONE }, // Sierra ID is "hoyle3", distinguished by resource count
{ "cnick-laurabow", "", GID_CNICK_LAURABOW, false, SCI_VERSION_NONE },
{ "cnick-longbow", "RH Budget", GID_CNICK_LONGBOW, false, SCI_VERSION_NONE },
{ "cnick-lsl", "", GID_CNICK_LSL, false, SCI_VERSION_NONE }, // Sierra ID is "lsl1", distinguished by resource count
{ "cnick-sq", "", GID_CNICK_SQ, false, SCI_VERSION_NONE }, // Sierra ID is "sq4", distinguished by resource count
{ "ecoquest", "eco", GID_ECOQUEST, false, SCI_VERSION_NONE },
{ "ecoquest2", "rain", GID_ECOQUEST2, false, SCI_VERSION_NONE },
{ "fairytales", "tales", GID_FAIRYTALES, false, SCI_VERSION_NONE },
{ "freddypharkas", "fp", GID_FREDDYPHARKAS, false, SCI_VERSION_NONE },
{ "funseeker", "emc", GID_FUNSEEKER, false, SCI_VERSION_NONE },
{ "gk1demo", "", GID_GK1DEMO, false, SCI_VERSION_NONE },
{ "gk1", "gk", GID_GK1, true, SCI_VERSION_NONE },
{ "gk2", "gk2", GID_GK2, true, SCI_VERSION_NONE },
{ "hoyle1", "cardgames", GID_HOYLE1, false, SCI_VERSION_NONE },
{ "hoyle2", "solitaire", GID_HOYLE2, false, SCI_VERSION_NONE },
{ "hoyle3", "hoyle3", GID_HOYLE3, false, SCI_VERSION_NONE },
{ "hoyle4", "hoyle4", GID_HOYLE4, false, SCI_VERSION_1_1 },
{ "hoyle5", "hoyle4", GID_HOYLE5, true, SCI_VERSION_2_1_MIDDLE },
{ "hoyle5bridge", "", GID_HOYLE5, true, SCI_VERSION_2_1_MIDDLE },
{ "hoyle5children", "", GID_HOYLE5, true, SCI_VERSION_2_1_MIDDLE },
{ "hoyle5solitaire", "", GID_HOYLE5, true, SCI_VERSION_2_1_MIDDLE },
{ "iceman", "iceman", GID_ICEMAN, false, SCI_VERSION_NONE },
{ "inndemo", "", GID_INNDEMO, false, SCI_VERSION_NONE },
{ "islandbrain", "brain", GID_ISLANDBRAIN, false, SCI_VERSION_1_1 },
{ "jones", "jones", GID_JONES, false, SCI_VERSION_1_1 },
{ "kq1sci", "kq1", GID_KQ1, false, SCI_VERSION_NONE },
{ "kq4sci", "kq4", GID_KQ4, false, SCI_VERSION_NONE },
{ "kq5", "kq5", GID_KQ5, false, SCI_VERSION_NONE },
{ "kq6", "kq6", GID_KQ6, false, SCI_VERSION_NONE },
{ "kq7", "kq7cd", GID_KQ7, true, SCI_VERSION_NONE },
{ "kquestions", "quizgame-demo", GID_KQUESTIONS, true, SCI_VERSION_NONE },
{ "laurabow", "cb1", GID_LAURABOW, false, SCI_VERSION_NONE },
{ "laurabow2", "lb2", GID_LAURABOW2, false, SCI_VERSION_NONE },
{ "lighthouse", "lite", GID_LIGHTHOUSE, true, SCI_VERSION_NONE },
{ "longbow", "longbow", GID_LONGBOW, false, SCI_VERSION_NONE },
{ "lsl1sci", "lsl1", GID_LSL1, false, SCI_VERSION_NONE },
{ "lsl2", "lsl2", GID_LSL2, false, SCI_VERSION_NONE },
{ "lsl3", "lsl3", GID_LSL3, false, SCI_VERSION_NONE },
{ "lsl5", "lsl5", GID_LSL5, false, SCI_VERSION_NONE },
{ "lsl6", "lsl6", GID_LSL6, false, SCI_VERSION_NONE },
{ "lsl6hires", "", GID_LSL6HIRES, true, SCI_VERSION_NONE },
