ALL: Avoid class names clashing with ScummVM classes

This commit is contained in:
Pawel Kolodziejski 2020-09-28 18:37:37 +02:00
parent 66add36769
commit a8b53f8f21
40 changed files with 228 additions and 228 deletions

View file

@ -121,7 +121,7 @@ static bool useDepthComponent24() {
}
FrameBuffer::FrameBuffer(uint width, uint height) :
Texture(width, height) {
TextureGL(width, height) {
if (!OpenGLContext.framebufferObjectSupported) {
error("FrameBuffer Objects are not supported by the current OpenGL context");
}
@ -134,7 +134,7 @@ FrameBuffer::FrameBuffer(uint width, uint height) :
}
FrameBuffer::FrameBuffer(GLuint texture_name, uint width, uint height, uint texture_width, uint texture_height) :
Texture(texture_name, width, height, texture_width, texture_height) {
TextureGL(texture_name, width, height, texture_width, texture_height) {
init();
}