ALL: Avoid class names clashing with ScummVM classes
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66add36769
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a8b53f8f21
40 changed files with 228 additions and 228 deletions
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@ -121,7 +121,7 @@ static bool useDepthComponent24() {
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}
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FrameBuffer::FrameBuffer(uint width, uint height) :
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Texture(width, height) {
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TextureGL(width, height) {
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if (!OpenGLContext.framebufferObjectSupported) {
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error("FrameBuffer Objects are not supported by the current OpenGL context");
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}
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@ -134,7 +134,7 @@ FrameBuffer::FrameBuffer(uint width, uint height) :
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}
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FrameBuffer::FrameBuffer(GLuint texture_name, uint width, uint height, uint texture_width, uint texture_height) :
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Texture(texture_name, width, height, texture_width, texture_height) {
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TextureGL(texture_name, width, height, texture_width, texture_height) {
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init();
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}
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