{ "lsl7", "l7", GID_LSL7, true, SCI_VERSION_NONE },
{ "mothergoose", "mg", GID_MOTHERGOOSE, false, SCI_VERSION_NONE },
{ "mothergoose256", "", GID_MOTHERGOOSE256, false, SCI_VERSION_NONE },
{ "mothergoosehires","", GID_MOTHERGOOSEHIRES, true, SCI_VERSION_NONE },
{ "msastrochicken", "", GID_MSASTROCHICKEN, false, SCI_VERSION_NONE }, // Sierra ID is "sq4", distinguished by resource count
{ "pepper", "twisty", GID_PEPPER, false, SCI_VERSION_NONE },
{ "phantasmagoria", "scary", GID_PHANTASMAGORIA, true, SCI_VERSION_NONE },
{ "phantasmagoria2", "p2", GID_PHANTASMAGORIA2, true, SCI_VERSION_NONE },
{ "pq1sci", "pq1", GID_PQ1, false, SCI_VERSION_NONE },
{ "pq2", "pq", GID_PQ2, false, SCI_VERSION_NONE },
{ "pq3", "pq3", GID_PQ3, false, SCI_VERSION_NONE },
{ "pq4", "pq4", GID_PQ4, true, SCI_VERSION_NONE },
{ "pq4demo", "", GID_PQ4DEMO, false, SCI_VERSION_NONE },
{ "pqswat", "swat", GID_PQSWAT, true, SCI_VERSION_NONE },
{ "qfg1", "gfg1", GID_QFG1, false, SCI_VERSION_NONE },
{ "qfg1vga", "", GID_QFG1VGA, false, SCI_VERSION_NONE }, // Sierra ID is "glory", distinguished by resources
{ "qfg2", "trial", GID_QFG2, false, SCI_VERSION_NONE },
{ "qfg3", "", GID_QFG3, false, SCI_VERSION_NONE }, // Sierra ID is "glory", distinguished by resources
{ "qfg4", "", GID_QFG4, true, SCI_VERSION_NONE }, // Sierra ID is "glory", distinguished by resources
{ "qfg4demo", "", GID_QFG4DEMO, false, SCI_VERSION_NONE }, // Sierra ID is "glory", distinguished by resources
{ "rama", "rama", GID_RAMA, true, SCI_VERSION_NONE },
{ "sci-fanmade", "", GID_FANMADE, false, SCI_VERSION_NONE },
{ "shivers", "", GID_SHIVERS, true, SCI_VERSION_NONE },
//{ "shivers2", "shivers2", GID_SHIVERS2, true, SCI_VERSION_NONE }, // Not SCI
{ "slater", "thegame", GID_SLATER, false, SCI_VERSION_NONE },
{ "sq1sci", "sq1", GID_SQ1, false, SCI_VERSION_NONE },
{ "sq3", "sq3", GID_SQ3, false, SCI_VERSION_NONE },
{ "sq4", "sq4", GID_SQ4, false, SCI_VERSION_NONE },
{ "sq5", "sq5", GID_SQ5, false, SCI_VERSION_NONE },
{ "sq6", "sq6", GID_SQ6, true, SCI_VERSION_NONE },
{ "torin", "torin", GID_TORIN, true, SCI_VERSION_NONE },
{ nullptr, nullptr, (SciGameId)-1, false, SCI_VERSION_NONE }
};
/**
* Converts the builtin Sierra game IDs to the ones we use in ScummVM
* @param[in] gameId The internal game ID
* @param[in] gameFlags The game's flags, which are adjusted accordingly for demos
* @return The equivalent ScummVM game id
*/
static Common::String convertSierraGameId(Common::String sierraId, uint32 *gameFlags, ResourceManager &resMan) {
// Convert the id to lower case, so that we match all upper/lower case variants.
