ALL: Avoid class names clashing with ScummVM classes
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parent
66add36769
commit
a8b53f8f21
40 changed files with 228 additions and 228 deletions
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@ -101,7 +101,7 @@ void FixedSurfaceRenderer::prepareState() {
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glDepthMask(GL_FALSE);
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}
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void FixedSurfaceRenderer::render(const Texture *tex, const Math::Rect2d &dest) {
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void FixedSurfaceRenderer::render(const TextureGL *tex, const Math::Rect2d &dest) {
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float texcropX = tex->getWidth() / float(tex->getTexWidth());
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float texcropY = tex->getHeight() / float(tex->getTexHeight());
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float texTop = _flipY ? 0.0f : texcropY;
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@ -157,8 +157,8 @@ ShaderSurfaceRenderer::ShaderSurfaceRenderer() {
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// Setup the box shader used to render the overlay
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const char *attributes[] = { "position", "texcoord", nullptr };
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_boxShader = Shader::fromStrings("box", BuiltinShaders::boxVertex, BuiltinShaders::boxFragment, attributes);
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_boxVerticesVBO = Shader::createBuffer(GL_ARRAY_BUFFER, sizeof(vertices), vertices);
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_boxShader = ShaderGL::fromStrings("box", BuiltinShaders::boxVertex, BuiltinShaders::boxFragment, attributes);
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_boxVerticesVBO = ShaderGL::createBuffer(GL_ARRAY_BUFFER, sizeof(vertices), vertices);
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_boxShader->enableVertexAttribute("position", _boxVerticesVBO, 2, GL_FLOAT, GL_TRUE, 2 * sizeof(float), 0);
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_boxShader->enableVertexAttribute("texcoord", _boxVerticesVBO, 2, GL_FLOAT, GL_TRUE, 2 * sizeof(float), 0);
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}
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@ -170,7 +170,7 @@ void ShaderSurfaceRenderer::prepareState() {
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glDepthMask(GL_FALSE);
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}
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void ShaderSurfaceRenderer::render(const Texture *tex, const Math::Rect2d &dest) {
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void ShaderSurfaceRenderer::render(const TextureGL *tex, const Math::Rect2d &dest) {
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glBindTexture(GL_TEXTURE_2D, tex->getTextureName());
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float texcropX = tex->getWidth() / float(tex->getTexWidth());
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@ -198,7 +198,7 @@ void ShaderSurfaceRenderer::restorePreviousState() {
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}
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ShaderSurfaceRenderer::~ShaderSurfaceRenderer() {
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Shader::freeBuffer(_boxVerticesVBO);
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ShaderGL::freeBuffer(_boxVerticesVBO);
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delete _boxShader;
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}
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