sierraId.toLowercase();
struct DemoIdEntry {
const char *demoId;
const char *scummVMId;
};
static const DemoIdEntry s_demoIdTable[] = {
{ "icedemo", "iceman" },
{ "eco2", "ecoquest2" },
{ "hoyledemo", "hoyle1" },
{ "demo000", "kq1sci" },
{ "mm1", "laurabow" },
{ "rh", "longbow" },
{ "ll1", "lsl1sci" },
{ "ll5", "lsl5" },
{ "hq", "qfg1" }, // QFG1 SCI0/EGA
{ "hq2demo", "qfg2" },
{ "sq1demo", "sq1sci" },
{ nullptr, nullptr }
};
static bool isSierraDemo(Common::String &sierraId, uint32 resourceCount) {
// If the game has less than the expected scripts, it's a demo
uint32 demoThreshold = 100;
// ...but there are some exceptions
@ -233,61 +163,98 @@ static Common::String convertSierraGameId(Common::String sierraId, uint32 *gameF
sierraId == "hoyle4")
demoThreshold = 40;
if (sierraId == "hoyle3")
demoThreshold = 45; // cnick-kq has 42 scripts. The actual hoyle 3 demo has 27.
demoThreshold = 45; // cnick-kq has 42 scripts. The actual hoyle 3 demo has 27.
if (sierraId == "fp" || sierraId == "gk" || sierraId == "pq4" || sierraId == "swat")
demoThreshold = 150;
Common::List<ResourceId> resources = resMan.listResources(kResourceTypeScript, -1);
if (resources.size() < demoThreshold) {
*gameFlags |= ADGF_DEMO;
if (sierraId == "torin" && resourceCount) // Torin's Passage demo
return true;
// TODO: distinguish the full version of Phantasmagoria from the demo
// TODO: distinguish the full version of RAMA from the demo
// TODO: distinguish the full version of SQ6 from the demo
return resourceCount < demoThreshold;
}
/**
* Converts the builtin Sierra game IDs to the ones we use in ScummVM
* @param[in] sierraId The internal game ID
* @param[in] sciVersion The detected SCI version
* @param[in] resMan The resource manager
* @param[in] isDemo Returns a flag if it's a demo
* @return The equivalent ScummVM game id
*/
static Common::String convertSierraGameId(Common::String sierraId, SciVersion sciVersion, ResourceManager &resMan, bool *isDemo) {
// Convert the id to lower case, so that we match all upper/lower case variants.
sierraId.toLowercase();
Common::List<ResourceId> resources = resMan.listResources(kResourceTypeScript, -1);
const uint32 scriptResourceCount = resources.size();
*isDemo = isSierraDemo(sierraId, scriptResourceCount);
if (*isDemo) {
// Crazy Nick's Picks
if (sierraId == "lsl1" && resources.size() == 34)
if (sierraId == "lsl1" && scriptResourceCount == 34)
return "cnick-lsl";
if (sierraId == "sq4" && resources.size() == 34)
if (sierraId == "sq4" && scriptResourceCount == 34)
return "cnick-sq";
if (sierraId == "hoyle3" && resources.size() == 42)
if (sierraId == "hoyle3" && scriptResourceCount == 42)
return "cnick-kq";
if (sierraId == "rh budget" && resources.size() == 39)
if (sierraId == "rh budget" && scriptResourceCount == 39)
return "cnick-longbow";
// TODO: cnick-laurabow (the name of the game object contains junk)
// Handle Astrochicken 1 (SQ3) and 2 (SQ4)
if (sierraId == "sq3" && resources.size() == 20)
if (sierraId == "sq3" && scriptResourceCount == 20)
return "astrochicken";
if (sierraId == "sq4")
return "msastrochicken";
}
if (sierraId == "torin" && resources.size() == 226) // Torin's Passage demo
*gameFlags |= ADGF_DEMO;
for (const OldNewIdTableEntry *cur = s_oldNewTable; cur->oldId[0]; ++cur) {
if (sierraId == cur->oldId) {
for (const GameIdStrToEnum *cur = s_gameIdStrToEnum; cur->gameidStr; ++cur) {
if (sierraId == cur->sierraIdStr) {
// Distinguish same IDs via the SCI version
if (cur->version != SCI_VERSION_NONE && cur->version != getSciVersion())
if (cur->version != SCI_VERSION_NONE && cur->version != sciVersion)
continue;
return cur->newId;
return cur->gameidStr;
}
}
// Check demo game IDs
for (const DemoIdEntry *cur = s_demoIdTable; cur->demoId; ++cur) {
if (sierraId == cur->demoId)
return cur->scummVMId;
}
if (sierraId == "brain") {
// Distinguish between Castle and Island of Dr. Brain from the SCI version.
// Island is always SCI1.1, whereas Castle can be either SCI1 mid (Amiga) or
// late (PC).
return sciVersion < SCI_VERSION_1_1 ? "castlebrain" : "islandbrain";
}
if (sierraId == "glory") {
// This could either be qfg1 VGA, qfg3 or qfg4 demo (all SCI1.1),
// or qfg4 full (SCI2)
// qfg1 VGA doesn't have view 1
// QFG1EGA, QFG1VGA, QFG3 and QFG4 all used the "glory" game ID
// QFG4 floppy is SCI2, CD SCI2.1
if (sciVersion >= SCI_VERSION_2)
return "qfg4";
// QFG1 EGA is SCI0
if (sciVersion == SCI_VERSION_0_LATE)
return "qfg1";
// QFG1 VGA doesn't have view 1
if (!resMan.testResource(ResourceId(kResourceTypeView, 1)))
return "qfg1vga";
// qfg4 full is SCI2
if (getSciVersion() == SCI_VERSION_2)
return "qfg4";
// qfg4 demo has less than 50 scripts
if (resources.size() < 50)
// QFG4 demo has less than 50 scripts
if (scriptResourceCount < 50)
return "qfg4demo";
// Otherwise it's qfg3
// Otherwise it's QFG3
return "qfg3";
}
@ -304,7 +271,7 @@ public:
return "sci";
}
Common::Error createInstance(OSystem *syst, Engine **engine, const ADGameDescription *gd) const override;
Common::Error createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const override;
bool hasFeature(MetaEngineFeature f) const override;
SaveStateList listSaves(const char *target) const override;
@ -412,7 +379,7 @@ SaveStateList SciMetaEngine::listSaves(const char *target) const {
}
SaveStateDescriptor SciMetaEngine::querySaveMetaInfos(const char *target, int slotNr) const {
Common::String fileName = Common::String::format("%s.%03d", target, slotNr);
const Common::String fileName = Common::String::format("%s.%03d", target, slotNr);
Common::InSaveFile *in = g_system->getSavefileManager()->openForLoading(fileName);
SaveStateDescriptor descriptor(slotNr, "");
@ -448,14 +415,14 @@ SaveStateDescriptor SciMetaEngine::querySaveMetaInfos(const char *target, int sl
}
descriptor.setThumbnail(thumbnail);
int day = (meta.saveDate >> 24) & 0xFF;
int month = (meta.saveDate >> 16) & 0xFF;
int year = meta.saveDate & 0xFFFF;
const int day = (meta.saveDate >> 24) & 0xFF;
const int month = (meta.saveDate >> 16) & 0xFF;
const int year = meta.saveDate & 0xFFFF;
descriptor.setSaveDate(year, month, day);
int hour = (meta.saveTime >> 16) & 0xFF;
int minutes = (meta.saveTime >> 8) & 0xFF;
const int hour = (meta.saveTime >> 16) & 0xFF;
const int minutes = (meta.saveTime >> 8) & 0xFF;
descriptor.setSaveTime(hour, minutes);
@ -556,23 +523,53 @@ static ADGameDescription s_fallbackDesc = {
GUIO3(GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_MIDI_MODE)
};
ADDetectedGame SciMetaEngine::fallbackDetectExtern(uint md5Bytes, const FileMap &allFiles, const Common::FSList &fslist) const {
Common::Platform getSciFallbackDetectionPlatform(const AdvancedMetaEngine::FileMap &allFiles) {
// Data1 contains both map and volume for SCI1.1+ Mac games
if (allFiles.contains("Data1"))
return Common::kPlatformMacintosh;
// Determine the game platform
// The existence of any of these files indicates an Amiga game
if (allFiles.contains("9.pat") || allFiles.contains("spal") ||
allFiles.contains("patch.005") || allFiles.contains("bank.001"))
return Common::kPlatformAmiga;
// The existence of 7.pat or patch.200 indicates a Mac game
if (allFiles.contains("7.pat") || allFiles.contains("patch.200"))
return Common::kPlatformMacintosh;
// The data files for Atari ST versions are the same as their DOS counterparts
return Common::kPlatformDOS;
}
bool necessarySciResourceFilesFound(const AdvancedMetaEngine::FileMap &allFiles) {
bool foundResMap = false;
bool foundRes000 = false;
// Set some defaults
s_fallbackDesc.extra = "";
s_fallbackDesc.language = Common::EN_ANY;
s_fallbackDesc.flags = ADGF_NO_FLAGS;
s_fallbackDesc.platform = Common::kPlatformDOS; // default to PC platform
s_fallbackDesc.gameId = "sci";
s_fallbackDesc.guiOptions = GUIO3(GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_MIDI_MODE);
if (allFiles.contains("resource.map") || allFiles.contains("Data1")
|| allFiles.contains("resmap.000") || allFiles.contains("resmap.001")) {
if (
allFiles.contains("resource.map") ||
allFiles.contains("resmap.000") ||
allFiles.contains("resmap.001") ||
// Data1 contains both map and volume for SCI1.1+ Mac games
allFiles.contains("Data1")
)
foundResMap = true;
}
if (
allFiles.contains("resource.000") ||
allFiles.contains("resource.001") ||
allFiles.contains("ressci.000") ||
allFiles.contains("ressci.001") ||
// Data1 contains both map and volume for SCI1.1+ Mac games
allFiles.contains("Data1")
)
foundRes000 = true;
return foundResMap && foundRes000;
}
bool isSciCDVersion(const AdvancedMetaEngine::FileMap &allFiles) {
// Determine if we got a CD version and set the CD flag accordingly, by checking for
// resource.aud for SCI1.1 CD games, or audio001.002 for SCI1 CD games. We assume that
// the file should be over 10MB, as it contains all the game speech and is usually
@ -581,118 +578,42 @@ ADDetectedGame SciMetaEngine::fallbackDetectExtern(uint md5Bytes, const FileMap
if (allFiles.contains("resource.aud") || allFiles.contains("resaud.001") || allFiles.contains("audio001.002")) {
Common::FSNode file = allFiles.contains("resource.aud") ? allFiles["resource.aud"] : (allFiles.contains("resaud.001") ? allFiles["resaud.001"] : allFiles["audio001.002"]);
Common::SeekableReadStream *tmpStream = file.createReadStream();
if (tmpStream->size() > 10 * 1024 * 1024) {
// We got a CD version, so set the CD flag accordingly
s_fallbackDesc.flags |= ADGF_CD;
}
const int32 size = tmpStream->size();
delete tmpStream;
return size > 10 * 1024 * 1024;
}
if (allFiles.contains("resource.000") || allFiles.contains("resource.001")
|| allFiles.contains("ressci.000") || allFiles.contains("ressci.001"))
foundRes000 = true;
return false;
}
// Data1 contains both map and volume for SCI1.1+ Mac games
if (allFiles.contains("Data1")) {
foundResMap = foundRes000 = true;
s_fallbackDesc.platform = Common::kPlatformMacintosh;
}
// Determine the game platform
// The existence of any of these files indicates an Amiga game
if (allFiles.contains("9.pat") || allFiles.contains("spal") ||
allFiles.contains("patch.005") || allFiles.contains("bank.001"))
s_fallbackDesc.platform = Common::kPlatformAmiga;
// The existence of 7.pat or patch.200 indicates a Mac game
if (allFiles.contains("7.pat") || allFiles.contains("patch.200"))
s_fallbackDesc.platform = Common::kPlatformMacintosh;
// The data files for Atari ST versions are the same as their DOS counterparts
// If these files aren't found, it can't be SCI
if (!foundResMap && !foundRes000)
return ADDetectedGame();
ResourceManager resMan(true);
resMan.addAppropriateSourcesForDetection(fslist);
resMan.init();
// TODO: Add error handling.
#ifndef ENABLE_SCI32
// Is SCI32 compiled in? If not, and this is a SCI32 game,
// stop here
if (getSciVersionForDetection() >= SCI_VERSION_2)
return ADDetectedGame();
#endif
ViewType gameViews = resMan.getViewType();
// Have we identified the game views? If not, stop here
// Can't be SCI (or unsupported SCI views). Pinball Creep by Sierra also uses resource.map/resource.000 files
// but doesn't share SCI format at all
if (gameViews == kViewUnknown)
return ADDetectedGame();
// Set the platform to Amiga if the game is using Amiga views
if (gameViews == kViewAmiga)
s_fallbackDesc.platform = Common::kPlatformAmiga;
// Determine the game id
Common::String sierraGameId = resMan.findSierraGameId(s_fallbackDesc.platform == Common::kPlatformMacintosh);
// If we don't have a game id, the game is not SCI
if (sierraGameId.empty())
return ADDetectedGame();
Common::String gameId = convertSierraGameId(sierraGameId, &s_fallbackDesc.flags, resMan);
void constructFallbackDetectionEntry(Common::String &gameId, Common::Platform platform, SciVersion sciVersion, Common::Language language, bool hasEgaViews, bool isCD, bool isDemo) {
Common::strlcpy(s_fallbackGameIdBuf, gameId.c_str(), sizeof(s_fallbackGameIdBuf));
s_fallbackDesc.extra = "";
s_fallbackDesc.language = language;
s_fallbackDesc.flags = !isCD ? ADGF_NO_FLAGS : ADGF_CD;
s_fallbackDesc.platform = platform;
s_fallbackDesc.gameId = s_fallbackGameIdBuf;
// Try to determine the game language
// Load up text 0 and start looking for "#" characters
// Non-English versions contain strings like XXXX#YZZZZ
// Where XXXX is the English string, #Y a separator indicating the language
// (e.g. #G for German) and ZZZZ is the translated text
// NOTE: This doesn't work for games which use message instead of text resources
// (like, for example, Eco Quest 1 and all SCI1.1 games and newer, e.g. Freddy Pharkas).
// As far as we know, these games store the messages of each language in separate
// resources, and it's not possible to detect that easily
// Also look for "%J" which is used in japanese games
Resource *text = resMan.findResource(ResourceId(kResourceTypeText, 0), false);
uint seeker = 0;
if (text) {
while (seeker < text->size()) {
if (text->getUint8At(seeker) == '#') {
if (seeker + 1 < text->size())
s_fallbackDesc.language = charToScummVMLanguage(text->getUint8At(seeker + 1));
break;
}
if (text->getUint8At(seeker) == '%') {
if ((seeker + 1 < text->size()) && (text->getUint8At(seeker + 1) == 'J')) {
s_fallbackDesc.language = charToScummVMLanguage(text->getUint8At(seeker + 1));
break;
}
}
seeker++;
}
if (isDemo)
s_fallbackDesc.flags |= ADGF_DEMO;
if (isCD) {
s_fallbackDesc.guiOptions = GUIO3(GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_MIDI_MODE);
} else {
s_fallbackDesc.guiOptions = GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_MIDI_MODE);
}
// Fill in "extra" field
// Is this an EGA version that might have a VGA pendant? Then we want
// to mark it as such in the "extra" field.
const bool markAsEGA = (gameViews == kViewEga && s_fallbackDesc.platform != Common::kPlatformAmiga
&& getSciVersion() > SCI_VERSION_1_EGA_ONLY);
const bool isDemo = (s_fallbackDesc.flags & ADGF_DEMO);
const bool isCD = (s_fallbackDesc.flags & ADGF_CD);
if (!isCD)
s_fallbackDesc.guiOptions = GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_MIDI_MODE);
const bool markAsEGA = (
hasEgaViews &&
s_fallbackDesc.platform != Common::kPlatformAmiga &&
sciVersion > SCI_VERSION_1_EGA_ONLY
);
// Fill in "extra" field
if (gameId.hasSuffix("sci")) {
s_fallbackDesc.extra = "SCI";
@ -716,8 +637,84 @@ ADDetectedGame SciMetaEngine::fallbackDetectExtern(uint md5Bytes, const FileMap
s_fallbackDesc.extra = "Demo";
else if (isCD)
s_fallbackDesc.extra = "CD";
}
}
ADDetectedGame SciMetaEngine::fallbackDetectExtern(uint md5Bytes, const FileMap &allFiles, const Common::FSList &fslist) const {
// If necessary SCI files aren't found, it can't be SCI
if (!necessarySciResourceFilesFound(allFiles))
return ADDetectedGame();
const bool isCD = isSciCDVersion(allFiles);
Common::Platform platform = getSciFallbackDetectionPlatform(allFiles);
ResourceManager resMan(true);
resMan.addAppropriateSourcesForDetection(fslist);
resMan.init();
// TODO: Add error handling.
const SciVersion sciVersion = getSciVersionForDetection();
#ifndef ENABLE_SCI32
// Is SCI32 compiled in? If not, and this is a SCI32 game,
// stop here
if (sciVersion >= SCI_VERSION_2)
return ADDetectedGame();
#endif
const ViewType gameViews = resMan.getViewType();
// Have we identified the game views? If not, stop here
// Can't be SCI (or unsupported SCI views). Pinball Creep by Sierra also uses resource.map/resource.000 files
// but doesn't share SCI format at all
if (gameViews == kViewUnknown)
return ADDetectedGame();
// Set the platform to Amiga if the game is using Amiga views
if (gameViews == kViewAmiga)
platform = Common::kPlatformAmiga;
// Determine the game id
const Common::String sierraGameId = resMan.findSierraGameId(platform == Common::kPlatformMacintosh);
// If we don't have a game id, the game is not SCI
if (sierraGameId.empty())
return ADDetectedGame();
bool isDemo = false;
Common::String gameId = convertSierraGameId(sierraGameId, sciVersion, resMan, &isDemo);
Common::Language language = Common::EN_ANY;
// Try to determine the game language
// Load up text 0 and start looking for "#" characters
// Non-English versions contain strings like XXXX#YZZZZ
// Where XXXX is the English string, #Y a separator indicating the language
// (e.g. #G for German) and ZZZZ is the translated text
// NOTE: This doesn't work for games which use message instead of text resources
// (like, for example, Eco Quest 1 and all SCI1.1 games and newer, e.g. Freddy Pharkas).
// As far as we know, these games store the messages of each language in separate
// resources, and it's not possible to detect that easily
// Also look for "%J" which is used in japanese games
Resource *text = resMan.findResource(ResourceId(kResourceTypeText, 0), false);
uint seeker = 0;
if (text) {
while (seeker < text->size()) {
if (text->getUint8At(seeker) == '#') {
if (seeker + 1 < text->size())
language = charToScummVMLanguage(text->getUint8At(seeker + 1));
break;
}
if (text->getUint8At(seeker) == '%') {
if ((seeker + 1 < text->size()) && (text->getUint8At(seeker + 1) == 'J')) {
language = charToScummVMLanguage(text->getUint8At(seeker + 1));
break;
}
}
seeker++;
}
}
constructFallbackDetectionEntry(gameId, platform, sciVersion, language, gameViews == kViewEga, isCD, isDemo);
return ADDetectedGame(&s_fallbackDesc);
}